<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="http://clixcampaign.wetpaint.com/xsl/rss2html.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://clixcampaign.wetpaint.com/scripts/wpcss/wiki/clixcampaign/skin/minimalist/rss" type="text/css" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Clix Campaign - Recently Updated Pages</title><link>http://clixcampaign.wetpaint.com/pageSearch/updated</link><description>Recently Updated Pages on http://clixcampaign.wetpaint.com</description><language>en-us</language><webMaster>info@wetpaint.com</webMaster><pubDate>Mon, 21 Sep 2009 23:32:39 CDT</pubDate><lastBuildDate>Mon, 21 Sep 2009 23:32:39 CDT</lastBuildDate><generator>wetpaint.com</generator><ttl>60</ttl><image><title>Clix Campaign</title><url>http://image.wetpaint.com/image/1/etnLkkrnkseJeeZ2IopK-Q76356</url><link>http://clixcampaign.wetpaint.com</link><description>These are a alternative set of rules for use with hero/horror/action clixs. You'll be able to take a character from nobody to somebody.These can be played on a normal map or 3-D gaming terrain!</description></image><item><title>Chapter II - Getting Started</title><link>http://clixcampaign.wetpaint.com/page/Chapter+II+-+Getting+Started</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Chapter+II+-+Getting+Started</guid><pubDate>Mon, 21 Sep 2009 23:32:39 CDT</pubDate><description>&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;CHARACTER SHEET&lt;br&gt;&lt;/b&gt;&lt;font size=&quot;3&quot;&gt;Below is a Character Sheet that is use with Clix Campaign.&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://image.wetpaint.com/image/1/ao3Tu1mGXvnyzwI_84kjFQ1205326&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; &lt;/a&gt;&lt;br&gt;&lt;/font&gt;&lt;b&gt;&lt;br&gt;&lt;br&gt;CHARACTERS&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;blockquote&gt;Aside from the figure itself, a character is made up of two main parts, the base and the combat dial.&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;b&gt;The Base&lt;/b&gt;&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;     &lt;blockquote&gt;&lt;blockquote&gt;Some characters look the same, but they have different ranks, team designations, or combat dials. Each character&amp;rsquo;s base is printed with a set symbol that marks it as part of a particular HeroClix set and a collector&amp;rsquo;s number to differentiate it from other characters that might look similar. Each character&amp;rsquo;s base also contains specific information relevant to how the character plays within the game. &lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;     &lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;b&gt;The Combat Dial&lt;/b&gt;&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;     &lt;blockquote&gt;&lt;blockquote&gt; The combat dial is the rotating disk found under a character&amp;rsquo;s base. A character&amp;rsquo;s combat dial displays a set of numbers through the L-shaped stat slot in the character&amp;rsquo;s base. These numbers indicate how well the character can accomplish certain tasks.Each time one of your characters takes damage during a game, you click&amp;mdash;or turn&amp;mdash;its combat dial clockwise once for each 1 damage taken. Each time your character is healed of damage during the game, turn its combat dial counterclockwise once for each 1 damage healed.&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Combat Values&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;br&gt;Each character has five combat values, as shown in Figure 2. Four of these values are on the combat dial and are visible through the stat slot: speed, attack, defense, and damage. These values usually change when you turn a character&amp;rsquo;s combat dial. The fifth value is the character&amp;rsquo;s range for ranged combat attacks; this value is printed on its base. Range does not change as you turn the combat dial. Each value appears next to its respective symbol.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;u&gt;&lt;i&gt;Range Value&lt;/i&gt;&lt;/u&gt;&lt;/b&gt; The number of lightning bolts next to the range value is the number of different targets the character may attack when given one ranged combat attack action.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;/blockquote&gt;            &lt;br&gt;----------------------------------------------------------------------------------------------------------------------------------------------------&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;CLIX CAMPAIGN ETIQUETTE&lt;br&gt;&lt;/font&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;To avoid or to resolve arguments, we suggest the following points of etiquette: &amp;bull; You will constantly pick up your characters during a game to look at or turn their dials. Mark the square your character was in with a token so that you return it to the correct square. &amp;bull; Situations that the rules don&amp;rsquo;t cover might occur, and players may disagree about how to resolve those situations. In all such instances, roll one six-sided die. On a result of 1&amp;ndash;3, the action is not allowed; on a result of 4&amp;ndash;6, the action is allowed.&lt;br&gt;&lt;/font&gt;&lt;div align=&quot;left&quot;&gt;----------------------------------------------------------------------------------------------------------------------------------------------------&lt;br&gt;&lt;br&gt;&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Getting Started&lt;/font&gt;&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;Any character that possesses the Leadership Power is stripped of this power. The reason is explained in &lt;br&gt;Starting the Game, Rule #4.Any character that has an assigned Team Ability on their base (i.e. Avengers, X-Men,&lt;br&gt;Minion of Doom, etc.) is stripped of this ability. This is explained in Starting the Game, Rule #6.&lt;/div&gt;&lt;/div&gt;&lt;br&gt;  &lt;br&gt;&lt;ol&gt;&lt;li&gt;To start, players/teams starts with 100/150 Hero Points (H.P.&amp;#39;s) and 1000$. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;With these 100 H.P.&amp;#39;s, you purchase your character/ or characters for a team. This character is the founding member of the group, as well as any others that are chosen. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;All Characters must be Rookie Level (Yellow base) characters. However, in some cases, some characters Unique (Silver base) character is lower ranked than their Rookie (i.e. Cyclops and Captain America). In these cases, take the lower ranked character. Also, no character who possess the Battle Fury power can be a team leader. They are too unpredictable and wild to be trusted and too unruly to lead. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;The first character taken is recognized as the teams Leader. Give that character the Leadership Power as described in the HeroClix Rules. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;You can have no more than three (3) members. Any left over H.P.&amp;#39;s goes to the Team&amp;#39;s Reserve. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Now it doesn&amp;#39;t matter if you have one character or a group, you still roll for team abilities. Roll on the Team Abilities Chart to see what Team Ability all your team members have. Roll a d6 twice to get results. (See Table Below)&lt;br&gt;&lt;/li&gt;&lt;/ol&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;2. A member of your team can carry up to 8 friendly figures when they move by either soaring of hovering.&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;3. Any line of fire drawn to a member of your Team that passes through hindering terrain, including the square the character occupies, is treated as though it is being drawn through blocking terrain.&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;4. A member of your Team can use the highest Defense value of any Team member in an adjacent square.&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;5. A&lt;/font&gt;&lt;font face=&quot;Arial&quot;&gt; member of your Team can use the highest Attack value of any Team member in an adjacent square.&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;6. Characters on this team ignore the effects of hindering terrain&lt;/font&gt;&lt;i&gt;&lt;font face=&quot;Arial&quot;&gt; (&lt;u&gt;including Team Abilities that grant hindering terrain&lt;/u&gt;&lt;u&gt; bonuses&lt;/u&gt;) &lt;/font&gt;&lt;/i&gt;&lt;font face=&quot;Arial&quot;&gt;on movement and combat.&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;7. Team members may perform a move action without using one of your actions for the turn. Mark any character that moves this way with an action token.&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;8. I&lt;/font&gt;&lt;font face=&quot;Arial&quot;&gt;f two Team members are adjacent, the character with the highest Points Value gains the Outwit power. If one of the characters is the Team Leader, he automatically gets it. If that highest character &lt;/font&gt;&lt;i&gt;&lt;font face=&quot;Arial&quot;&gt;(&lt;u&gt;or Leader&lt;/u&gt;) &lt;/font&gt;&lt;/i&gt;&lt;font face=&quot;Arial&quot;&gt;already has Outwit, this Ability has no effect.&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;9. Team Defense! If two or more team members are adjacent, any character who is victim to an attack &lt;i&gt;(&lt;u&gt;close combat &lt;/u&gt;&lt;/i&gt;&lt;i&gt;&lt;u&gt;or ranged&lt;/u&gt;) &lt;/i&gt;may add +2 to their Defense rating.&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;10. Two Team members occupying adjacent squares can exchange 1 click of damage. Give one member 1 click of damage and give the other member 1 click of healing. This counts as a move action for the member who takes damage, though the character does not move.&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;11. When two or more members of your Team are adjacent to an opposing character, they can all attack using only one of your actions. Mark any character that attacks this way with an action token.&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;12. When a member of your Team is defeated, every other member of your Team receives 1 click of healing.&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/blockquote&gt;&lt;/blockquote&gt; 7. Name your team! Your group is now ready to start patrolling the streets and stopping (&lt;i&gt;or causing&lt;/i&gt;) trouble&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;TURNS AND ACTIONS&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;Now in Clix Campaign the turns and actions are different then normal heroclix. Every character gets three &lt;br&gt;&lt;/blockquote&gt;actions each turn. Now they do not have to use all of them or in any special order, unless noted otherwise. The four kinds of actions you may give a character are, Move action, Combat action, Free action, and Power action.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;POWER ACTIONS&lt;/b&gt; &lt;b&gt;:&lt;/b&gt;&lt;/font&gt; A power action is an action given to a character that allows it to use a power, team ability, or feat. Unless stated otherwise, if a character may move during a power action, all normal movement rules apply normally.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;FREE ACTIONS :&lt;/b&gt;&lt;/font&gt; A free action may be taken at any time, independent of either attacking or moving, or in the middle of either. A free action may be used to change a clip, change a battery pack, get item, use item, etc..  &lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;COMBAT ACTIONS :&lt;/b&gt; You can give a character two types of combat actions: close combat actions and ranged combat actions. Both types of combat actions are described in &lt;font size=&quot;3&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+III+-+Movement+%26+Attacking&quot; target=&quot;_self&quot; title=&quot;Chapter III - Movement &amp; Attacking&quot;&gt;Chapter III - Movement &amp;amp; Attacking&lt;/a&gt;.&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;MOVE ACTIONS :&lt;/b&gt; Each character has a symbol printed on its base next to its speed value to designate how it moves. All movement action are described in &lt;font size=&quot;3&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+III+-+Movement+%26+Attacking&quot; target=&quot;_self&quot; title=&quot;Chapter III - Movement &amp; Attacking&quot;&gt;Chapter III - Movement &amp;amp; Attacking&lt;/a&gt;&lt;/font&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;font size=&quot;4&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Now on to &lt;u&gt;&lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+III+-+Movement+%26+Attacking&quot; target=&quot;_self&quot; title=&quot;Chapter III - Movement &amp; Attacking&quot;&gt;Chapter III - Movement &amp;amp; Attacking&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Clix+Campaign+-+The+Alternative+set+of+Rules&quot; target=&quot;_self&quot; title=&quot;Clix Campaign - The Alternative set of Rules&quot;&gt;Clix Campaign - The Alternative set of Rules&lt;/a&gt;&lt;/font&gt;&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Chapter III - Movement &amp; Attacking</title><link>http://clixcampaign.wetpaint.com/page/Chapter+III+-+Movement+%26+Attacking</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Chapter+III+-+Movement+%26+Attacking</guid><pubDate>Fri, 18 Sep 2009 06:12:57 CDT</pubDate><description>&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;342&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;center&quot;&gt;  &lt;/div&gt;&lt;h3 align=&quot;center&quot;&gt;&lt;b&gt;MOVEMENT&lt;/b&gt;&lt;/h3&gt; Now movement in Clix Campaign is a little different then the normal Clix games. The movement speed on the &lt;br&gt;&lt;div align=&quot;left&quot;&gt;dial is still the movement speed allowed by the character unless there are bonuses or restriction that apply to movement. Each character has a symbol printed on its base next to its speed value to designate how it moves. Most standard characters have one of three symbols: a boot , a wing, or a dolphin. &lt;br&gt;&lt;br&gt;          &lt;ul&gt;&lt;li&gt;A boot symbol indicates that a character is grounded&lt;b&gt; &amp;ndash; &lt;/b&gt;it cannot fly, unless by added item, feat, or bonus. It is affected by terrain, such as water and other hindering terrain, movement is half.&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;A wing symbol indicates that a character can fly. Flying characters have two different flight modes: hovering and soaring. A flying character occupies its square regardless of flight mode. Other characters can occupy the same space only when a character is flying.&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;      &lt;blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;u&gt;Hovering&lt;/u&gt; -&lt;/i&gt; A hovering character floats near the ground. A hovering character ignores the effects of hindering terrain on movement. Hovering characters may move onto and off of elevated terrain and over outdoor blocking terrain without changing flight modes. For purposes of breaking away and close combat, a hovering character is at the same elevation as the square its base occupies. Hovering is the only flight mode that characters may use indoors.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;            &lt;blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;u&gt;Soaring&lt;/u&gt; -&lt;/i&gt; A soaring character is flying high above the battlefield. Soaring characters ignore the effects of all types of terrain and objects on movement. Soaring characters can affect only other soaring characters, giant characters, and colossal characters without modification to any of their statistics.&lt;b&gt; &lt;/b&gt;They may target grounded and hovering characters with ranged attacks.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;         &lt;ul&gt;&lt;li&gt;A dolphin symbol indicates that a character can swim. The character uses the same as grounded characters on land, unless noted. When in water terrain they suffer no modifiers, unless noted other wise.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;Each character you control has one move action per turn, now this move action can be a &lt;u&gt;&lt;b&gt;Normal Movement&lt;/b&gt;&lt;/u&gt; or &lt;u&gt;&lt;b&gt;Special Movement&lt;/b&gt;&lt;/u&gt;. &lt;u&gt;&lt;b&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/b&gt;&lt;/u&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;b&gt;Normal Movement Actions&lt;/b&gt;&lt;/u&gt;  - Characters may move up to their full movement value as shown on their dial at the beginning of their movement. This is a normal movement action. A character may move up to its speed value in squares across the battlefield or adjacent to an opposing character at the beginning of its turn. Characters may also be able to move in special speed modes (such as flying, which is indicated by the symbol printed next to the character&amp;rsquo;s speed value) that affect how it can move. A character&amp;rsquo;s current speed value is visible through the stat slot and printed on its combat dial. This value is the maximum number of squares you may move the character unless stated other wise. A character can move in any direction. A character does not have to move its full speed value, or at all. A character can move through a square occupied by a friendly character, but it cannot move through a square occupied by an opposing character. A character must end its movement if it enters a square adjacent to an opposing character. If a character moves in such a way that it will end its movement in the same square as another character, the character must end its movement before entering the occupied square.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;b&gt;Special Movement Actions&lt;/b&gt;&lt;/u&gt; - Special movements actions are &lt;i&gt;&lt;u&gt;fleeing&lt;/u&gt;&lt;/i&gt;, &lt;u&gt;&lt;i&gt;rescuing&lt;/i&gt;&lt;/u&gt;, and &lt;u&gt;&lt;i&gt;capture&lt;/i&gt;&lt;/u&gt;. All special movements must be made at the beginning of the characters turn. All characters attempting one, successful or not, renders the characters actions done for that turn. This means they will not have a free action or a attack action until next turn.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;b&gt;Fleeing&lt;/b&gt;&lt;/u&gt; - Fleeing is not automatic and can have negative effects if failed. When a character attempts to Flee, Roll one d6. On a result of 1, the character Flees without incident. On a successful Flee, the fleeing character may move up to 2 x the speed indicated on its dial. On a result of 2-3, the characters flees, but its movement is halved. On a result of 4-5, the character fails and suffers a -1 to movement and -1 to defence until the next turn. On a result of a 6. the character is automatically hit by character attempting to flee from.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;b&gt;Rescuing&lt;/b&gt;&lt;/u&gt; - Characters friendly to a captive can attempt to rescue that captive. To do so, give&lt;br&gt;a character a power action; it makes a close combat or ranged combat attack against the target character that captured the captive. The target modifies its defense value by +1 for the attack for each of its captives. If the attack succeeds, the attack deals no damage, instead the attacker chooses a friendly captive. The captive is rescued and placed in an unoccupied square adjacent to the target of the attack. A KO&amp;rsquo;ed character can be carried off by any character. To pick up a KO&amp;rsquo;ed character takes a move action and the character must start the round next to the character. A super-strength character can carry up to two KO&amp;rsquo;ed characters and can move at full movement while carrying. A flier can carry one KO&amp;rsquo;ed character and can move full movement. Any other character can carry one KO&amp;rsquo;ed character at half of their movement. While carrying a character the carrier cannot attack. You can drop a KO&amp;rsquo;ed character but you must spend another move action to pick him up again.&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;b&gt;Capture&lt;/b&gt;&lt;/u&gt; - The character makes a close combat attack and attempts to capture a target instead of damaging it. When a character is attempting to make a Capture, add to the target&amp;rsquo;s defense. If the attack is successful, the target has been captured. A captured figure is called a captive. A captive cannot be given an action, and all of its special abilities are ignored. While a figure is a captive, it does not count as a friendly or opposing figure to any player. Captives are ignored for purposes of breaking away, but a controlling figure may never voluntarily break away from its captive. A controller may have only one captive under its control. Show this by keeping the controller and captive adjacent at all times.   &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div align=&quot;left&quot;&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;b&gt;After Capture&lt;/b&gt;&lt;/u&gt; - A captured character has been carted off to the superhuman internment camp. Once in the camp that character must be rescued to use them again in campaign play. The original team the hero belonged to reserves the right to break out a captured hero for 3 campaign games. After 3 games any team may attempt to break out the character. A character is automatically loyal to the team that breaks out a hero. The team must have enough points in reserve to pay for that character and buy them back or trade the appropriate amount of points on your current roster. Any team that breaks out and does not purchase the character reserves the right for three rounds to pick up the character and after which it is released for purchase by any team. Any character that is traded out for another character is immediately available for purchase by any other team.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;5306&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;COMBAT&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;div align=&quot;left&quot;&gt;  &lt;br&gt;You can give a character two types of attacks: close combat or ranged combat attacks. Both types of attacks are described below. The character making the attack is called the attacker. The character against which the attack is made is called the target. To determine the success or failure of an attack, the attacking player makes an attack roll. Roll two six-sided dice and add the result to the attacker&amp;rsquo;s current attack value. If the result is equal to or greater than the defense value of the target, the attack is successful. Certain powers and game effects make it possible for a target to evade a successful attack. &lt;br&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Critical Misses and Critical Hits&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Critical Miss :&lt;/b&gt; If you roll two 1s (for a total of 2) on an attack roll, you automatically miss the target, even if your attack roll result would be high enough to hit the target. This is called a critical miss. Immediately click your character&amp;rsquo;s combat dial once clockwise; this represents a weapon backfire or your character straining or wounding itself during the action. This damage is unavoidable.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Critical Hit&lt;/b&gt;&lt;/font&gt; : If you roll two 6s (for a total of 12) on an attack roll, you automatically hit the target, regardless of what you needed to roll to hit. This is called a critical hit. If you were trying to damage the target, then the critical hit increases damage dealt by 1 for this attack. If your attack is against multiple ranged combat targets, this extra damage dealt affects all successfully hit targets.&lt;/li&gt;&lt;/ul&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Support - &lt;/b&gt;&lt;b&gt;Critical Misses and Critical Hits&lt;/b&gt;&lt;/font&gt;. &lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Critical Miss : &lt;/b&gt;&lt;/font&gt;If you roll 2 while using a character&amp;rsquo;s Support power, the Support attempt automatically fails. Immediately click both the targeted character&amp;rsquo;s and the Support character&amp;rsquo;s combat dial once clockwise. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Critical Hit : &lt;/b&gt;&lt;/font&gt;If you roll 12 while using Support, your Support attempt automatically succeeds. Add 1 to the amount healed. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;Some powers, team abilities, or other game effects may be used or triggered only when a character does something very specific.  Free actions may be taken at any time, independent of either attacking or moving, or in the middle of either. &lt;/div&gt;&lt;div align=&quot;left&quot;&gt;  &lt;div class=&quot;Section16&quot;&gt;           &lt;/div&gt;  &lt;div class=&quot;Section17&quot;&gt;&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;     &lt;font size=&quot;4&quot;&gt;&lt;b&gt;Damage&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;When your character makes a successful attack, the damage dealt is equal to its damage value, modified by any powers, team abilities, feats, or other game effects. The target takes that much damage, modified by any of its own powers, team abili&amp;shy;ties, and feats, or other game effects.&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;  &lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;No damage&lt;/i&gt;&lt;/u&gt;. An attack that deals no damage may not have the damage further modified by powers or team abilities. Attacks that deal no damage do deal one unavoidable click of criti&amp;shy;cal hit damage to the target or critical miss damage to the attacker, if those results are rolled.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;0 Damage&lt;/i&gt;&lt;/u&gt;. A power that deals 0 damage may have that damage modified. It may also deal damage to the target as a result of a critical hit or to the attacker as a result of a critical miss. If the damage is not modified, no damage is dealt.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;Penetrating damage&lt;/i&gt;&lt;/u&gt;. The damage from an attack or game effect that deals penetrating damage may not be reduced by any power or ability that reduces damage dealt (such as Toughness or Invulnerability) yet may still be reduced by other game effects such as feats or bonuses.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;Unavoidable damage&lt;/i&gt;&lt;/u&gt;. The damage from an attack or game effect that deals unavoidable damage may not be evaded, reduced, or modified, nor may the damage be transferred to another character.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;u&gt;&lt;i&gt;Healing powers and effects&lt;/i&gt;&lt;/u&gt;. Characters can heal damage using powers, such as Support, Regeneration, and Steal Energy, or via feats or other game effects. When healing, click the combat dial counterclockwise. A character cannot heal beyond its starting position.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;           &lt;blockquote&gt;&lt;blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class=&quot;Section18&quot;&gt;     &lt;/div&gt;&lt;br&gt;   &lt;div class=&quot;Section20&quot;&gt;     &lt;font size=&quot;4&quot;&gt;&lt;b&gt;Ranged Combat&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote&gt; Ranged combat represents ranged attacks, such as thrown bombs, repulsor rays, machine guns, heat vision, Batarangs, energy blasts, psionic attacks, and so on.  Every character has a range value printed on its base. This the maximum number of distance that a character&amp;rsquo;s ranged attack can reach. If the range value is greater than 0 and your character is not adjacent to an opposing character, then your char&amp;shy;acter may make a ranged combat attack. A character can attack in any direction, regardless of the direction it is facing.  &lt;i&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;blockquote&gt;&lt;b&gt;Line of fire&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;Before making any attack, the line of fire crosses hindering terrain and would target a character&lt;br&gt;&lt;/blockquote&gt;using Stealth or an effect which simulates Stealth (&lt;i&gt;ex:  Batman Ally Team Ability&lt;/i&gt;)  If the line of fire is blocked, the attacker may not make a combat attack against that target, unless otherwise specified in the rules (for example, a character can attempt to find another character hiding on Hindering Terrain with Stealth by making an attack for 0 damage called an Attentiveness Roll.  For further details, see &amp;ldquo;Stealth&amp;rdquo;).  A character can draw a line of fire to itself or to the square it occupies. Grounded characters block line of fire only to other grounded characters.  If the attacker has a clear line of fire, then count the shortest route to the target in squares using the imaginary line as a guide. Do not count the square the attacker occupies when determining range.  You may use a ranged combat attack to target an opposing character that is adjacent to a friendly character.&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt; You must determine if the attacker has a clear line of fire to the target and, if you wish to make a&lt;br&gt;&lt;/blockquote&gt;ranged attack, if the target is within range. Before declaring your character&amp;rsquo;s action for that turn, you are allowed to check the map to see which targets are valid targets.  To determine if there is a clear line of fire, use any rigid, straight edge or draw an imaginary line from the center of the attacker&amp;rsquo;s square to the center of the target&amp;rsquo;s square. The line of fire is blocked if:   &amp;bull; the line of fire passes through a square that contains a character other than the attacker or the target   &amp;bull; the line of fire crosses blocking terrain   &amp;bull; the line of fire from a soaring attacker to a soaring target passes through a soaring character.  &lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/div&gt;  &lt;br&gt;   &lt;div class=&quot;Section21&quot;&gt;&lt;div align=&quot;left&quot;&gt;     &lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;font size=&quot;2&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ffa500&quot;&gt;Line of fire is important for more than just attacks! Some powers and game effects require that a charac&amp;shy;ter have a line of fire to a target. In these situations, check to see if the line of fire is clear, just as if you were making an attack&lt;/font&gt;.&lt;/i&gt;&lt;/font&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/div&gt;  &lt;/div&gt;  &lt;i&gt;&lt;br&gt; &lt;/i&gt;       &lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;Ranged Combat Attacks Targeting Hovering Characters&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;  Hovering characters can make ranged combat attacks against adjacent opposing characters;&lt;br&gt;&lt;/blockquote&gt;however, hovering characters can still make ranged attacks against nonadjacent characters when the hovering character is adjacent to an opposing char&amp;shy;acter. A hovering character may also be the target of a ranged attack by an adjacent nonflying character.     &lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;Ranged Combat Attacks Targeting Soaring Characters&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;blockquote&gt;Soaring characters can draw lines of fire only to soaring characters, giant charac&amp;shy;ters, and&lt;br&gt;&lt;/blockquote&gt;colossal characters without modifying their range and damage values.  Soaring characters must halve their range when targeting a grounded or hovering character, and subtract 1 from any damage dealt by the attack.  A nonflying character or a hovering character can make a ranged combat attack against a soaring character, but they must also halve their range, unless they are giant or colossal figures. Soaring characters are never considered to be adjacent to any grounded or hovering characters.  A soaring character in an adjacent square to a grounded or hovering character with Leap Climb may be targeted by that character with a Close Combat attack, but they are still not considered to be adjacent to each other.you make one attack roll for each target.   Any target struck takes the attacker&amp;rsquo;s full damage for that attack type.  (Ranged Combat Expert cannot be used to modify damage when making multiple range attacks.) Lines of fire drawn to and from soaring characters and nonflying characters or hovering characters ignore hindering terrain and are blocked by giant characters, colossal characters, and elevated blocking terrain. A line of fire drawn between two soaring characters, a soaring character and a giant character, or a soaring character and a colossal character is not affected by terrain, hovering characters, or nonflying characters.     Multiple Ranged Combat Targets  All characters have one, two, or three lightning bolt symbols printed next to their range values. The number of lightning bolts is the number of different targets the character may target with a single ranged combat attack. A character may not target the same character more than once during a ranged combat attack.  If one of your characters attacks more than one target, that character must be able to draw a clear line of fire to each target. A character may use its full range against each character targeted. A character is not required to target as many characters as it has lightning bolts.  When your character attempts to affect more than one target with a ranged combat attack, &lt;/blockquote&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;Weapons in combat&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;u&gt;&lt;br&gt;&lt;/u&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;Using Objects as Weapons&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;  Characters with the Super Strength power may pick up an object and use it as a weapon. A character may hold only one object at a time. &lt;b&gt;A character may choose to drop an object again once it is held&lt;/b&gt;. If a character holding an object is KOd or loses the Super Strength power, the character automatically drops the object, which stays in the square the character occupied when the power was lost.  A character can move, pick up an object, and continue to move. &lt;b&gt;A character who picks up an object in the same turn as it wishes to attack using that object may move only half its normal Speed Value, unless it has the power Charge, in which case, it may pick up an object, move its full Speed Value, and make a close combat attack.&lt;/b&gt;  A character can pick up an object even if another character occupies the same square as the object (doing so has no effect on the character occupying the same square as the object). Place the object token under the base of the character with Super Strength to indicate that the character is holding the object.  An object is destroyed once it is used in an attack, even if the attack misses. Remove a destroyed object from the game.     Using Objects in a Close Combat Attack  A character holding an object and making a close combat attack must use the object in the attack, unless the character is using a power that will deal 0 or no damage. On a successful attack, a light object increases the character&amp;rsquo;s damage dealt by 1 and a heavy object increases the character&amp;rsquo;s damage dealt by 2.    &lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;   &lt;blockquote&gt;&lt;blockquote&gt;&lt;div class=&quot;Section30&quot;&gt;     &lt;/div&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;div class=&quot;Section30&quot;&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;Using Objects in a Ranged Combat Attack&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;   A character with Super Strength can throw an object at a single opposing charac&amp;shy;ter. To throw an &lt;br&gt;&lt;/blockquote&gt;object, the character makes a ranged attack, even if its range value is 0. Regardless of the attacker&amp;rsquo;s range, light objects can be thrown 6 squares and heavy objects can be thrown 4 squares. Regardless of the attacker&amp;rsquo;s damage value, a successful ranged combat attack with a light object deals 2 damage and a successful ranged combat attack with a heavy object deals 3 damage. A character holding an object does not have to attack with the object when given a ranged combat action.  &lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/div&gt;  &lt;br&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;Other Combat Actions&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;   &lt;div class=&quot;Section31&quot;&gt;     &lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;Telekinesis&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;  Characters with Telekinesis may move objects or use them as weapons; they may also move &lt;br&gt;&lt;/blockquote&gt;characters. When using Telekinesis, distance is measured from the object or character on which Telekinesis is being used.  Moving characters with Telekinesis -  Characters moved by the Telekinesis power may not take any actions other than free actions until the beginning of their controller&amp;rsquo;s next turn.  &lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/div&gt;  &lt;br&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;Knock Back&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;When a player rolls doubles on the dice on a successful attack roll (except for two 1s, which &lt;br&gt;&lt;/blockquote&gt;never succeed), the target is knocked back after any damage taken from the attack is applied. knock back represents a character being thrown backward by the force of an attack. Certain powers and team abilities might knock back a character or prevent a character from being knocked back. Check for those powers and team abilities before taking damage from the attack.&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;blockquote&gt;A knocked back character is moved back one square for each 1 damage taken. Move the &lt;br&gt;&lt;/blockquote&gt;character in a straight line away from the attacking character&amp;mdash;called the knock back path&amp;mdash;even if that path is on a diagonal. If multiple characters take damage from an attack, power, or game effect that causes knock back, resolve the knock back starting with the character farthest from the attacker. If an attack, power, or game effect knocks back a target that is not along a straight line from the attacker, the target is knocked back away from the attacker along a straight vertical, horizontal, or diagonal line chosen by the attacker.&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Knock Back Damage&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;blockquote&gt;A grounded character&amp;rsquo;s knock back path can&amp;rsquo;t continue beyond a wall, the edge of the &lt;br&gt;&lt;/blockquote&gt;map, the boundary of elevated terrain, or the boundary of blocking terrain. If it would do so, the character&amp;rsquo;s knock back path stops in the square before the path would cross into any of those areas, and the character is dealt 1 knock back damage, as shown to the right. Knock back into a wall or terrain feature does not destroy it or deal it any damage. Hindering terrain has no effect on knock back. Powers that reduce damage dealt also reduce knock back damage. Knock back damage is dealt (and reduced) separately from damage dealt by the attacker. If the knock back path would cross a square occupied by another character, place the knocked back character in the last unoccupied square before it would cross the square occupied by a character. Stopping in this way does not deal damage to either character. Double-base characters, transporters, giant characters, and colossal characters can&amp;rsquo;t be knocked back.&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Knock Back Off Elevated Terrain&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;blockquote&gt;If a nonflying character is knocked off elevated terrain, the knock back path stops in the &lt;br&gt;&lt;/blockquote&gt;first square beyond the boundary of the elevated terrain and the character is dealt 2 knock back damage. If a character already occupies the first square beyond the boundary of the elevated terrain, the knock back path stops in the first unoccupied square (leaving the character on elevated terrain) and the character is dealt 1 knock back damage.&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Flying and Knock Back&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;blockquote&gt;Flying characters can be knocked back normally; however, there are some situations in &lt;br&gt;&lt;/blockquote&gt;which knock back damage is dealt with differently. A hovering character is dealt knock back damage in the same manner as a nonflying character, except that a hovering character on elevated terrain is not dealt knock back damage if its knock back path crosses the boundary of elevated terrain.&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Defeating Your Enemies in Clix Campaign&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;Defeating enemy opponents in Clix Campaign is a little different than standard HeroClix gaming.&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;When a character hits his KO click, turn the character over. The character has been knocked unconscious but his body lies prone on the battlefield. A KOed character is considered hindering terrain for movement, and also combat.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;Characters who have been KOed can still be healed, either by Team ability,Medics or any other healing means. Any character that has Regeneration as a power on their final click (&lt;i&gt;Black Defence Power&lt;/i&gt;) will automatically get 1 click of healing each turn they remain unconscious. If they heal back to a click of health (&lt;i&gt;a bar where they have numbers rather than 3 KOs&lt;/i&gt;), they can be stood back up and continue in the battle.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;KOed characters can continue to take damage while KOed. Once they take enough clicks of damage that they return to their health status (&lt;i&gt;the first click with the &lt;font color=&quot;#00ff00&quot;&gt;green&lt;/font&gt; line&lt;/i&gt;), the character has hit Critical Condition.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;If you have no means of healing a character, you can have team mates carry the fallen team mate off the map. If you get a character off the map, he is considered to be on his way to get medical attention. Carrying team mates return to the battle but the character receiving the medical attention is no longer available for that scenario.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;A character in Critical Condition must be carried off the map for medical attention. They cannot be healed by any means except outside medical attention. These characters must miss the next scenario due to extensive injuries.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;A character in Critical Condition can take 3 clicks of damage before he becomes afflicted with a Permanent Injury. The character must be carried off by someone on his team. The wounded character can take no more clicks of damage but is unusable for the rest of the scenario. Roll d66 (2d6) to determine the extent of the injury: (&lt;u&gt;&lt;i&gt;See Table Below&lt;/i&gt;&lt;/u&gt;)&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;1421&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#adadad&quot; class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;b&gt;&lt;font color=&quot;#000000&quot;&gt;Role&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#adadad&quot; class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-bgColor&quot; width=&quot;92%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;Results&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;11 &lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Death. The character died as a result of their wounds. The character is considered dead in your universe and can never be enlisted or used again.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;12&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Multiple Injuries. The character took quite a beating at the hands of their foe! Roll a further d6 times on this chart. Re-Roll any Dead or Miraculous Recovery results.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;13&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Chest Wound. The character was badly wounded in his chest. Speed is reduced by 1 due to his poor lungs!&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;14&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Leg Wound. The characters Speed is permanently reduced by one (1). Randomly determine which leg was injured.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;15&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Arm Wound. The character has smashed one arm. Although he recovers, his strength is permanently weakened in one arm. Randomly determine which arm is hurt. Close Combat damage is -1 click of damage.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;16&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Head Wound. A serious head injury leaves the character somewhat rattled. Prior to each scenario, roll d6. On a 1-3, the character is a little foggy. His Attack rating is -1 for the entire scenario. On a 4-6, he is ill-tempered and receives Battle Fury for his first 4 clicks.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;21&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Blinded In One Eye. The character survives but loses the sight in one eye: randomly determine which eye is wounded. If he is blind in only one eye, his Ranged Attack range is reduced by half. If he loses sight in both eyes, he is blind and must retire (&lt;u&gt;does not apply to Daredevil&lt;/u&gt;).&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;22&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Partially Deafened. The character survives but a blow to the head damaged his hearing. An individual suffers no penalty if he is partially deafened, but each time he receives this wound, his Defence against Ranged Attacks is reduced by 1.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;23&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;  Shell Shock: Fear. The character suffered some head trauma due to such an attack. From now on, he fears the following:&lt;/i&gt;(&lt;u&gt;&lt;i&gt;See Table Below&lt;/i&gt;&lt;/u&gt;) &lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;161&quot; width=&quot;500&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-borderRight-double&quot; width=&quot;14%&quot;&gt;1 - 2&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-borderLeft-double WPC-edit-borderRight-double&quot; width=&quot;86%&quot;&gt;The enemy character who inflicted the blow.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-borderRight-double&quot; width=&quot;14%&quot;&gt;3 - 4&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-borderLeft-double WPC-edit-borderRight-double&quot; width=&quot;86%&quot;&gt;The team leader of the team who inflicted the damage.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-borderRight-double&quot; width=&quot;14%&quot;&gt;5&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-borderLeft-double WPC-edit-borderRight-double&quot; width=&quot;86%&quot;&gt;  The entire Team that inflicted the damage.  &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-borderRight-double&quot; width=&quot;14%&quot;&gt;6&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-borderLeft-double WPC-edit-borderRight-double&quot; width=&quot;86%&quot;&gt;  All Teams of the same alignment (i.e., good or evil).  &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;i&gt;As such, he must roll a d6 prior to each scenario that involves his fear. On a roll of 6, he is fear stricken and will unable to attack the person (&lt;u&gt;or persons&lt;/u&gt;) he is afraid of.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;24&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Hand Injury. During the final melee, his hand was seriously injured, resulting in a loss of 1-3 fingers (d6/2). Randomly determine which hand is injured. Any Ranged Combat that requires the use of his damage hand will suffer a -1 to Attack rating.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;25&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Recurring Injuries. He suffered a milder combination of niggling wounds that sometimes affect his health more than others. Prior to each scenario, roll a d6. On a roll of one (1), his old wounds cause him too much pain and he is unable to partake in the scenario.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;26&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;  Shell Shock: Hatred. The character suffers head trauma that has left him psychologically scarred. From now on, he suffers extreme hatred for the following:&lt;/i&gt;(&lt;u&gt;&lt;i&gt;See Table Below&lt;/i&gt;&lt;/u&gt;)&lt;i&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;table align=&quot;right&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;127&quot; width=&quot;401&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;6%&quot;&gt;1-2&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;94%&quot;&gt;The enemy character who inflicted the damage.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;6%&quot;&gt;3-4&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;94%&quot;&gt;The team leader of the team who wounded him.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;6%&quot;&gt;5&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;94%&quot;&gt;  The entire team that inflicted the damage.  &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;6%&quot;&gt;6&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;94%&quot;&gt;All Teams of the same alignment (i.e., good or evil).&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;i&gt; &lt;br&gt;As such, he must roll a d6 prior to each scenario that involves his hatred. On a &lt;br&gt;roll of 6, he is so enraged, that he receives Battle Fury for his first 5 clicks.&lt;/i&gt;  &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;31&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Horrible Scarring. The character survives but is left with horrific scarring on his face. Non-masked characters cause discomfort in others. Innocent bystanders will automatically move away from you, even if you&amp;#39;re a Super Hero.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;32 to 65&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Miraculous Recovery. The character makes a full recovery from his wounds, but he misses the next 1-3 scenarios in doing so (1d6/2).&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;8%&quot;&gt;66&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double WPC-edit-custom-borderTop WPC-edit-custom-borderRight WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft&quot; width=&quot;92%&quot;&gt;&lt;i&gt;Captured! The character was captured from the medical center by the Team that imposed the injuries! You must create a scenario designed around the rescue of your fallen comrade! The wounded (&lt;u&gt;captured&lt;/u&gt;) character is treated as having rolled Miraculous Recovery if hes rescued.&lt;br&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;  &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23191919&amp;color2=%23474747&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-custom-borderTop WPC-edit-borderBottom-double WPC-edit-custom-borderBottom WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft&quot; width=&quot;100%&quot;&gt;&lt;b&gt;&lt;font size=&quot;6&quot;&gt;SUPER POWERS&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;  &lt;font size=&quot;4&quot;&gt;&lt;b&gt;SPEED SUPER POWERS&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;b&gt;FLURRY&lt;/b&gt;&lt;/font&gt; : Character can hit an opponent twice, as often as a normal character can. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Give this character an action token. This character may make two close combat attacks, making two separate attack rolls, against either one or two legitimate close combat attack targets. Both close combat attacks still generate only one action token. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;&lt;font color=&quot;#ffa500&quot;&gt;LEAP/CLIMB&lt;/font&gt;&lt;/b&gt; : Character can leap or climb over characters and terrain. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When you give this character a move action, it automatically breaks away and ignores the effects of other characters, elevated, and hindering terrain on movement. This character may end his movement on elevated or outdoor blocking terrain. This character may make a close combat attack against a figure in an adjacent square regardless of the target&amp;#39;s elevation. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;b&gt;PHASING/TELEPORT&lt;/b&gt;&lt;/font&gt; :   This character may both turn intangible, and pass through solid objects, or teleport. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When you give this character a move action, it may ignore the effects of all characters and terrain features on movement. It may end its turn on top of outside blocking or elevated terrain, but it may not end its turn on inside blocking terrain. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#cfc438&quot;&gt;&lt;b&gt;EARTHBOUND&lt;/b&gt;&lt;/font&gt; :   If this character has the wing speed symbol: This character is grounded and has the boot speed mode instead of its printed speed mode. If this character is soaring when it gains Earthbound, this character is dealt 2 damage. This power can not be countered. If this character has the Giant damage symbol: This character has the fist damage symbol instead of its printed damage mode, indicating normal (non-Giant) size and status. If this character has both wing speed symbol and giant damage symbol and Earthbound comes up on its dial, apply whichever makes sense within the context of the character.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#139404&quot;&gt;&lt;b&gt;CHARGE&lt;/b&gt;&lt;/font&gt; :   This character can move over or by nearly any intervening obstacles when rushing into combat, and its close combat attacks do more damage after it charges up to an opponent. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When moving adjacent to an opposing character, this character automatically breaks away and may move up to its speed and make a free Close Combat attack/action. When moving adjacent to a target opposing character, this character ignores all movement modifiers caused by hindering terrain or other opposing characters. After moving adjacent to an opposing character and making a successful Close Combat attack on that opposing character, this character may add 1 to the resultant damage if that damage result is 1 or greater. Characters using Charge may not make any Ranged Attacks in the same turn as they make a Close Combat attack. Characters using Charge may not end their movement in the same square as they began their movement unless they change elevations during their movement.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#11eded&quot;&gt;&lt;b&gt;MIND CONTROL&lt;/b&gt;&lt;/font&gt; :   This character may momentarily cause an enemy to come under their influence. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Give this character an action token. This character attempts an attack for 0 damage on an opposing target figure. If the attack is successful, the opposing figure becomes a friendly figure until the end of the turn, or until you give that figure an action token, or until you choose to end the Mind Control, whichever occurs first. If more than one character is being Mind Controlled by the same character, and one or more of those characters are KOed while Mind Controlled, victory points are awarded to the player who is controlling them at the time. Characters making successful Mind Control attacks take 1 click of damage for each 100 points of the target&amp;#39;s point value which cannot be reduced or evaded. If a character with this power has a range value of 0, assume that his range value is 4. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;b&gt;PLASTICITY&lt;/b&gt;&lt;/font&gt; :   This character can stretch his body into any shape. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) This character only fails to break away on a die roll result of 1. Opponents trying to break away from a character with Plasticity must roll a 6 to successfully break away. Characters with Plasticity may make Close Combat attacks against opponents up to their full range value away, or, if their printed range value is less than 4, then out to 4 squares away, maximum.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#8102a1&quot;&gt;&lt;b&gt;FORCE BLAST&lt;/b&gt;&lt;/font&gt; :     This character can knock back other characters and objects with a forceful blast. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Give this character an action token. Choose one of the following options:&lt;br&gt;&lt;ol&gt;&lt;li&gt;Move one adjacent opposing character directly away a number of spaces equal to the Attack Value of the attacking character. The target of Force Blast automatically breaks away and ignores the effects of hindering terrain and moving through squares adjacent to other characters while it is being moved in this way. This attack does not inflict damage, but the opposing character may suffer damage from knockback per those rules. &lt;br&gt;&lt;/li&gt;&lt;li&gt;Make a Close Combat attack on an adjacent opposing character. If successful, that character takes an additional action token if it has one or fewer action tokens already, with all normal effects of having this many action tokens. Move opposing character directly away a number of spaces equal to the Damage Value of the attacking character. The target of Force Blast otherwise moves and suffers knockback effects as in the first option. &lt;br&gt;&lt;/li&gt;&lt;li&gt;Make a Ranged Combat Attack on a target opposing character. If successful, move opposing character directly away from attacking figure a number of spaces equal to the Attack Value of the attacking character. The target of Force Blast otherwise moves and suffers knockback effects as in the first option. &lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;  &lt;blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;font color=&quot;#ba9745&quot;&gt;&lt;b&gt;HYPERSONIC SPEED&lt;/b&gt;&lt;/font&gt; :     This character moves with blinding speed. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When this character moves, it automatically breaks away and ignore modifiers from other characters, hindering terrain, or elevated terrain. If this character has the wing movement symbol, it may taxi another character as if it had Super Strength showing on its dial. If this character does not have the wing movement symbol, it may taxi other characters its full movement if it has a damage of 3 or greater, or half its movement if it has a damage value of 2. It may not end its movement inside blocking or hindering terrain. During its movement, this character may expend 2 from its Speed value at any time to make a Close Combat attack on any opposing character it happens to be adjacent to. It may do this as many times as its remaining Speed value allows. If any of these close combat attacks are unsuccessful, the character immediately subtracts another 2 from its remaining movement. When you give a character with HyperSonic Speed a move action, it may not use any other powers on its dial until that move action is completed, including ranged attacks. When a HyperSonic Speed character completes its movement, give it an action token and end its turn. &lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;blockquote&gt;(In case these rules need more clarity, I&amp;#39;ll give an example -- Amazo has a Speed of 10. He is 4 squares away from Aquaman. He moves 4, bringing him adjacent to Aquaman. He now has 6 movement left. He spends two movement and launches a Close Combat attack on Aquaman, which hits. Aquaman takes 3 clicks of damage, and Amazo now has 4 movement left. Amazo spends 2 more movement and launches another attack. If this one hits, Aquaman will take another 3 clicks of damage, and Amazo will have 2 clicks of movement left, which he can use for one more close combat attack, or which he can use to retreat with . If it misses, Amazo will have to spend another two movement due to the miss, and suddenly find himself out of movement, and stuck there adjacent to a now very angry King of the Seven Seas.) &lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;HyperSonic Speed characters may not use any other powers, including ranged attacks but excluding Flight, while moving. Thus, a HyperSonic Speed character could not use Outwit while moving, or Perplex, or Close Combat Expert or Exploit Weakness while moving and attacking. Feats such as Armor Piercing will still take effect, however. &lt;br&gt;&lt;/blockquote&gt;  &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#2b2a2a&quot;&gt;&lt;b&gt;STEALTH&lt;/b&gt; &lt;/font&gt;:     Hindering terrain blocks line of sight to this character. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Any line of sight drawn to this character that crosses hindering terrain, including the square that this character occupies, is treated as though it crosses blocking terrain. All attacks require a clear line of sight or they cannot be made. &lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;A Stealth character hidden in hindering terrain does not obscure line of sight through the square they occupy. There is no chance of &amp;#39;accidentally&amp;#39; hitting such a hidden character by shooting through their square at a character beyond them; the Stealth character is assumed to be keeping its head down on an opponents turn. &lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;A Stealth character hiding in hindering terrain can be moved past by an opposing figure. Since there is no line of sight to the Stealth figure, an adjacent opponent is not considered to be engaged unless the adjacent opponent can somehow perceive and engage the Stealth figure in combat.&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;A Stealth character may strike on adjacent opponent characters; the adjacent opponent characters, however, cannot ascertain the precise location of the Stealth character without using a specific power or making a specific action, as below:&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;Characters with the power Super Senses automatically see Stealth characters even when those characters are concealed by hindering terrain. They may attack them in Close Combat or with Ranged Attacks. &lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;Characters without Super Senses may make either a normal Ranged or Close Combat attack for zero damage if they choose on a Stealth character hiding in hindering terrain. Whether successful or unsuccessful, they take an action token. If successful, they have &amp;#39;spotted&amp;#39; the hidden character and may then engage them in Close Combat, but not with Ranged Attacks. &lt;br&gt;&lt;br&gt;    Characters with Super Senses, or those succeeding in &amp;#39;spotting&amp;#39; a Stealth character, may attack the Stealth character themselves, but they cannot guide another character in making an attack on the Stealth character, unless they also have Leadership.  &lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;b&gt;RUNNING SHOT&lt;/b&gt;&lt;/font&gt; :   This character can move and make a ranged combat attack in the same action. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When this character moves, it receives one free action during its movement that it may use to make a ranged combat attack. It may continue to use the rest of its movement after making this ranged attack. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#ffc391&quot;&gt;&lt;b&gt;SPECIAL POWERS&lt;/b&gt;&lt;/font&gt; : This character has a special speed power. See this character&amp;rsquo;s character&lt;br&gt;card for more information.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;b&gt;&lt;font size=&quot;4&quot;&gt;ATTACK SUPER POWERS&lt;/font&gt; &lt;/b&gt;  &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;b&gt;BLADES/CLAWS/FANGS&lt;/b&gt;&lt;/font&gt;   This character can deliver 1 to 6 clicks of damage after a successful Close Combat Attack. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Give this character a close combat attack. If the attack succeeds, roll 1 six-sided die. This is the number of clicks of damage you inflict on the target figure instead of this character&amp;#39;s normal damage value. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;b&gt;ENERGY EXPLOSION&lt;/b&gt;&lt;/font&gt; :   This character&amp;#39;s ranged combat attack can do damage to all figures adjacent to the target, and is not obstructed by characters or hindering terrain. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Give this character a ranged combat attack and reduce his damage value to 1. A successful ranged combat attack does damage to the target figure and every figure adjacent to the target. When determining line of sight for an Energy Explosion attack, ignore the effects of intervening characters and hindering terrain.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;b&gt;PULSE WAVE&lt;/b&gt;&lt;/font&gt; :   This character can make an unfocused range attack that can impact everything within a certain radius of him. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Give this character a ranged combat action. Reduce his range value by half for purposes of this attack. Draw lines of fire to every figure (friendly and opposing) within range in every direction. These lines of fire ignore the effect of figure bases and hindering terrain, as well as all team abilities and powers possessed by characters within range. If lines of fire can be drawn to two or more characters, reduce the attacker&amp;#39;s damage value for the duration of the Pulse Wave attack to 1. Make only one attack roll. If that attack roll result is a 2, all Pulse Wave damage is done to the attacking figure only. If the attack roll result is a 12, add 1 to the Pulse Wave damage done to all figures, objects, and terrain within range. Any other result causes Pulse Wave damage to be done to all characters and objects/terrain within range of the Pulse Wave attack. Pulse Wave damage is reduced normally by powers, abilities, or effects that reduce or evade damage, although it cannot be transferred. If a power, ability, or effect reduces Pulse Wave damage done to a character to 0, or allows a character to avoid the damage, and that character has 0 or 1 action tokens, that character receives an additional action token as a result of the Pulse Wave attack, and suffers the effects that would normally result from the addition of such a token. If Pulse Wave does 3 or more damage to any objects or terrain, those objects are destroyed, hindering terrain is reduced to open terrain, and blocking terrain is reduced to hindering terrain.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;table align=&quot;right&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23191919&amp;color2=%23474747&quot; height=&quot;177&quot; width=&quot;217&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; colspan=&quot;1&quot; rowspan=&quot;1&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; colspan=&quot;1&quot; rowspan=&quot;1&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; colspan=&quot;1&quot; rowspan=&quot;1&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#fff700&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; colspan=&quot;1&quot; rowspan=&quot;1&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;font color=&quot;#aecc29&quot;&gt;&lt;b&gt;QUAKE&lt;/b&gt;&lt;/font&gt; :   Character can scatter surrounding characters with a single devastating blow. &lt;br&gt; &lt;ul&gt;&lt;li&gt;(optional)Give this character a close combat action. Make only one attack roll. If that attack roll result is a 2, all Quake knockback and/or damage is done to the attacking figure only. If the attack roll result is a 12, add 1 to the Quake knockback and/or damage done to all figures, objects, and terrain within range. All non-soaring characters adjacent to the attacking character take damage and knockback equal to the damage value of the attacking character. Quake damage can be reduced normally by damage reducing effects and powers, but cannot be evaded or transferred. Quake damage/knockback is reduced 1 for hovering adjacent characters. If a damage reducing effect reduces Quake damage to 0, knockback is still taken as if full damage had been done, and knocked back characters receive an additional action token and any normal effects of receiving that extra token. Objects receiving 1 or 2 Quake damage are knocked back away from the attacking character. Objects and terrain taking 3 or more Quake damage are destroyed or reduced from blocking terrain to hindering terrain. Area of effect by attack is below.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt; &lt;font color=&quot;#11a600&quot;&gt;&lt;b&gt;SUPER STRENGTH&lt;/b&gt;&lt;/font&gt; :     This character has superhuman levels of strength and can pick up objects and/or characters and hurl them around, or use them as weapons to inflict additional damage. This character may destroy terrain. This character&amp;#39;s damage is more effective against tough opponents and this character&amp;rsquo;s close combat attacks automatically cause knockback. &lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When you give this character a move action, during this action, the character may pick up an object in this character&amp;#39;s square or an adjacent square and hold or carry it. If this power is lost or countered while the character is holding an object, immediately place the object in the square this character occupies. If you give this character a close combat action against adjoining blocking or hindering terrain, or you give this character a ranged combat action in which it throws an object at blocking or hindering terrain within its range value, the blocking or hindering terrain it targets with this attack is reduced by one terrain level to either hindering or open terrain, respectively. If you give this character a successful close combat action against an opponent, any damage done by that successful attack may not be reduced below 1. Knockback from such an attack is automatic.&lt;/li&gt;&lt;/ul&gt;Super Strength may also be used to pick up and throw both friendly and opposing characters.   &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#00ebd7&quot;&gt;&lt;b&gt;INCAPACITATE&lt;/b&gt;&lt;/font&gt; : Character may use either a close or ranged combat attack to immobilize a target opposing figure. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Character makes a close combat or ranged combat attack, its damage value becomes 0 until the action has been resolved. If this character successfully hits a target that target can&amp;#39;t move, attack, or defend for 2 rounds.. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;b&gt;PSYCHIC BLAST&lt;/b&gt;&lt;/font&gt; :     This character can make an attack at range that will penetrate any barrier or shield or damage reducing effect. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When this character makes a ranged attack, damage done by that attack is penetrating damage, meaning that it cannot be reduced by any power or effect that reduces damage, although it can be evaded or transferred to another character by appropriate power effects.   &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#d515eb&quot;&gt;&lt;b&gt;SMOKE CLOUD&lt;/b&gt;&lt;/font&gt; :     This character generates a cloud of smoke or darkness. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Give this character an action token. This character may move up to half its Speed Value and place up to 4 Smoke terrain markers on the battlefield, starting at any square within its range that it has clear line of sight to. Smoke terrain acts as hindering terrain in terms of movement and as blocking terrain in terms of line of sight, including at adjacent corners between squares filled with Smoke markers. A character with a range of 0 may place the markers in its square and in adjacent squares. Smoke markers must be adjacent to each other, and remain in place until the beginning of their creator&amp;#39;s next turn or until the power is countered or lost. Smoke terrain is not elevated. &lt;/li&gt;&lt;/ul&gt;  &lt;br&gt;&lt;font color=&quot;#bd9842&quot;&gt;&lt;b&gt;POISON&lt;/b&gt;&lt;/font&gt; :   This character has a toxin or other effect that damages any nearby opponent. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) At the beginning of your turn, this character delivers 1 click of damage to each opposing character in an adjacent square. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#262626&quot;&gt;&lt;b&gt;STEAL ENERGY&lt;/b&gt;&lt;/font&gt; : Character gains power after a successful close combat attack. &lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;ul&gt;&lt;li&gt;(Optional) Give this character 1 click of healing when it applies clicks of damage to a figure after a close combat attack.   Also, it may use any one specific feature showing on the adjacent character&amp;rsquo;s dial until the beginning of its controller&amp;rsquo;s next turn. &amp;#39;Any feature&amp;#39; includes anything pertaining to the figure&amp;#39;s abilities showing on the dial of the adjacent figure, including movement mode, super powers, the presence of a flight stand, individual stat numbers, range value, number of range targets, or team ability.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;b&gt;TELEKINESIS&lt;/b&gt;&lt;/font&gt; : Character can physically manipulate objects, itself, and other characters using only the power of its mind. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Choose one of the following actions per turn:&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;ol&gt;&lt;li&gt;Move this character up to its full speed value, while treating this character as if they have the wing movement symbol on their dial, without the capacity to Soar, for the remainder of the turn. When using this option, characters may taxi another figure, or carry an object token, as if they had Super Strength, under all normal rules of taxiing or carrying . &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Target any object within 10 squares of this character that the character has a clear line of sight to. Move this object to any other square within 10 squares of this character that the character has a clear line of sight to. If the object targeted is an opposing character, this is considered a ranged attack and a normal ranged attack roll must be made. If the object is a friendly character, treat that character as any normal object. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Target any object within 10 squares of this character that this character has a clear line of sight to. Use this object to make a ranged attack on any opposing character within 10 squares of this character that this character has a clear line of sight to. Treat this as if the object is being thrown by a character with Super Strength. If this object is an opposing character, two ranged attack rolls must be made; to target the first opposing character being used as a weapon, and to then hit the second opposing character with the first opposing character if the first attack roll is successful. Characters are treated as light objects for this purpose; if one character is thrown at another, each character takes one click of damage.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt; Move all adjacent characters directly away from this character a number of spaces equal to its Damage value. These target characters automatically break away and ignore the effects of hindering terrain and moving through squares adjacent to other characters while they are being moved in this way. This action does not inflict damage, but the target characters may suffer damage from knockback per those rules.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Target an adjacent square of blocking or hindering terrain or an adjacent object token. Reduce this terrain type to hindering or open terrain, respectively, or destroy this object.   &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;&lt;blockquote&gt;Characters moved by Telekinesis other than the figure using Telekinesis itself may not take any other action until the beginning of their controller&amp;#39;s next turn.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;font color=&quot;#ffc391&quot;&gt;&lt;b&gt;SPECIAL POWERS&lt;/b&gt;&lt;/font&gt; : This character has a special speed power. See this character&amp;rsquo;s character&lt;br&gt;card for more information.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;font size=&quot;4&quot;&gt;&lt;b&gt;DEFENSE SUPER POWERS&lt;/b&gt;&lt;/font&gt;   &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;b&gt;SUPER SENSES&lt;/b&gt;&lt;/font&gt; : Character can avoid being hit in combat, and can visualize its surroundings via superhuman sensory perceptions. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When this character is successfully hit by an attack, its controller may roll one six sided die. On a result of 5 or 6, this character evades the attack. Characters with Super Senses ignore the effect of Hindering Terrain in terms of drawing line of sight, the effects of Smoke Cloud, and the effects of any Battlefield Condition cards that limit range or line of sight. Characters with Super Senses may also roll one d6 when attacking characters with the Shape Change power, and on a result of 5-6, Shape Change does not affect them. (&lt;i&gt;Make this roll before the target character rolls to activate Shape Change. If this roll succeeds, the target character does not roll for their Shape Change&lt;/i&gt;.)&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;b&gt;TOUGHNESS&lt;/b&gt;&lt;/font&gt; : Character is more resilient than a normal human. Subtract 1 from any combat damage dealt to this character. Toughness does not reduce critical-miss or hit damage. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;b&gt;DEFEND&lt;/b&gt;&lt;/font&gt; : Character can share its defense value with friendly figures in adjacent squares. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Any friendly figure in a square adjacent to this character may use this character&amp;#39;s unmodified defense value instead of its own. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#97cc04&quot;&gt;&lt;b&gt;COMBAT REFLEXES&lt;/b&gt;&lt;/font&gt; : Character is harder to hit in hand to hand combat, if it wants to be. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Add 2 to this character&amp;#39;s Defense Value against Close Combat Attacks that target him or her. This character may also choose to be Knocked Back by any successful close combat hit. Any Knock Back damage this character takes may be reduced to zero.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;&lt;b&gt;ENERGY SHIELD/DEFLECTION&lt;/b&gt;&lt;/font&gt; : Character&amp;#39;s defense is improved against ranged combat attacks. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Increase this character&amp;#39;s defense value by 2 versus ranged combat attacks that target him.   &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;b&gt;&lt;font color=&quot;#07eff7&quot;&gt;BARRIER&lt;/font&gt;&lt;/b&gt; : Character can create up to 4 squares of blocking terrain. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Give this character an action token. This character may move up to half its Speed Value and create 4 squares of blocking terrain anywhere within the character&amp;#39;s range. Place 4 Barrier markers on the map using the following guidelines: all 4 squares of blocking terrain must be in squares adjacent to each other. A character cannot move or fire through the diagonal corner where two Barrier markers are touching. This barrier uses all the standard rules for blocking terrain.These barrier markers remain in place until the &lt;font color=&quot;#ff0000&quot;&gt;D.B.D.&lt;/font&gt;(&lt;u&gt;&lt;font color=&quot;#ff0000&quot;&gt;D&lt;/font&gt;&lt;/u&gt;amage &lt;u&gt;&lt;font color=&quot;#ff0000&quot;&gt;B&lt;/font&gt;&lt;/u&gt;efore &lt;u&gt;&lt;font color=&quot;#ff0000&quot;&gt;D&lt;/font&gt;&lt;/u&gt;estroyed)  is at 0 or the power is countered. The Barriers &lt;font color=&quot;#ff0000&quot;&gt;D.B.D.&lt;/font&gt; is measured by the height of the Barrier made, as follows below.&lt;/li&gt;&lt;/ul&gt;&lt;div align=&quot;center&quot;&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;div align=&quot;left&quot;&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;div align=&quot;left&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Barrier Marker &lt;font color=&quot;#ff0000&quot;&gt;D.B.D&lt;/font&gt;. Table&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;div align=&quot;left&quot;&gt;&lt;ol&gt;&lt;ol&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;&lt;div align=&quot;left&quot;&gt;1&amp;quot; Barrier - 1 &lt;font color=&quot;#ff0000&quot;&gt;D.B.D.&lt;br&gt;&lt;/font&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align=&quot;left&quot;&gt;2&amp;quot; Barrier - 2 &lt;font color=&quot;#ff0000&quot;&gt;D.B.D.&lt;br&gt;&lt;/font&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align=&quot;left&quot;&gt;3&amp;quot; Barrier - 3 &lt;font color=&quot;#ff0000&quot;&gt;D.B.D.&lt;br&gt;&lt;/font&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align=&quot;left&quot;&gt;4&amp;quot; Barrier - 4 &lt;font color=&quot;#ff0000&quot;&gt;D.B.D.&lt;/font&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;div align=&quot;left&quot;&gt;5&amp;quot; Barrier - 5 &lt;font color=&quot;#ff0000&quot;&gt;D.B.D.&lt;/font&gt;&lt;/div&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;/ol&gt;&lt;/ol&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;b&gt;MASTERMIND&lt;/b&gt;&lt;/font&gt; : Character can deflect damage onto a teammate in an adjacent square. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When this character is the target of a successful attack (either close or ranged combat), all the damage it would normally receive from the attack can be inflicted instead on any friendly character with a lower point value in an adjacent square. Any damage-reducing power possessed by the character receiving the damage reduces this damage per the standard rules. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#bd00fc&quot;&gt;&lt;b&gt;WILLPOWER&lt;/b&gt;&lt;/font&gt; : Character is very strong willed.&lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional). Character is not affected by the effects of mind attacks. ( Mind Control, Perplex, Outwit )&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#c7a748&quot;&gt;&lt;b&gt;IMPERVIOUS&lt;/b&gt;&lt;/font&gt; : Character is extremely hard to hurt through normal physical means. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When this character is dealt damage, roll 1 six-sided die. On a result of 5 or 6, the damage taken is reduced to 0. On a result of 1 to 4, the damage taken is reduced by 4. Impervious is Optional to the extent that a character with this power may reduce it to Invulnerable if they should wish to.&lt;/li&gt;&lt;/ul&gt;  &lt;br&gt;&lt;font color=&quot;#2e2e2e&quot;&gt;&lt;b&gt;REGENERATION&lt;/b&gt;&lt;/font&gt; : Character is capable of healing from great damage at superhuman speed. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Roll 1 six-sided die. Turn this character&amp;#39;s combat dial this many clicks to the left, back towards their starting click. Do not advance them further than their opening click.&lt;/li&gt;&lt;/ul&gt; &lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;b&gt;INVULNERABILITY&lt;/b&gt;&lt;/font&gt; : Character reduces damage delivered to him by 3 clicks. Subtract 3 from any damage dealt to this character. Invulnerability does not reduce critical miss or hit damage. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#ffc391&quot;&gt;&lt;b&gt;SPECIAL POWERS&lt;/b&gt;&lt;/font&gt; : This character has a special speed power. See this character&amp;rsquo;s character&lt;br&gt;card for more information.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;&lt;br&gt;&lt;b&gt;DAMAGE SUPER POWERS &lt;/b&gt;&lt;/font&gt;      &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;b&gt;RANGED COMBAT EXPERT&lt;/b&gt;&lt;/font&gt; :   Character is more effective at range. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When this character makes only a single ranged attack per turn, they may add 2 to any damage dealt if that damage is not already 0. Ranged Combat Expert may not be used when employing an object as a weapon. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;b&gt;BATTLE FURY&lt;/b&gt;&lt;/font&gt; :   Character has gone berserk. Character gains a +1 to damage. They may not be taxied or targeted by Mind Control. The character subtracts 2 from Attack Value when making ranged attacks. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font color=&quot;#ffff00&quot;&gt;SUPPORT&lt;/font&gt;&lt;/b&gt; :     Character can heal itself or other figures. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) If this character is not adjacent to an opposing character, give this character an action token, reduce its Damage Value to 0, and choose one of the following: &lt;br&gt;&lt;ol&gt;&lt;li&gt;Make a close combat attack against an adjacent character that is not adjacent to an opposing character. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduce this character&amp;#39;s Defense Value to 0. This character makes a close combat attack against itself. If the attack succeeds, roll one six sided die. Turn the target character&amp;#39;s combat dial this many clicks to the right, back towards their starting click. Do not advance them further than their opening click.   &lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#a6ff00&quot;&gt;&lt;b&gt;EXPLOIT WEAKNESS&lt;/b&gt;&lt;/font&gt; :     Character can find a weak spot in any target.&lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Reduce this character&amp;#39;s damage to 3 if it is greater than 3&lt;b&gt;.&lt;/b&gt; Damage dealt by this character from a close combat attack is penetrating damage.  &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#08a800&quot;&gt;&lt;b&gt;ENHANCEMENT&lt;/b&gt;&lt;/font&gt; :     Character increases the damage delivered by friendly ranged combat attacks. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Any friendly figure given a ranged combat action while in a square adjacent to this character will deal 1 extra click of damage to any and all figure(s) successfully hit by the attack.   &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#00d0ff&quot;&gt;&lt;b&gt;PROBABILITY CONTROL&lt;/b&gt;&lt;/font&gt; :     Character bends the laws of probability in their own favor. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Once during your turn, this character allows you to re-roll one dice roll, or to force an opponent to re-roll one dice roll. Use the re-rolled result instead of the original result. At any time during an opponent&amp;#39;s turn, this character allows you to force the opponent to re-roll one dice roll, or to re-roll one of your dice rolls. This character must be within 10 squares of the figure performing the action/dice roll and have a clear line of sight to that figure. &lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;Figures with Probability Control may also be used to protect the result of a dice roll you find desirable. If an opponent should try to use Probability Control to re-roll a die, or to make you re-roll a die, and you prefer the original roll to stand, you may use your Probability Control to cancel the re-roll attempt. Your Probability Control piece must be within 10 squares of the figure that would be making the new roll and have a clear line of sight to that figure.   &lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;b&gt;SHAPE CHANGE&lt;/b&gt;&lt;/font&gt; :     Character can change its shape to deceive opponents. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) When this character is chosen as the target of an attack, roll 1 six-sided die. On a result of 5-6, the attack cannot be made; the character has fooled the attacker by appearing as a friendly or harmless character. The attacker takes an action token and ends its action. &lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;When this character makes an attack, roll one 1 six sided die. On a result of 5-6, the target of the attack has its defense value reduced to 0, and damage dealt by this attack may not be reduced below 1, or transferred using Mastermind or other power effects.   &lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#a200ff&quot;&gt;&lt;b&gt;CLOSE COMBAT EXPERT&lt;/b&gt;&lt;/font&gt; :   Character is more effective in hand to hand combat than at range. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Damage dealt in close combat by this character is increased by 2, if that damage is not already 0. This power may not be used if more than one close combat attack is made per turn. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#b07e27&quot;&gt;&lt;b&gt;PERPLEX&lt;/b&gt;&lt;/font&gt; :   Forget it. There is no possible way to make this power make sense. Just deal with it. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Once during your turn, this character may modify any Combat Value (including Range) for any character in play by 1, up or down. This effect lasts for the duration of your turn. This character must be within 10 squares of the target character and have a clear line of fire to that character. If the target character is damaged or healed during the turn, the effect ends. If this power is countered or lost during the turn, the effect ends. &lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#262626&quot;&gt;&lt;b&gt;OUTWIT&lt;/b&gt;&lt;/font&gt; :   Character is one step ahead at all times, and can use their greater intellect and resourcefulness to negate an opponent&amp;rsquo;s strengths. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(Optional) Once during your turn, as a free action, this character may make a ranged combat attack for 0 damage. A successful attack will allow the character to counter any single power currently possessed by its target. If this character is adjacent to an opposing character, it may turn off any single power currently possessed by an adjacent opposing character as an automatic free action, without any dice roll. This effect lasts until the beginning of your next turn. If this character has a range value of 0, treat its range value as 4 when using this power. This range cannot be further modified. If Outwit is countered or lost, the cancelled power returns immediately.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;b&gt;LEADERSHIP&lt;/b&gt;&lt;/font&gt; :   With this character in command of your force, your force is more effective. &lt;br&gt;&lt;ul&gt;&lt;li&gt;(optional) This character may add an action to your action total for the turn. At the beginning of your turn, roll 1 six-sided die. On a result of 4, 5 or 6, add one extra action to your normal action allotment for that turn. You may only gain one extra action each turn with this power, even if you have more than one figure with Leadership.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;font color=&quot;#ffc391&quot;&gt;&lt;b&gt;SPECIAL POWERS&lt;/b&gt;&lt;/font&gt; : This character has a special speed power. See this character&amp;rsquo;s character&lt;br&gt;card for more information.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-border1 WPC-edit-border-none WPC-edit-styleData-color1=%23191919&amp;color2=%23474747&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-custom-borderTop WPC-edit-borderLeft-double WPC-edit-custom-borderLeft WPC-edit-borderRight-double WPC-edit-custom-borderRight WPC-edit-borderBottom-double WPC-edit-custom-borderBottom&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;TERRAIN&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;blockquote&gt;Terrain can be the natural landscape of the battlefield, walls, or other objects depicted on the battle map; object &lt;br&gt;&lt;/blockquote&gt;tokens and 3-D objects placed on the map at the beginning of the game; or they can be effects created by the use of powers. HeroClix has five types of terrain: clear, hindering, blocking, elevated, and water. Water terrain has special rules associated with it, and elevated terrain is a special type that modifies other types of terrain.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;CLEAR TERRAIN&lt;/b&gt;&lt;br&gt;Clear terrain is open space with no obstructions, such as a rooftop, a park, or an empty street. Characters can move and make ranged combat attacks through squares of clear terrain with no penalty to their speed or attack values.&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;HINDERING TERRAIN&lt;/b&gt;&lt;br&gt;Hindering terrain is any area containing trees, furniture, debris, objects, and other similar items that might obstruct a character&amp;rsquo;s actions.&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Movement&lt;/b&gt;&lt;br&gt;A character that crosses into hindering terrain from any other type of terrain must stop moving. Diagonally adjacent squares that contain hindering terrain are considered continuous hindering terrain. When a character moves from non-hindering terrain through the corner between two diagonally adjacent squares of hindering terrain, the continuous hindering terrain causes the character&amp;rsquo;s movement to end in the square after crossing the corner. Any character that begins its movement in hindering terrain reduces its speed value by half before moving.&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Close Combat Attacks&lt;/b&gt;&lt;br&gt;Close combat attacks are not affected by hindering terrain&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Ranged Attacks and the Hindering Terrain Modifier&lt;/b&gt;&lt;br&gt;If a line of fire between two characters on the same elevation crosses the boundary line of hindering terrain, modify the target&amp;rsquo;s defense value by +1 for the attack after applying any replacement values. This is called the hindering terrain modifier. Add this modifier only once, regardless of the number of squares of hindering terrain the line of fire passes through. If the attacker occupies a square of hindering terrain and the line of fire crosses the boundary line for hindering terrain without crossing another square of hindering terrain, the hindering terrain modifier is not applied for the square occupied by the attacker. This represents an attacker&amp;rsquo;s ability to fire from the edge of hindering terrain protected by it, but not impaired by it. A line of fire is considered to pass through hindering terrain if it passes through the diagonal of two diagonally adjacent squares that contain hindering terrain and any of the following: blocking terrain, a character, or another piece of hindering terrain&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;WATER TERRAIN&lt;/b&gt;&lt;br&gt;Squares inside the boundary of a blue line are water terrain, such as streams, ponds, and other liquids. Water terrain is hindering terrain for movement purposes and clear terrain for line of fire purposes. Characters with the or symbol on their bases treat water terrain as clear terrain for movement purposes.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;BLOCKING TERRAIN&lt;/b&gt;&lt;br&gt;Blocking terrain consists of areas and objects on the battlefield with the potential to completely impede a character&amp;rsquo;s actions. Characters can&amp;rsquo;t move into or through blocking terrain. No character can occupy a square of blocking terrain. Blocking terrain blocks any line of fire that crosses the boundary line surrounding it. Squares of blocking terrain that are diagonally adjacent are considered continuous blocking terrain and block any movement through the diagonal between them. A line of fire that passes through the diagonal of two diagonally adjacent squares of blocking terrain is blocked by the blocking terrain. A line of fire that passes through the diagonal between a square of blocking terrain and a square containing a character is blocked.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;ELEVATED TERRAIN&lt;/b&gt;&lt;br&gt;Squares inside the boundary of a red line are elevated terrain. Elevated terrain is clear, water, hindering, or blocking terrain at a level that is above the battlefield. Characters can reach elevated terrain in many ways, including climbing stairs or ladders, scaling or jumping walls with the Leap/Climb power, and hovering (if they are flying characters). A character can&amp;rsquo;t &amp;ldquo;jump off&amp;rdquo; elevated terrain unless it has a power, team ability, or feat card that allows it to ignore the effects of elevated terrain on movement. Elevated vs. grounded. Characters, objects, and terrain features on elevated terrain are referred to as elevated. Characters, objects, and terrain that are not elevated are grounded. A grounded character may be hovering or a character without the speed symbol. Elevated terrain can&amp;rsquo;t be destroyed. If a line of fire between two grounded characters crosses the boundary line of elevated terrain, it is blocked. The line of fire between an attacker on elevated terrain and a target on elevated terrain is not blocked by elevated terrain boundary lines; however, colossal characters, elevated characters, and the boundary lines of other types of elevated terrain still affect and block the line of fire normally. A square with a red line running through it (marking the boundary of an area of elevated terrain) is on the rim of elevated terrain. If an elevated character is on the rim of elevated terrain, it may make ranged combat attacks targeting grounded characters and be the target of ranged combat attacks by grounded characters. If the line of fire between a grounded character and an elevated character crosses any elevated square not on the rim of the elevated terrain, or any square on the rim not occupied by the target character, the line of fire is blocked. An otherwise clear line of fire between an elevated character and a grounded character is blocked by giant characters and colossal characters; hindering terrain does not affect a line of fire drawn between an elevated character and a grounded character unless the target occupies a square of hindering terrain. Characters that are in adjacent squares but at different elevations can&amp;rsquo;t make close combat attacks against each other, but they may target each other with ranged combat attacks.&lt;br&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;Now on to &lt;u&gt;&lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+IV+-+Hero+Points+%28HPs%29+%26+Advancing+%28Leveling%29&quot; target=&quot;_self&quot; title=&quot;Chapter IV - Hero Points (HPs) &amp; Advancing (Leveling)&quot;&gt;Chapter IV - Hero Points (HPs) &amp;amp; Advancing (Leveling)&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;i&gt;&lt;font size=&quot;4&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Clix+Campaign+-+The+Alternative+set+of+Rules&quot; target=&quot;_self&quot; title=&quot;Clix Campaign - The Alternative set of Rules&quot;&gt;Clix Campaign - The Alternative set of Rules&lt;/a&gt;&lt;/font&gt;&lt;/i&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Other Items</title><link>http://clixcampaign.wetpaint.com/page/Other+Items</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Other+Items</guid><pubDate>Fri, 12 Jun 2009 05:29:08 CDT</pubDate><description>These items are stim packs, revive kits, etc, etc...... Now some of these items might only have one use, so be sure to read the description of the item before using it. Below there will be a list of items that can be used through out your clix campaign games. &lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;(Now, if you don&amp;#39;t see a item, use your best judgment call on how it can be used.)&lt;/font&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;div align=&quot;left&quot;&gt;&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;ol&gt;&lt;li&gt;&lt;b&gt;Stim Pack&lt;/b&gt;&lt;i&gt;&lt;b&gt; -&lt;/b&gt;&lt;/i&gt; &lt;b&gt;Heals 1d6 &lt;/b&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;ul&gt;&lt;li&gt;A Stim Pack takes a free action to use. Stim packs heals a target 1d6 points. Stim pack can only be used once on yourself or others(Friends, Civilians, Hostages, etc....) before rendered useless.&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;i&gt;&lt;font color=&quot;#42b34b&quot;&gt;Cost&lt;/font&gt;&lt;/i&gt;&lt;/b&gt; - $1000&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Revival Kit - Brings back KO&amp;#39;ed Characters to one clix before KO&lt;/b&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Revival Kits takes a free action to use. A revival Kit brings back targeted KO&amp;#39;ed Character to with-in one click before KO&amp;#39;ed. Once this item is used it is rendered useless. &lt;font color=&quot;#ff0000&quot;&gt;&lt;u&gt;Can not be used on self&lt;/u&gt;&lt;/font&gt;.&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;b&gt;&lt;font color=&quot;#42b34a&quot;&gt;Cost&lt;/font&gt;&lt;/b&gt;&lt;/i&gt; - $2000&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Full Revival Kits - Heals KO&amp;#39;ed character to full power&lt;/b&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Full Revival Kits take a full action to use. Now, a full action is as follows, full action is the only thing that can be done that round. Once this item is used it&amp;#39;s rendered useless. &lt;font color=&quot;#ff0000&quot;&gt;&lt;u&gt;Can not be used on self&lt;/u&gt;&lt;/font&gt;.&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;b&gt;&lt;font color=&quot;#42b34a&quot;&gt;Cost&lt;/font&gt;&lt;/b&gt;&lt;/i&gt; - $5000&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Chemistry Bottles - Add bonuses and powers to user.&lt;br&gt;&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Chemistry Bottles range in what they can do and how long they last. Chemistry Bottles can only be used on self and not other, unless noted otherwise. Below there will be a list of some Chemistry Bottles.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>NPC's &amp; Others</title><link>http://clixcampaign.wetpaint.com/page/NPC%27s+%26+Others</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/NPC%27s+%26+Others</guid><pubDate>Thu, 11 Jun 2009 03:18:01 CDT</pubDate><description>&lt;br&gt;    &lt;font size=&quot;5&quot;&gt;&lt;b&gt;RULES FOR NORMALS / BYSTANDERS&lt;/b&gt;&lt;/font&gt; &lt;br&gt;&lt;blockquote&gt;Innocent Bystanders are the everyday common folk wandering the streets. These are the people you are trying &lt;br&gt;&lt;/blockquote&gt;  to save and protect (&lt;i&gt;or defame and hurt&lt;/i&gt;). Innocent Bystanders are controlled by the Creator. If a major battle is going on, they will try and avoid it (&lt;i&gt;so don&amp;#39;t make one wander up to a battle between Juggernaut and The Hulk&lt;/i&gt;). Bystanders will try and approach any member of a Hero Team whose Prestige Rating is equal to or greater than +20 as long as that Hero is not currently engaged in combat. They are awed at this Hero and are looking for an autograph or picture.&lt;br&gt;Follow the new rules for K.O.&amp;#39;s with all bystanders, unless stated other wise. Critical Condition (&lt;i&gt;they only have 1 click &lt;br&gt;of Health for Critical Condition&lt;/i&gt;) and Death. A bystander is treated just like a figure. Any rules reference to a figure or character also applies to a bystander token, unless noted otherwise.&lt;br&gt;&lt;br&gt;&lt;blockquote&gt; &amp;quot;Normals&amp;quot; encompass a variety of models in the game that do not make use of a Combat Dial. Each &amp;quot;Normal&amp;quot; &lt;br&gt;&lt;/blockquote&gt;has a set of characteristics that do not change - because one &amp;quot;click&amp;quot; of damage will take it out of the action. The&lt;br&gt;following rules apply to Normals: &lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;Upon taking a single click of damage, Normals are Knocked Out. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Normals can&amp;#39;t voluntarily Push themselves. They can, however, be subject to Pushing Damage if this is caused by the effects of other powers and abilities (such as Incapacitate or Mind Control). &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Regular HeroClix models may move through spaces adjacent to Normals without having to stop. However, if, at the start of their movement, they are adjacent to a Normal model, they still have to Break Away as normal. &lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Normals never cause Knock-Back during an attack, unless stated otherwise &lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;TYPES OF NORMALS&lt;/font&gt;&lt;/b&gt; &lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;EVERYDAY NORMALS&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;b&gt;HOOLIGAN&lt;/b&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;#&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;1&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;2&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;3&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;4&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;5&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;6&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;7&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;8&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;9&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;10&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;11&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;12&lt;/b&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td&gt;   6   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td&gt;   6   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td&gt;   12   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td&gt;   1   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;b&gt;Range:&lt;/b&gt; 0; &lt;b&gt;Affiliation:&lt;/b&gt; None; &lt;b&gt;Points:&lt;/b&gt; 3. &lt;br&gt;Hooligans, in and of themselves, don&amp;#39;t pose much of a threat, save as a minor irritant to slow down the progress of heroes who haven&amp;#39;t access to such powers as Leap/Climb or Hypersonic Speed. Mostly, they&amp;#39;re just extremely cheap bodyguards for Masterminds.   &lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;    &lt;/div&gt;&lt;br&gt;&lt;b&gt;GUNMAN&lt;/b&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;#&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;1&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;2&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;3&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;4&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;5&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;6&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;7&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;8&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;9&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;10&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;11&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;12&lt;/b&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td&gt;   6   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td&gt;   6   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td&gt;   12   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td&gt;   1   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;b&gt;Range:&lt;/b&gt; 6; &lt;b&gt;Affiliation:&lt;/b&gt; None; &lt;b&gt;Points:&lt;/b&gt; 6. &lt;br&gt;These are hooligans with guns. Since they don&amp;#39;t actually have to run up to a superhero to engage him in combat, they can actually present a threat at range.   &lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;    &lt;/div&gt;&lt;br&gt;&lt;b&gt;REPORTER&lt;/b&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;#&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;1&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;2&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;3&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;4&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;5&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;6&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;7&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;8&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;9&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;10&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;11&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;12&lt;/b&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td align=&quot;center&quot;&gt;   6   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td align=&quot;center&quot; bgcolor=&quot;#00b0f0&quot; class=&quot;WPC-edit-custom-bgColor&quot;&gt;   7   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td align=&quot;center&quot;&gt;   12   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td align=&quot;center&quot;&gt;   0   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;b&gt;Range:&lt;/b&gt; 0; &lt;b&gt;Affiliation:&lt;/b&gt; None; &lt;b&gt;Points:&lt;/b&gt; 4. &lt;br&gt;The Reporter knows no allegiance except to &amp;quot;The Peoples&amp;#39; Right to Know&amp;quot;. Often accompanied by a Cameraman (with identical statistics), the Reporter will zoom in on the nearest Hero or Villain and, upon reaching close enough rank to shove a microphone into the subject&amp;#39;s face, demand an interview. (In other words, the Reporter &amp;quot;attacks&amp;quot; with Incapacitate.) The Cameraman makes no attacks, but attempts to move adjacent to the Reporter&amp;#39;s subject, possibly causing a hindrance. Normal Break-Away rolls are required to get away. Of course, not everyone is friendly to the media: if the Reporter is attacked (or the Cameraman, for that matter), both will typically attempt to Break Away and flee to cover the news from a safer vantage point. &lt;br&gt;In a scenario where heroes are required to rescue all Bystanders, the Reporter can make that task all the more difficult, given his or her tendency to rush right into danger or even hinder the very heroes who are trying to help.   &lt;div align=&quot;center&quot; class=&quot;MsoNormal&quot;&gt;    &lt;/div&gt;&lt;br&gt;&lt;b&gt;SCIENTIST&lt;/b&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table cellpadding=&quot;0&quot; class=&quot;MsoNormalTable&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;#&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;1&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;2&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;3&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;4&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;5&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;6&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;7&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;8&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;9&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;10&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;11&lt;/b&gt;   &lt;/td&gt;   &lt;td width=&quot;25&quot;&gt;   &lt;b&gt;12&lt;/b&gt;   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td align=&quot;center&quot;&gt;   6   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td align=&quot;center&quot; bgcolor=&quot;#00b0f0&quot; class=&quot;WPC-edit-custom-bgColor&quot;&gt;   5   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td align=&quot;center&quot;&gt;   10   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt; &lt;/td&gt;   &lt;td align=&quot;center&quot;&gt;   0   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;   &lt;td&gt;   KO   &lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;b&gt;Range:&lt;/b&gt; 0; &lt;b&gt;Affiliation:&lt;/b&gt; None; &lt;b&gt;Points:&lt;/b&gt; 2. &lt;br&gt;These &amp;quot;scientists&amp;quot; are the sort that might be encountered in some evil overlord&amp;#39;s secret doomsday-device laboratory, operating the machinery and computers until the heroes decide to crash the party. Faced with the prospect of their &amp;quot;life&amp;#39;s work&amp;quot; being destroyed by thoughtless superheroes - or being hauled off to jail - sometimes a scientist will pull out a syringe with something toxic in it, or perhaps just grab up a convenient bludgeon. While the scientist is incapable of inflicting damage in the typical sense, he can still be a hindrance to the heroes, particularly with his Incapacitate attack.   &lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;                                &lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;SPECIAL NORMALS&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;table width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;17%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;3&quot;&gt;&lt;b&gt;Body Guard&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td width=&quot;22%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Points:&lt;/b&gt; 25&lt;/font&gt; 				&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;17%&quot;&gt; 					&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Range: &lt;/b&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt; 4&lt;/font&gt; squares 				&lt;/td&gt; 			&lt;td width=&quot;22%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Team:&lt;/b&gt; Police&lt;/font&gt;&lt;/td&gt; 			&lt;/tr&gt; 			 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table height=&quot;142&quot; width=&quot;378&quot;&gt; 			&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;1%&quot;&gt;&lt;font face=&quot;arial&quot;&gt;&lt;b&gt;#&lt;/b&gt;&lt;/font&gt;&lt;/td&gt; 				 						&lt;td width=&quot;1%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;1&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;1%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;2&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;1%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;3&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;1%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;4&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;1%&quot;&gt; 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						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 		&lt;/tbody&gt;&lt;/table&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt; 									&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;Description:&lt;/b&gt; 									&lt;/font&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Defense Special&lt;/font&gt;:&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;My Job is to Protect: Body Guard has toughness and defend&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;/blockquote&gt; 		 		 		 		 			 				 					 						 					 					 					 						 							 								 									&lt;br&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;table width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;43%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; 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						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 			&lt;td&gt; 				  			&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;4&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;4&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;&lt;br&gt;Description:&lt;/b&gt; 									&lt;/font&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Attack Special:&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font size=&quot;2&quot;&gt;Bomb: When this character is given an action he runs to the middle of the field and does 4 unavoidable damage to anyone in a range of 6 squares in all directions. He then dies. &lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Defense Special&lt;/font&gt;:&lt;/font&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Lighting the fuse: When this character is attacked he dies. 2 turns later he does 2 unavoidable damage to everyone in a range of 8 squares in all directions.&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Ninjas&amp;#39; Main Characters&lt;/font&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;table align=&quot;left&quot; width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;43%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;3&quot;&gt;&lt;b&gt;Reptile&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td width=&quot;56%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Points:&lt;/b&gt; 110&lt;/font&gt; 				&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td align=&quot;left&quot; width=&quot;43%&quot;&gt; 					&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Range: &lt;/b&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt; 8&lt;/font&gt; squares 				&lt;/td&gt; 			&lt;td width=&quot;56%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Team:&lt;/b&gt; No Affiliation&lt;/font&gt;&lt;/td&gt; 			&lt;/tr&gt; 			 		&lt;/tbody&gt;&lt;/table&gt;&lt;div align=&quot;center&quot;&gt; 		 		&lt;/div&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table&gt; 			&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face=&quot;arial&quot;&gt;&lt;b&gt;#&lt;/b&gt;&lt;/font&gt;&lt;/td&gt; 				 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;1&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;2&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;3&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;4&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;5&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;6&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;7&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;8&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;9&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;10&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;11&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;12&lt;/font&gt; 						&lt;/td&gt; 					 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;12&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;11&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#000000&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ef3a32&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ef3a32&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ef3a32&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ccff33&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;17&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#000000&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#000000&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#000000&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; 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size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table cellpadding=&quot;1&quot; cellspacing=&quot;0&quot;&gt; 			&lt;tbody&gt;&lt;tr&gt; 				&lt;td&gt; 					 						 					 					 					 						&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; height=&quot;130&quot; width=&quot;753&quot;&gt; 							&lt;tbody&gt;&lt;tr&gt; 								&lt;td width=&quot;400&quot;&gt; 									&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt; 									&lt;b&gt;&lt;br&gt;Description:&lt;/b&gt; 									&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Attack Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Acid Spit:Reptile has poisin and it affects everyone within two squares of him.  &lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Movement Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Invisibility:Reptile has Stealth, Leap/Climb, and Charge. &lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;49%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;3&quot;&gt;&lt;b&gt;Cyrax&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td width=&quot;90%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Points:&lt;/b&gt; 110&lt;/font&gt; 				&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;49%&quot;&gt; 					&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Range: &lt;/b&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt; 8&lt;/font&gt; squares 				&lt;/td&gt; 			&lt;td width=&quot;90%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Team:&lt;/b&gt; &lt;/font&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;No Affiliation&lt;/font&gt;&lt;/td&gt; 			&lt;/tr&gt; 			 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table cellpadding=&quot;3&quot; width=&quot;400&quot;&gt; 			&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;7%&quot;&gt;&lt;font face=&quot;arial&quot;&gt;&lt;b&gt;#&lt;/b&gt;&lt;/font&gt;&lt;/td&gt; 				 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;1&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;2&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;3&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;4&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;5&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;6&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;7&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;8&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;9&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;10&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;11&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;12&lt;/font&gt; 						&lt;/td&gt; 					 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td width=&quot;7%&quot;&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;12&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#fff100&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;11&lt;/b&gt;&lt;/font&gt; 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face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; 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bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 				&lt;td width=&quot;7%&quot;&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#939598&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;17&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 			&lt;td width=&quot;7%&quot;&gt; 				  			&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;4&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 		&lt;/tbody&gt;&lt;/table&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt; 									&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;Description:&lt;/b&gt; &lt;/font&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Movement Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Exploding Teleport:Cyrax may use Phasing/Teleport as a free action. &lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Attack Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Self Destruct:Cyrax halves his range and makes a ranged combat attack against all targets to which he has a clear line of fire. All targets successfully hit take 2 unavoidable damage. After the action is resolved deal Cyrax 1 unavoidable damage.&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;43%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;3&quot;&gt;&lt;b&gt;Scorpion&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td width=&quot;56%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Points:&lt;/b&gt; 120&lt;/font&gt; 				&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;43%&quot;&gt; 					&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Range: &lt;/b&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt; 10&lt;/font&gt; squares 				&lt;/td&gt; 			&lt;td width=&quot;56%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Team:&lt;/b&gt; Ninja&lt;/font&gt;&lt;/td&gt; 			&lt;/tr&gt; 			 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table&gt; 			&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face=&quot;arial&quot;&gt;&lt;b&gt;#&lt;/b&gt;&lt;/font&gt;&lt;/td&gt; 				 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;1&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;2&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;3&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;4&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;5&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;6&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;7&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;8&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;9&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;10&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;11&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;12&lt;/font&gt; 						&lt;/td&gt; 					 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;12&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;11&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#000000&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#00aeef&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#00aeef&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#000000&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ef3a32&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;17&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ccff33&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ccff33&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ccff33&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 			&lt;td&gt; 				  			&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#9b5ba5&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table cellpadding=&quot;1&quot; cellspacing=&quot;0&quot;&gt; 			&lt;tbody&gt;&lt;tr&gt; 				&lt;td&gt; 					 						 					 					 					 						&lt;table align=&quot;bottom&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; height=&quot;195&quot; width=&quot;764&quot;&gt; 							&lt;tbody&gt;&lt;tr&gt; 								&lt;td width=&quot;400&quot;&gt; 									&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt; 									&lt;b&gt;&lt;br&gt;Description:&lt;/b&gt; &lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Movement Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Hell Spawn:Scorpion may use Phasing Teleport with Charge. &lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Attack Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Get Over Here!:Scorpion may move any character within his range to which he has a clear line of fire to to any unoccupied square adjacent to him as a free action. &lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;48%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;3&quot;&gt;&lt;b&gt;Smoke&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td width=&quot;51%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Points:&lt;/b&gt; 130&lt;/font&gt; 				&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;48%&quot;&gt; 					&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Range: &lt;/b&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt; &lt;/font&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt;&lt;/font&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt; &lt;/font&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt;&lt;/font&gt; &lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;8&lt;/font&gt; squares 				&lt;/td&gt; 			&lt;td width=&quot;51%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Team:&lt;/b&gt; No Affiliation&lt;/font&gt;&lt;/td&gt; 			&lt;/tr&gt; 			 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table cellpadding=&quot;3&quot; width=&quot;400&quot;&gt; 			&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;7%&quot;&gt;&lt;font face=&quot;arial&quot;&gt;&lt;b&gt;#&lt;/b&gt;&lt;/font&gt;&lt;/td&gt; 				 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;1&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;2&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;3&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;4&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;5&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;6&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;7&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;8&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;9&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;10&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;11&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;12&lt;/font&gt; 						&lt;/td&gt; 					 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td width=&quot;7%&quot;&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;12&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;11&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#fff100&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#fff100&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#fff100&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#fff100&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td width=&quot;7%&quot;&gt; 					  				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#9b5ba5&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#9b5ba5&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#23358f&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 				&lt;td width=&quot;7%&quot;&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#939598&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;17&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 			&lt;td width=&quot;7%&quot;&gt; 				  			&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;4&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;Description:&lt;/b&gt; &lt;/font&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Movement Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Silent Assassin: Smoke may use Phasing Teleport with Running Shot. Smoke also has Stealth. &lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Attack Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Made Of Smoke: Whenever smoke is given an action or attack, after it is resolved, you may use Smoke Cloud as a free action. &lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;17%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;3&quot;&gt;&lt;b&gt;Sektor&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td width=&quot;22%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Points:&lt;/b&gt; 126&lt;/font&gt; 				&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;17%&quot;&gt; 					&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Range: &lt;/b&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt; ~&lt;/font&gt; 8&lt;/font&gt; squares 				&lt;/td&gt; 			&lt;td width=&quot;22%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Team:&lt;/b&gt; No Affiliation&lt;/font&gt;&lt;/td&gt; 			&lt;/tr&gt; 			 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table&gt; 			&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face=&quot;arial&quot;&gt;&lt;b&gt;#&lt;/b&gt;&lt;/font&gt;&lt;/td&gt; 				 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;1&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;2&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;3&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;4&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;5&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;6&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;7&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;8&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;9&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;10&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;11&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;12&lt;/font&gt; 						&lt;/td&gt; 					 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;12&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;11&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#fff100&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#fff100&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#fff100&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#fff100&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#939598&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;17&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 			&lt;td&gt; 				  			&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;4&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table cellpadding=&quot;1&quot; cellspacing=&quot;0&quot;&gt; 			&lt;tbody&gt;&lt;tr&gt; 				&lt;td&gt; 					 						 					 					 					 						&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; height=&quot;130&quot; width=&quot;762&quot;&gt; 							&lt;tbody&gt;&lt;tr&gt; 								&lt;td width=&quot;400&quot;&gt; 									&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt; 									&lt;b&gt;Description:&lt;/b&gt; &lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;									&lt;font color=&quot;#ffc591&quot;&gt;Movement Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Teleport: Sektor may use Running Shot with Phasing/Teleport.  &lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Attack Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Missile: Sektor may use Energy Explosion and Incapacitate. 									&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;17%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;3&quot;&gt;&lt;b&gt;Sub-Zero&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td width=&quot;22%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Points:&lt;/b&gt; 110&lt;/font&gt; 				&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;17%&quot;&gt; 					&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Range: &lt;/b&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt; &lt;/font&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt;&lt;/font&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt; 8&lt;/font&gt; squares 				&lt;/td&gt; 			&lt;td width=&quot;22%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Team:&lt;/b&gt; No Affiliation&lt;/font&gt;&lt;/td&gt; 			&lt;/tr&gt; 			 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table&gt; 			&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face=&quot;arial&quot;&gt;&lt;b&gt;#&lt;/b&gt;&lt;/font&gt;&lt;/td&gt; 				 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;1&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;2&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;3&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;4&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;5&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;6&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;7&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;8&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;9&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;10&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;11&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td&gt; 							&lt;font face=&quot;arial&quot;&gt;12&lt;/font&gt; 						&lt;/td&gt; 					 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;12&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;11&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffc591&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#00aeef&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#00aeef&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 				&lt;td&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ccff33&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;17&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#9b5ba5&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#9b5ba5&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;16&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ff7246&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 			&lt;td&gt; 				  			&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ba8543&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;3&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table cellpadding=&quot;1&quot; cellspacing=&quot;0&quot;&gt; 			&lt;tbody&gt;&lt;tr&gt; 				&lt;td&gt; 					 						 					 					 					 						&lt;table align=&quot;bottom&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; height=&quot;64&quot; width=&quot;763&quot;&gt; 							&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;1%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt; 								&lt;td width=&quot;1%&quot;&gt; 									&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt; 									&lt;b&gt;Description:&lt;/b&gt; &lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Movement Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Ice Slide:Sub-Zero May use Charge with Leap/Climb. &lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font color=&quot;#ffc591&quot;&gt;Attack Special:&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;Ice Clone:Sub-Zero may use Incapacitate. When Sub-Zero is the target of an successful attack, Attacker is frozen for 1 round.&lt;br&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;/blockquote&gt; 		 		 		 		 		 		 			 				 					 						 					 					 					 						 							 								 									 		 		 		 		 		 		 		 		 		 		 		 		 		 		&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Ninjas&amp;#39;&lt;/font&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;table width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;46%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;3&quot;&gt;&lt;b&gt;Black Ninja&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td width=&quot;93%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Points:&lt;/b&gt; 80&lt;/font&gt; 				&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;46%&quot;&gt; 					&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Range: &lt;/b&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt; &lt;/font&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt;&lt;/font&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt; 6&lt;/font&gt; squares 				&lt;/td&gt; 			&lt;td width=&quot;93%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Team:&lt;/b&gt; Ninja&lt;/font&gt;&lt;/td&gt; 			&lt;/tr&gt; 			 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table height=&quot;137&quot; width=&quot;392&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;7%&quot;&gt;&lt;font face=&quot;arial&quot;&gt;&lt;b&gt;#&lt;/b&gt;&lt;/font&gt;&lt;/td&gt; 				 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;1&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;2&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;3&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;4&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;5&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;6&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;7&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;8&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;9&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;10&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;11&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;12&lt;/font&gt; 						&lt;/td&gt; 					 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td width=&quot;7%&quot;&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ba8543&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ba8543&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ba8543&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ba8543&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ef3a32&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ef3a32&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td width=&quot;7%&quot;&gt; 					  				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ef3a32&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ef3a32&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ef3a32&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;9&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ef3a32&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ef3a32&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;8&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;7&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;7&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 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size=&quot;2&quot;&gt;&lt;b&gt;Points:&lt;/b&gt; &lt;/font&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;16&lt;/font&gt; 				&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;46%&quot;&gt; 					&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Range: &lt;/b&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt; 4&lt;/font&gt; squares 				&lt;/td&gt; 			&lt;td width=&quot;53%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Team: Ninja&lt;/b&gt; &lt;br&gt;&lt;/font&gt;&lt;/td&gt; 			&lt;/tr&gt; 			 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;font face=&quot;arial&quot;&gt;&lt;b&gt;#&lt;/b&gt;&lt;/font&gt;&lt;/td&gt; 				 						&lt;td class=&quot;WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;1&lt;/font&gt; 						&lt;/td&gt; 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width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; 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width=&quot;25&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 				&lt;td class=&quot;WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight&quot;&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; width=&quot;25&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; 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width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 			&lt;td class=&quot;WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight&quot;&gt; 				  			&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop&quot; width=&quot;25&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-borderBottom-solid2px WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-solid2px WPC-edit-custom-borderLeft WPC-edit-borderRight-solid2px WPC-edit-custom-borderRight WPC-edit-borderTop-solid2px WPC-edit-custom-borderTop&quot; 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size=&quot;2&quot;&gt;&lt;b&gt;Range: &lt;/b&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt; 6&lt;/font&gt; squares 				&lt;/td&gt; 			&lt;td width=&quot;54%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Team:&lt;/b&gt; Ninja&lt;/font&gt;&lt;/td&gt; 			&lt;/tr&gt; 			 		&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table height=&quot;138&quot; width=&quot;365&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;7%&quot;&gt;&lt;font face=&quot;arial&quot;&gt;&lt;b&gt;#&lt;/b&gt;&lt;/font&gt;&lt;/td&gt; 				 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;1&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;2&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;3&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;4&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;5&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;6&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;7&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;8&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;9&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;10&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;11&lt;/font&gt; 						&lt;/td&gt; 					 						&lt;td class=&quot;WPC-edit-custom-borderBottom WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 							&lt;font face=&quot;arial&quot;&gt;12&lt;/font&gt; 						&lt;/td&gt; 					 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td class=&quot;WPC-edit-custom-borderRight WPC-edit-borderRight-none WPC-edit-custom-borderRight&quot; width=&quot;7%&quot;&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#00aeef&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;6&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#fff100&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;5&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;4&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 				 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;4&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 				 			&lt;/tr&gt; 			 			&lt;tr&gt; 				&lt;td class=&quot;WPC-edit-custom-borderRight WPC-edit-borderRight-none WPC-edit-custom-borderRight&quot; width=&quot;7%&quot;&gt; 					  				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#00aeef&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#00aeef&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;10&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#00aeef&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;7&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;#939598&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 			 				&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;6&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			 				&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 					&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 				&lt;/td&gt; 			  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 				&lt;td class=&quot;WPC-edit-custom-borderRight WPC-edit-borderRight-none WPC-edit-custom-borderRight&quot; width=&quot;7%&quot;&gt; 					  				&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;15&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;14&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;12&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 								 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;11&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 			 			 			&lt;tr&gt; 			&lt;td class=&quot;WPC-edit-custom-borderRight WPC-edit-borderRight-none WPC-edit-custom-borderRight&quot; width=&quot;7%&quot;&gt; 				  			&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;White&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#fff100&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;2&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;1&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 									 					&lt;font color=&quot;Black&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;1&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; class=&quot;WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-custom-borderLeft WPC-edit-custom-borderTop WPC-edit-custom-borderTop WPC-edit-custom-borderLeft WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;7%&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				  			&lt;/tr&gt; 		&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;table width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;47%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;3&quot;&gt;&lt;b&gt;White Ninja &lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td width=&quot;96%&quot;&gt;&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Points:&lt;/b&gt; 94&lt;/font&gt; 				&lt;/td&gt; 			&lt;/tr&gt; 			&lt;tr&gt; 				&lt;td width=&quot;47%&quot;&gt; 					&lt;font face=&quot;Arial,Helvetica,sans-serif&quot; size=&quot;2&quot;&gt;&lt;b&gt;Range: &lt;/b&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~ &lt;/font&gt;&lt;font face=&quot;Webdings&quot; size=&quot;1&quot;&gt;~&lt;/font&gt;&lt;font face=&quot;Webdings&quot; 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width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt; 					&lt;/td&gt; 				 					&lt;td align=&quot;center&quot; bgcolor=&quot;white&quot; width=&quot;25&quot;&gt; 						&lt;font color=&quot;Red&quot; face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;b&gt;KO&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;/blockquote&gt; 		 		 			 		 		 			 		 		 			 				 					 						 					 		 		 			 		 		 			 		 		 			 				 					 						 					 		 		 			 		 		 			&lt;br&gt;&lt;br&gt;      &lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Feats</title><link>http://clixcampaign.wetpaint.com/page/Feats</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Feats</guid><pubDate>Thu, 11 Jun 2009 01:08:55 CDT</pubDate><description>&lt;blockquote&gt; 			Feats represent a character&amp;rsquo;s special equipment, training, other abilities, or sometimes, just random chance. &lt;br&gt;&lt;/blockquote&gt;Some feats require the player to pay an upkeep. Now the upkeep is paid for by using H.P.&amp;#39;s(Hero Points) that you have gained. You are allowed a maximum of three (3) feats on one character at anytime. Characters can not have multiples of any feats on at one time.  &lt;br&gt;&lt;br&gt;&lt;blockquote&gt;In order to assign a feat to a character, the character must first meet the prerequisites of the feat. Only the&lt;br&gt;&lt;/blockquote&gt;assigned character may use the feat. In order to use some assigned feats, the prerequisites for the feat must be visible through the stat slot at the same time the feats is in use. A prerequisite power or combat value does not need to be visible on a character&amp;rsquo;s starting click for the character to be assigned the feat, they just need to have it on their Dial. &lt;br&gt;&lt;br&gt;&lt;blockquote&gt;Combat values can be modified to meet the prerequisites to use a feat. A feat assigned to a character is in effect &lt;br&gt;&lt;/blockquote&gt;during an action unless the player who controls the character indicates at the beginning of the action that the feat is not being used. The feat resumes its effect until the completion of an action during which it is not used or if stated differently by the feats description. &lt;br&gt;&lt;br&gt;&lt;blockquote&gt;  Feats that modify a character&amp;rsquo;s combat values modify those values only when the character is using the feat. If a&lt;br&gt;&lt;/blockquote&gt;feat modifies a character&amp;rsquo;s speed value or range value, apply any modifications to those combat values immediately before giving the action to use the feat. If a feat modifies a character&amp;rsquo;s attack value, defense value, or damage value, apply any modifications to those combat values during the attack before the attack roll, but after applying any replacement values.&lt;br&gt; &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;u&gt;&lt;b&gt;FEATS&lt;/b&gt;&lt;/u&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;ALL-OUT&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Attack is increased by +2. However, your Defense is&lt;/i&gt;&lt;i&gt; penalized by -2, and you cannot use damage-evading powers (e.g., Mastermind, Super Senses).&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;b&gt;Prerequisite&lt;/b&gt;: &lt;i&gt;None&lt;/i&gt;&lt;br&gt;&lt;b&gt;Upkeep&lt;/b&gt;: 40&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;AMBUSH&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;The character gets +2 to its attack value when it makes a close combat attack while occupying hindering terrain.&lt;/i&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;b&gt;Prerequisite&lt;/b&gt;: &lt;i&gt;Stealth&lt;/i&gt;&lt;br&gt;&lt;/blockquote&gt; &lt;blockquote&gt;&lt;b&gt;Upkeep&lt;/b&gt;: 50&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;AUTOMATIC REGENERATION&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Once, at the beginning of your turn, this character uses Regeneration as a free action. Roll a d6 on a roll of a 1-3 heal 1, on a roll of a 4-5 heal 2 , on a roll of a 6 heal 3&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;: &lt;i&gt;Regeneration&lt;/i&gt;&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;: 120&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;&lt;font size=&quot;3&quot;&gt;ARMOUR PIERCING&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Damage dealt by the character may not be reduced below 1.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;: 100 &lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;BARRIER BRIDGE&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Move your normal Speed, ignoring the effects of Hindering Terrain, changes in Elevation, and intervening characters. Unlike Leap/Climb, this does not allow you to automatically Break Away from an adjacent enemy.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:   &lt;i&gt;Barrier&lt;/i&gt;&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;: 100&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;BERSERK&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;You may choose to go Berserk. While Berserk, upon every activation, you rush toward the nearest enemy and engage it in close combat. Your Defense is penalized by -2, but your Damage is increased by +1, and you have the benefits of Willpower. You are immune to Mind Control, cannot be Carried, and cannot benefit from Leadership, Support and lose all team abilities.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:   &lt;i&gt;Charge, Flurry, or Battle Fury&lt;/i&gt;&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;: 100&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;BLOOD RAGE&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;When a character deals damage to a targeted enemy with a close combat attack, it gains a +1 to its attack value against that enemy for the rest of the game when making close combat attacks. Character can&amp;#39;t gain more then +1&lt;/i&gt;&lt;i&gt; this way&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;: &lt;i&gt;None&lt;/i&gt;&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;: 220&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;BODYGUARD&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;If an adjacent friendly character is hit, you may take the damage instead. You may apply any powers for reducing damage (Toughness, Invulnerable, Impervious) but not for evading damage (Mastermind, Super Senses, etc.).&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:   &lt;i&gt;Defend&lt;/i&gt;&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;: 40&lt;br&gt;&lt;/blockquote&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;CAMOUFLAGE&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;When the character is adjacent to a wall or blocking terrain, any line of fire for a ranged combat attack drawn to the character is blocked.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;CAREFUL AIM&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;You may spend this Turn aiming at a chosen target. Choose one enemy within line of sight. Next Turn, you have +2 to your Attack value against that target. If you cannot make an attack, you may keep spending Turns &amp;quot;aiming&amp;quot; to keep the bonus until you have opportunity to use it, the bonus is cumulative. &lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;CLEAVE&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;After you KO a character, you get a free attack on any adjacent character. Now on the free attack if you KO the character repeat until a non KO attack happens. This works for close combat only, dose not work on ranged attacks.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;COORDINATED ATTACK&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;You and one friendly character (who also has the Coordinated Attack Feat) may each activate and make an attack action on a single enemy or object at the same time. Make a single roll, using the lower of your Attack values, but add a bonus of +1. Add your Damage together for the total damage inflicted.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;COVER FIRE&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Every enemy within your attack range, even those with Stealth and behind cover, has a -2 to ranged Attack rolls until your next activation&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;DAMAGE SHIELD&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Any time someone hits you with a close combat attack, as long as you do not evade the attack (via powers like Super Sense or Mastermind), even if you don&amp;#39;t take any damage, you inflict 1 Click of damage against the attacker. (This damage may not be reduced by powers such as Toughness, etc.)&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;DARKNESS&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Character creates a 3 x 3 square of darkness. You gain +1 to all abilities while in the darkness radius, all opposing characters suffers a -1 to all abilities while in the darkness radius. The Darkness last 2 turns before it dissipates.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;DEFENSIVE BARRIER&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Whenever you are hit with an attack, roll 1d6. On a roll of 5-6, you reflexively use your Barrier power to deflect the attack. This does not count against Psychic Blast or Mind Control&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;DETERMINATION&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;You are immune to Psychological or Mental powers and effects. You may not be targeted by Perplex; you are unaffected by Mind Control, Psychic Blast, Shape-shift, or the Taunt Feat.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;DIG-IN&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;If you are hit by Force Blast or Knock-back or similar effect, and you are grounded, you may use this Feat to avoid being moved&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;DISARM&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;When feat is activated, the character makes a close combat attack against a targeted enemy. The characters attack value is reduced by 2 for this attack and damage reduced to 0. If attack is successful, the targets damage value is reduced by 2. (Treat negative values as 0)&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;DIVE BOMB&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;When soaring, the character may make close combat attacks against grounded characters attack value -2. This feat only works on characters that can fly.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;DOMINO EFFECT&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;If you knock an enemy into another enemy, you may make a free Close Combat Attack roll against the second enemy. On a hit, the second enemy is Knocked Back one space, and the first one takes 1 point of Knock-back Damage. If multiple enemies are standing in line, repeat until an enemy is missed, or otherwise avoids Knock-back.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;DOUBLE-TIME  &lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;When the character is not adjacent to any opposing character and is given a move action, it may move up to double its unmodified speed value; it may not make attacks during this move action. At the end of the move, if the character is not a transporter, deal it 1 damage.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;ENCORE&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;As a free action, you gain the use of any power you possessed at a higher Click on your dial (i.e., before you got knocked down to your current level), until your next Activation. This card is then removed from play.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;ENCOURAGE&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;As a free action, choose one friendly model within 6 spaces (other than yourself). That model recovers one Click. This card is then removed from play.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;ENTANGLE  &lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Opposing characters attempting to target the character with a close combat attack must roll one six-sided die before making the attack. On a result of 1 or 2, the opposing character may not attack the character. It is not given an action token, but it cannot be given another action or make another attack that turn.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;EXTENDED RANGE  &lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Before making a ranged combat attack, the character&amp;rsquo;s range may be increased for the duration of the attack by a number of squares up to its unmodified damage value. For each 2 squares the range of an attack is increased, decrease the damage value by 1 (after all other modifiers and replacements) when resolving the attack.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;FASTBALL SHOT&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;A friendly character with the Fastball Throw Feat can toss you as a ranged attack and an enemy within 6 squares. (You take a action to participate in this move.) Upon a successful hit, you inflict your Damage +1 against the target. Regardless if you hit or not, you are placed in any square adjacent to the target, to which the thrower has a clear line of fire.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;FASTBALL THROW&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;As a action, you may throw an adjacent, unactivated, grounded friendly character who has the Fastball Shot Feat. Make a ranged combat attack at -2 against a single opposing target within 6 squares. Place the second character in any square adjacent to the target to which you have a clear line of fire.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;FLASH BLAST&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;All opposing characters with in the blast radius of the character suffers a -2 to attack and defence value. All friendly characters with in the blast radius suffers a -1 to attack and defence value. The Blast radius is 3x3 square with the character that uses it in the middle.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;FLING&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Upon a successful close combat hit on an adjacent enemy, you may use this Feat to throw the enemy at a target up to 6 squares away. On a successful Ranged Combat roll, both enemies take 1 click of Damage and are hit by Incapacitate. On a miss, place the thrown character in any empty square adjacent to the target, this character suffers 1 click of Damage.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;FORCE-FIELD &lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;The character gains Toughness.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;FORTITUDE  &lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;The character ignores other characters&amp;rsquo; Exploit Weakness and  Outwit&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;HAY-MAKER&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;You may make a close combat action targeting a single opposing character. For this action, your Attack is penalized by -1, but Damage is increased by +2. After the action is resolved, you take 1 point of unavailable Damage.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;HEIGHTENED REFLEXES&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;When the character is hit by an attack using Charge, Hypersonic Speed, Running Shot, or the transporter move and attack ability, roll one six-sided die before damage is dealt. On a result of 5 or 6, the character evades the attack&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;HINDER&lt;/b&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Select an enemy within your Range, or within half your Speed. (If the latter, the enemy need not be in line of sight, but it must be possible to reach that model within half your Speed movement.) Make a Close Combat attack roll. On a success, no damage is inflicted, but instead treat the attack as if they were hit &lt;br&gt;by Incapacitate.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;HOMING DEVICE&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;When this character hits an opposing character with a close combat attack, any line of fire drawn to that character are not affected by hindering terrain. This last until the end of their next turn.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;HUNTERS SCENT&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;i&gt;At the beginning of your turn, roll one dice. (d6) If the result is a 5-6 then your character can see characters that have &amp;quot;Stealth&amp;quot; like abilities, even if they are normally hidden. This feat can be &amp;quot;Outwitted&amp;quot;.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;IMPROVISED COVER&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;If you are hit by an attack, you may choose, after the roll, to increase your Defense by +2.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;INDOMITABLE&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;When the character is the target of an Incapacitate or a Mind Control attack, it gets +2 to its defense value.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;INSPIRING COMMAND&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Once per turn, after the character resolves a successful close combat action using Incapacitate, if the target has only one action token, as a free action the character can immediately make a second close combat attack against the target, which gets +2 to its defense value for the second attack. If the attack succeeds, deal no damage; instead, give the target a second action token. If the&lt;/i&gt;&lt;i&gt; character loses Incapacitate before making the second attack, it may not make the second attack.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;JUDO THROW&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;i&gt;Once per turn, after the character resolves a successful close combat action using Incapacitate, if the target has only one action token, as a free action the character can immediately make a second close combat attack against the target, which gets +2 to its defense value for the second attack. If the attack succeeds, deal no damage; instead, give the target a second action token. If the&lt;/i&gt;&lt;i&gt; character loses Incapacitate before making the second attack, it may not make the second attack.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;KNOCKDOWN&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt; 			&lt;blockquote&gt;&lt;i&gt;Once per turn, after the character resolves a successful close combat action using Incapacitate, if the target has only one action token, as a free action the character can immediately make a second close combat attack against the target, which gets +2 to its defense value for the second attack. If the attack succeeds, deal no damage; instead, give the target a second action token. If the&lt;/i&gt;&lt;i&gt; character loses Incapacitate before making the second attack, it may not make the second attack.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Prerequisite&lt;/b&gt;:&lt;br&gt; &lt;b&gt;Upkeep&lt;/b&gt;:&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt; 			&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Chapter VI - Scenarios &amp; Situations</title><link>http://clixcampaign.wetpaint.com/page/Chapter+VI+-+Scenarios+%26+Situations</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Chapter+VI+-+Scenarios+%26+Situations</guid><pubDate>Tue, 09 Jun 2009 12:01:53 CDT</pubDate><description>&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;100%&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;u&gt;Scenarios &amp;amp; Situations&lt;/u&gt;&lt;/font&gt;&lt;u&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;Here are a list of Scenarios &amp;amp; Situations to help you in your Clix Campaign. Now all points are earned as they normally are, but all Scenarios &amp;amp; Situations have additional points added to each adventure.&lt;br&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font color=&quot;#ffffff&quot; size=&quot;5&quot;&gt;&lt;b&gt;Bank Robbery&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/div&gt;A group of bad guys have gone out and robbed a bank. Your force/s must stop them from getting off of the game map. They will attempt to escape in the direction you are coming from. The bad guys will start anywhere in or on the building they are robbing. Both forces will be equivalent in points. . &lt;br&gt;Scoring HPs:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;-Foiling the robbery (&lt;i&gt;stopping everyone from escaping&lt;/i&gt;) 10 HPs.&lt;/li&gt;&lt;li&gt;-Disrupting the robbery (&lt;i&gt;stopping someone from escaping&lt;/i&gt;) 5 HPs&lt;/li&gt;&lt;li&gt;-For villains captured 1 pt for every 10 HPs of villain captured (KO&amp;rsquo;ed)&lt;/li&gt;&lt;li&gt;-For each hero KO&amp;rsquo;ed &amp;ndash;1 pt per character.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;&lt;font color=&quot;#ffffff&quot;&gt;Rescue the Hostages &lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/div&gt;A villain team is attempting to take a group of hostages. They intend to use them as human shields to get away. There will be a hostage for every villain on the board with a minimum of two hostages. Hostages will start in the middle of the board. No one ever has to roll a break from a hostage. A hostage will bend to the will of whoever is in base-to-base contact with them at the time. If a hero and villain are in contact with the same hostage and he issues the hostage a move command then a break roll will be required for a hostage to move. Hostages move as if they had the Avengers team ability and cannot attack or use any dial team or PAC abilities, they are also treated as battle fury due to the confusion and stress they are under. Once given a move action they will stand still until a hero or villain touches them and assigns another move action. If a villain KO&amp;rsquo;s a hostage through pushing or damage, they may not flee the board and must fight to get out, unless they can take another hostage (&lt;i&gt;from another villain&lt;/i&gt;). If a hero KO&amp;rsquo;s a hostage either by pushing or damage then the villain that last touched that hostage gets away in the scuffle and is no longer in the game. Should all of the hostages be KO&amp;rsquo;ed then the scenario ends, regardless of who KO&amp;rsquo;ed them. When a villain is in base-to-base with a hostage he may deflect the attack as if he had mastermind, but only to the hostage. If a villain and a hostage get to the edge of the map that the heroes started on then that villain gets away with the hostage. The villain does not have to take another move action to leave the map it is automatic once he and the hostage reach the edge. To save a hostage the hero must direct the hostage to the edge of the villain side of the map where they will automatically be safe and out of play. Both forces will be equivalent in points. Sentinel activation for KO&amp;rsquo;ed heroes in four rounds. Roll a D6 if the result is 4-5 then you play the Hostage Sabotage variant.&lt;br&gt;Scoring HPs:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;-Saving hostage 5 HPs. Per.&lt;/li&gt;&lt;li&gt;-Hero KO&amp;rsquo;s a hostage &amp;ndash;5 HPs to a minimum of 0&lt;/li&gt;&lt;li&gt;-Villain KO&amp;rsquo;s a hostage 0 HPs&lt;/li&gt;&lt;li&gt;-Villain Escapes with hostage &amp;ndash;5 HPs&lt;/li&gt;&lt;li&gt;-You receive 1 pt for every 10 HPs of villain KO&amp;rsquo;ed that did not involve a hostage KO (&lt;i&gt;by a hero, excluding exploding hostage&lt;/i&gt;).&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;    &lt;u&gt;&lt;br&gt;&lt;/u&gt;&lt;blockquote&gt;&lt;b&gt;&lt;u&gt;Hostage Sabotage&lt;/u&gt;&lt;/b&gt; (&lt;i&gt;variant&lt;/i&gt;) &amp;ndash; Follow all of the same rules as in &lt;b&gt;&lt;u&gt;Rescue the Hostages&lt;/u&gt;&lt;/b&gt;, but roll 1d6 for each hostage at the beginning. On a 5-6, the hostage is wearing a dynamite-laden vest.&lt;br&gt;If one of the vested hostages physically moves (&lt;i&gt;i.e., a failed break wouldn&amp;#39;t trigger&lt;/i&gt;), roll 1d10. On a 10, the hostage blows up, immediately dying (kill credit for negative points or fleeing goes to the order-giver, they persuaded the guy to move), and dealing 2 damage to every figure in an adjacent square (&lt;i&gt;all damage reducing and dodging powers apply and are effective&lt;/i&gt;). &lt;br&gt;&lt;/blockquote&gt;   &lt;u&gt;&lt;br&gt;&lt;br&gt;&lt;/u&gt;&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#ffffff&quot; size=&quot;5&quot;&gt;Artifact recovery&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;4&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;br&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt; &lt;/div&gt;You and a group of bad guys are looking to acquire the same newly discovered artifact. You want to get it and get out of there, so do the bad guys. When you arrive, however you realize the task won&amp;rsquo;t be as easy as it looks. Roll a six-sided die, on a result of 1-3 the object is encased in a 5 click force field (&lt;i&gt;auto to hit, cumulatively damaged&lt;/i&gt;), on a roll of 4-6 the object is surrounded by 4 high level Skrulls who also have a mind to keep the object. Both hero and villain forces will be equivalent in points. &lt;br&gt;Scoring HPs:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;-Getting the artifact and getting it off the board 10 HPs.&lt;/li&gt;&lt;li&gt;-You receive 1.5 HPs for every 10 pts of villain KO&amp;rsquo;ed.&lt;/li&gt;&lt;li&gt;-For each character KO&amp;rsquo;ed &amp;ndash;10 HPs per KO&amp;rsquo;ed character.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#ffffff&quot; size=&quot;5&quot;&gt;Breakthrough&lt;/font&gt; &lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;Some bad guys have caused a minor catastrophe, you must get your hero force to the scene to rescue innocents. The bad guys are the only thing standing between you and the poor innocents. You must cross the map and leave on the bad guys side to win the scenario. If you don&amp;rsquo;t make at least one hero across in 10 rounds it is too late and you lose. Both forces will be equivalent in points.  &lt;br&gt;Scoring HPs:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;-For every hero that goes to rescue innocents 10 HPs.&lt;/li&gt;&lt;li&gt;-You lose 10 HPs for every hero that does not attempt to save innocents on a win. No points are deducted on a loss.&lt;/li&gt;&lt;li&gt; -You receive 15 HPs for every 10 pts of villain KO&amp;rsquo;ed on a win. (Due to time restraints), nothing is earned for KO&amp;rsquo;ed villains on a loss.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#ffffff&quot; size=&quot;5&quot;&gt;Safe House&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;4&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;br&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;#0000ff&quot;&gt; &lt;/font&gt;&lt;/div&gt;A petty snitch is going to testify in the trial of a major super criminal. The crime lord has found out where they are keeping him and has sent his &amp;ldquo;boys&amp;rdquo; to take care of him. They only want to take out the target and will retreat once the target is down. You will start anywhere in or on the building he is being kept in. The villains will assault. The snitch is a rookie hydra, a rookie thug or rookie henchman. The defending force can control the snitch but he must not leave the building or the heroes will lose. The snitch will move for free as if he had the Avengers team ability, still receiving a token. The snitch also may not attack anyone. If the snitch or the defending force is KO&amp;rsquo;ed the scenario is over and the defenders lose. The attacking force will be 150% of the defending force. If the attacking force looses 50% of their force they have to roll a six-sided dice every round as a moral check, on a roll of 5-6 they will flee and the scenario will end.  &lt;br&gt;Scoring HPs:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;-Saving the snitch will score 15 HPs.&lt;/li&gt;&lt;li&gt;-You receive 1.5 HPs for every 10 pts of villain KO&amp;rsquo;ed.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;   &lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#ffffff&quot; size=&quot;5&quot;&gt;Disarm&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;4&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;br&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt; &lt;/div&gt;A bomb has been set in a building. You must get to it and disarm it before it takes out the town! The heroes must get by an equal force of villains to take out the bomb. To disarm the bomb you have to remain in contact with it uninterrupted for 2 rounds. In order to disarm the bomb the hero in contact must be not be hit with any attack, if you are hit (not necessarily for damage) you have to start your 2 rounds count over again. You have 10 rounds to get to the bomb and disarm it before it blows. &lt;br&gt;Scoring HPs:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;-Disarming the bomb will score 15 pts.&lt;/li&gt;&lt;li&gt;-You receive 1.5 HPs for every 10 pts of villain KO&amp;rsquo;ed.&lt;/li&gt;&lt;li&gt;-You lose 1 HPs for every 10 pts of hero wounded by the bomb.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;b&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;5&quot;&gt;&lt;font color=&quot;#ffffff&quot;&gt;Prison Break&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;u&gt;&lt;br&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;The inmates of a penal institution are making a daring escape through a damaged outer wall. Your force/s must stop as many of them as possible from leaving the game map. They will attempt to escape in all available directions. The hero forces may begin spread out across any of the available escape edges of the map. The inmates will start anywhere in the prison. To determine the point match-up and composition of the escapee force, roll 1d6 and compare the results to this table:&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#adadad&quot; class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderBottom-double&quot; width=&quot;9%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;Roll&lt;/b&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#adadad&quot; class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderBottom-double&quot; width=&quot;91%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;Results&lt;/b&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;9%&quot;&gt; 1 - 3&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;91%&quot;&gt;&lt;i&gt;This is a standard prison break. All of the escapees are one of the following classes: lackey, criminal, thug, or henchman. The point total for the escapees should equal the point total of the hero force. In this version, all escapees have the Avengers team power and can move without costing an action, although they do receive an action token.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;9%&quot;&gt;4 - 5&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;91%&quot;&gt;&lt;i&gt;One super-powered villain has broken several non-powered thugs (&lt;u&gt;who are his former cronies&lt;/u&gt;) out of prison. The escapees are restricted to the classes listed above, and the point total for the escapees plus their villainous liberator should be 150% of the hero force. The super villain will fight the heroes while the thugs flee, until at least half the thugs have escaped or been recaptured, at which time the super-villain may also flee. In this version, all escapees going in the same direction are considered separate forces, meaning only one move per turn per 100 pts. (Four thugs may run on the same turn if all four are running in separate directions as part of separate forces). The super-villain is considered an independent force for actions per turn, until he begins to flee.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;9%&quot;&gt;6&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;91%&quot;&gt;&lt;i&gt;Breakout at Belle Reeve! (&lt;u&gt;Or the Vault!&lt;/u&gt;) All escapees are super-villains. The point total of the escaping villains should be 200% of the hero force, but the heroes do not fight to recapture the villains alone. A detachment of Mandroids armored units and/or sentinels will grudgingly assist the hero force, with a point total equal to 50% of the hero force. The super-villains are considered a single force and standard rules of actions/turn/100pts apply. The villains will not look out for each other and will only fight if prevented from escaping.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Scoring HPs:&lt;br&gt;&lt;ul&gt;&lt;li&gt;-For escapees re-captured (KO&amp;rsquo;ed) 1.5 HPs for every 10 pts of villain &lt;/li&gt;&lt;li&gt;-For each hero KO&amp;rsquo;ed &amp;ndash;20 HPs per character&lt;/li&gt;&lt;li&gt;- If the heroes recapture 75% of the escapees, multiply the capture reward by 1.5&lt;/li&gt;&lt;li&gt;- If the heroes recapture ALL of the escapees, double the capture reward&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;   &lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;font color=&quot;#ffffff&quot;&gt;Revenge&lt;/font&gt;  &lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;A super-villain who has been thwarted by the hero force in the past (&lt;i&gt;according to that team&amp;rsquo;s log&lt;/i&gt;) has assembled a revenge squad. The revenge squad is 150% of the point value of the hero force, and attacks the hero force looking for blood. The heroes must defend themselves and cannot flee. As in &lt;b&gt;&lt;u&gt;Safe-house&lt;/u&gt;&lt;/b&gt;, roll a morale check if the revenge squad has 50% or more of its point total KO&amp;rsquo;ed, but only a 6 results in the villains fleeing. However, if the super-villain seeking revenge is KO&amp;rsquo;ed, morale check fails on a 5 or 6. The super-villain seeking revenge will not roll moral. &lt;br&gt;Scoring HPs:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;- You receive 2.5 HPs for every 10 pts of villain KO&amp;rsquo;ed.&lt;/li&gt;&lt;li&gt;- For each character KO&amp;rsquo;ed &amp;ndash;20 HPs per character.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;Wrap up:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;- On loss the revenge squad will capture any KO&amp;rsquo;ed heroes still on the map! Next scenario after capture, &lt;b&gt;&lt;u&gt;Escape from the Villain&amp;rsquo;s Lair&lt;/u&gt;.&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;B.) &lt;b&gt;&lt;u&gt;Escape from the Villain&amp;rsquo;s Lair&lt;/u&gt;&lt;/b&gt; &amp;ndash; Some or all of your team has been captured by a villain bent on revenge.&lt;br&gt;The villain from the Revenge scenario has 100% of your forces in opposition. The main villain in his lair will have mastermind for all clicks and can use it even on figures with a higher point total. Any forces captured in the previous scenario may attempt to fight their way out from the inside. Any forces not captured will fight their way in from the outside. If you don&amp;rsquo;t make it out and/or the outside forces flee you must fight the scenario again until all forces are out. You may ask another team to assist you in escaping if you have tried to free them and failed. Your heroes on the inside will no longer be able to fight there way out and the other force will have to fight its way in. You can only ask a team that is at least 150% of the primary villain. If they break out your team you must pay them 5 points for the assistance. They will also get points for villains KO&amp;rsquo;ed.&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;Scoring HPs:&lt;br&gt;&lt;ul&gt;&lt;li&gt;- You can receive no points for this scenario unless you are an assisting team.&lt;/li&gt;&lt;li&gt;- Assisting teams get 5.5 HPs for every 10 points of villains KO&amp;rsquo;ed.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt; &lt;div align=&quot;left&quot;&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;5&quot;&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;b&gt;The Summoning&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;/div&gt; &lt;font color=&quot;#0000ff&quot;&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/u&gt;&lt;/font&gt; &lt;/div&gt;A villain has opened a portal to another dimension populated by monsters, and the monsters are spilling forth into The City (&lt;i&gt;use any outdoor map or 3-D lay-out&lt;/i&gt;). The villain(s) responsible for the unholy orifice in space and time can be any character. Monsters will be any combination of the following custom-paints: Hulk, She-Hulk, Sabretooth, Wolfsbane, Manbat, Grundy, Pyro, Yellowjacket and possibly the Blob. The total of the villain(s) and the monsters will be 175% of the hero force HOWEVER not all of the monsters begin on the board.&lt;br&gt;&lt;br&gt;The portal occupies four squares (2x2) and has the following stats: seven clicks before destruction, invulnerability on the first three clicks, toughness on the next two, no bonus on the last two. The portal always has a defense stat of 14 to represent its mystical origin. The portal CANNOT be targeted by a ranged attack; a hero must be in base-to-base contact to attack.&lt;br&gt;&lt;br&gt;At the beginning of the scenario, set up the heroes on one side and the villain and portal on the opposite side. Set two monsters in the squares immediately in front of the portal. Set the rest of the monsters off the board.&lt;br&gt;&lt;br&gt;At the beginning of every villain turn in which the portal has not yet been destroyed, roll 1d6. On 1-5, a new monster emerges from the portal; on 6, the heroes catch a break. Monsters emerge from the portal in one of the squares immediately in front of the portal. Monsters will begin to rampage through the city and try to flee the board in the direction the heroes are coming, but will fight if attacked. The single-minded monster will always counter-attack the same hero and when/if the hero is KO&amp;rsquo;ed, then and only then will the monster begin to flee again.&lt;br&gt;&lt;br&gt;Once all of the monsters have come through the portal, no new monsters will appear. However, if a monster is KO&amp;rsquo;ed, and the portal has not yet been destroyed, the villain may again roll 1d6 on his turn to determine if the portal summons a &amp;ldquo;new&amp;rdquo; monster (really the same old monster that was removed from the board). If a monster is KO&amp;rsquo;ed before all the monsters have come through the portal, the KO&amp;rsquo;ed monster goes to the end of the portal queue (no re-summoning a monster before all the original monsters have been summoned at least once!)&lt;br&gt;&lt;br&gt;The villain will fight the heroes to defend the portal, but once the portal is destroyed, the villains will attempt to flee. Any monsters off the board when the portal is destroyed - whether they have never been summoned or are waiting to be re-spawn - do not come into play.&lt;br&gt;Scoring:&lt;br&gt;- Destroy the portal is worth 35 HPs&lt;br&gt;- KO the villain and each monster summoned. 5.5 HPs for every 10 pts of opposition KO&amp;rsquo;ed.&lt;br&gt;- For every monster that escapes to wreak havoc on the city &amp;ndash; 10 HPs to a minimum of 0.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font color=&quot;#ffffff&quot; size=&quot;5&quot;&gt;&lt;b&gt;Vampire Lair&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;5&quot;&gt; &lt;/font&gt;&lt;/div&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/div&gt;The heroes have discovered a vampire lair and must destroy it. The force is equal to the force of heroes attacking the lair. The heroes always move first. The vampires will consist of the following figures as appropriate by point total: Only ever 1 Ancient Vampire who would never fight alone (Nightmare, additionally he has battle fury all clicks), Any number of Vampire Minions (any level Blades), and any number of Vampire Lackeys (any level) If point totals are not satisfied then Zombies (any level Solomon Grundy, additionally has battle fury all clicks) can also be used. The vampires will never willingly leave their lair. If any vampire (not a zombie) is forced to leave the lair they have 3 rounds to get back in or are destroyed by the light (auto KO full points awarded) Any Hero that is KO&amp;rsquo;ed by the vampires will heal 3 clicks at the end of 5 turns, but is now fighting on the vampire force. If KO&amp;rsquo;ed characters are carried off the board, the fled character will be rescued from vampirism. Killing all vamps in the lair will convert your team back to non-vampires. There is no sentinel activation for this scenario.&lt;br&gt;Scoring HPs:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;- Upon clearing the crypt you receive 4.5 HPs for every 10 pts of ghoulish villains KO&amp;rsquo;ed.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;Wrap up:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;- On win any KO&amp;rsquo;ed heroes still on the map will be rescued from vampirism provided that there is a hero not vampirized standing on the map.&lt;/li&gt;&lt;li&gt;- On loss you must recruit another hero team to retrieve your fallen team mates they will fight the number of points left in vampires. The fallen team mates will be entombed and will not fight against next attacking force.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;  &lt;br&gt;&lt;br&gt;   &lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;font size=&quot;5&quot;&gt;Vortex&lt;/font&gt; &lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;The heroes have come upon a vortex created by a mad genius and guarded by villains. The vortex starts 2x2 and has 10 clicks of health and Toughness. It auto-destroys all terrain. Any figure caught in the vortex automatically takes 1 click of unpreventable damage (figures with impervious or super senses can still dodge). The vortex &amp;quot;sucks you in.&amp;quot; If you are adjacent to or inside the vortex, you must break (unless you phase, super-speed or have leap/climb). You must destroy the vortex and if you do so the scenario ends (the villains will slip away while the vortex collapses). The villains will try to keep it alive. &lt;br&gt;&lt;br&gt; At the start of each Villain turn, you roll a d6 for the vortex -&lt;br&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#adadad&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;11%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;Roll&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#adadad&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;89%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;Results&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;11%&quot;&gt;1&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;89%&quot;&gt;&lt;i&gt;Vortex remains the same&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;11%&quot;&gt;2 - 3&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;89%&quot;&gt;&lt;i&gt;Vortex moves d6 squares in a straight line, roll d8 for direction&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;11%&quot;&gt;4 - 5&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;89%&quot;&gt;&lt;i&gt;Vortex expands 1 full ring to a max of 5 rings.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double&quot; width=&quot;11%&quot;&gt;6&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;89%&quot;&gt;&lt;i&gt;Vortex SPLITS into 2 vortexes, each 1 ring smaller than it was when it split (minimum 2x2) each of the vortexes will have the same health as the original.&lt;br&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Scoring HPs:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;- Destroying vortex/vortexes is worth 100 HPs&lt;/li&gt;&lt;li&gt;- If you destroy the vortex you will receive 5.5 HPs for every 10 pts of villains KO&amp;rsquo;ed, villains standing when the vortex is destroyed do not count as KO&amp;rsquo;ed.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;Wrap up:&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;- On loss (vortex not destroyed) any KO&amp;rsquo;ed heroes still on the map will be incinerated (Death).&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-border2 WPC-edit-border-none WPC-edit-styleData-color1=%23191919&amp;color2=%23474747&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-solid2px WPC-edit-borderLeft-solid2px WPC-edit-borderBottom-solid2px WPC-edit-borderRight-solid2px&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;center&quot;&gt;    &lt;font color=&quot;#ffffff&quot; size=&quot;5&quot;&gt;&lt;u&gt;&lt;b&gt;Random Scenario Generator&lt;/b&gt;&lt;/u&gt;&lt;/font&gt; &lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;Roll Result&lt;/b&gt;&lt;/font&gt; &lt;br&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;(2d6) &lt;/b&gt;&lt;/font&gt; &lt;br&gt;&lt;b&gt;2&lt;/b&gt; &lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;All is quiet&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;div align=&quot;left&quot;&gt;&lt;i&gt;You&amp;#39;d better get some practice in while you can. Everyone on your team does a training mission.&lt;/i&gt;&lt;/div&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;b&gt;3&lt;/b&gt; &lt;blockquote&gt;&lt;blockquote&gt;&lt;b&gt;&lt;u&gt;Crime Happens&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;i&gt;You happen upon a crime in progress. Gather 50-100 pts of lackey level figures. Their goal is to get the stolen goods, and make it to an exit area to escape. Create stolen goods tokens and p&lt;/i&gt;&lt;i&gt;lace them around the map, but separate from each other. &lt;br&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;b&gt;4&lt;/b&gt; &lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;Gang War&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;i&gt;Rival gangs are fighting in the streets. Gather 100-200 pts of lackey level figs and split them into 2 gangs. Their goal is to kill members of the other gang. If a bystander or hero gets in the way they become a target until they move out of the line of fire. &lt;br&gt;&lt;/i&gt;&lt;ul&gt;&lt;li&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;b&gt;5-6&lt;br&gt;&lt;/b&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;Minor Super Crime&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;blockquote&gt;&lt;i&gt;You&amp;#39;ve caught a minor super villain and his lackeys in the act. Its time for a whooping. Create an evil team consisting of one minor super villain and some lackey level figs with a point value 50 pts less then your team. Make their goal to steal 4 items&lt;br&gt;&lt;/i&gt;&lt;ul&gt;&lt;li&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;b&gt;&lt;br&gt;7-8&lt;/b&gt;  &lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;Super Crime&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;i&gt;You&amp;#39;ve caught a super villain and his lackeys in the act. Its time for a whooping. Create an evil team consisting of one good super villain and some lackey level figs with a point value at the same level as your team. Make their goal to destroy a large object (&lt;/i&gt;&lt;u&gt;&lt;i&gt;Imagine its the power supply to the city or the town dam or something use your imagination&lt;/i&gt;&lt;/u&gt;&lt;i&gt;)or a major crime. &lt;/i&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;b&gt;9-11&lt;/b&gt;  &lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;Big Time Super Heroes&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;i&gt;A Super villain team at your class level is up to no good. Its time to show the world what you can do. Create an evil team with 50 pts more then your team. This might be a good evil team to use as part of a continuing storyline. Maybe you could throw in an arch-enemy or two!&lt;/i&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;b&gt;12+&lt;/b&gt; &lt;blockquote&gt;&lt;blockquote&gt;&lt;u&gt;&lt;b&gt;In Over Your Head&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;i&gt;A super-villain team one class above yours is on a rampage, and all the other Super Hero teams are busy or out of town. Create an evil team with 100+ pts above your team. This is a all-out battle.&lt;br&gt;They wont stop fighting until more than half of their point value has been KOed then they&amp;#39;ll run away. This scenario awards 1 prestige point for every enemy KOed or 6 if you KO the whole team whichever is higher. If you have to run away, you only lose 2 prestige for the scenario. Any other prestige points you gain are doubled. Any other negative prestige points you get for this scenario are halved rounding down. The media is a little more understanding about this one.&lt;/i&gt;&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;br&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;b&gt;&lt;br&gt;&lt;br&gt;&lt;/b&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td width=&quot;100%&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;font color=&quot;#ffffff&quot; size=&quot;5&quot;&gt;&lt;b&gt;&lt;u&gt;Sub-plots&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt; &lt;br&gt;&lt;blockquote&gt; 1. Highest point value hero loses a random super power due to exposure to an unusual substance or compound. Roll 1 die to determine number of games this will last. &lt;br&gt;&lt;br&gt; 2. Your team leader goes missing for the first patrol. He isn&amp;#39;t captured he is just off on a bender or having dinner with the family. Opposing force is lowered by cost of leader. (Leader is a characters with leadership and/or the highest point value, or we could have a designated leader on your roster.)&lt;br&gt;&lt;br&gt; 3. Exposure to an unusual substance or compound makes any character not fully promoted (&lt;i&gt;vet or unique&lt;/i&gt;) goes up one level (&lt;i&gt;rookie to exp&lt;/i&gt;) for 1 game you may choose after the scenario die is rolled. But the opposing force is still calculated by your original force value. If the character is at the top level they gain 1 superpower for 1 game. The power lasts for all clixs. If the power is already on the dial, you may roll again one time but do not have to (&lt;i&gt;if you want to keep it for all clix&lt;/i&gt;).&lt;br&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;       1. Outwit&lt;/li&gt;&lt;li&gt;       2. RCE w/min 4 range (for range-less characters)&lt;/li&gt;&lt;li&gt;       3. CCE&lt;/li&gt;&lt;li&gt;       4. Running Shot or Charge (you pick)&lt;/li&gt;&lt;li&gt;       5. Perplex&lt;/li&gt;&lt;li&gt;       6. Support&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br&gt; 4. &lt;u&gt;Betrayal&lt;/u&gt;: you may without penalty drop any one character this session without penalty at any point and recruit, except during battle.&lt;br&gt;&lt;br&gt; 5. Team up you may bring another force/s with you into battle royal. Opposition is 150% of your force regardless of number of points on the field. (&lt;i&gt;An easy day&lt;/i&gt;) Points are divided among all teams.&lt;br&gt;&lt;br&gt; 6. The bad guys seem to have the edge, opposition for all games this session are raised 20% of what the scenario calls for.&lt;br&gt;&lt;br&gt; 7. You seem to have the edge over the bad guys; maybe this hero stuff is really working. Opposition for all games this session is reduced by 20%.&lt;br&gt;&lt;br&gt; 8. Your team is having internal conflicts with one another. All team abilities are negated for 1d6 games this session.&lt;br&gt;&lt;br&gt; 9. For your first game, your patrol is met by SENTINELS they have an equal force of Mandroids with them. Look out they want to &amp;quot;question you&amp;quot; back in the internment camp.&lt;br&gt;&lt;br&gt; 10. &lt;u&gt;Gang activity&lt;/u&gt;. The bad guys for your first Patrol are all thugs and punks headed up by one super villain. (T&lt;i&gt;hugs and punks can include any non hero piece, including shield, and skrulls not currently in play&lt;/i&gt;)&lt;br&gt;&lt;br&gt;11. &lt;u&gt;Innocent Bystanders&lt;/u&gt; &amp;ndash; 4 lackey clix get placed in addition to object tokens at beginning of patrol, you lose points for the scenario for each civilian caught in the crossfire (&lt;i&gt;or targeted by the villains specifically and maliciously&lt;/i&gt;) and KO&amp;rsquo;ed. Any villain that has mastermind on the current click can use a civilian to push damage too.&lt;br&gt;&lt;br&gt;12. Hurricane means there is driving rain and gale-force winds on the battlefield (&lt;i&gt;obviously you must be outside&lt;/i&gt;). Fliers cannot be used as taxis - period. Every turn, roll 1d6. A 1-4 means a gust of wind; a 5-6 means a lull in the wind. 1 means the wind blows N-S, 2 means E-W, 3 S-N, and 4 W-E. If the wind is blowing, roll 2d6 and that&amp;#39;s ... wait for it ... HOW MANY SQUARES OF KNOCK-BACK EVERY CHARACTER MOVES IN THE WIND&amp;#39;S DIRECTION. If you hit a wall, ouch. If you fall off a building, yikes. After 10 turns, every character is exhausted and every action is a push. Super Strength on your current click negates the knock back from winds as does being the Blob.&lt;br&gt;&lt;br&gt;13. Blackout means the bad guys have summoned a &amp;quot;cover of darkness&amp;quot; (&lt;i&gt;either supernatural fog or they literally disrupted the city power grid at midnight&lt;/i&gt;), which hinders everybody. All movement is halved; no ranged attacks can be made, just stumbling and close combat. After five turns, if you roll 9 or better on 2d6, the fog begins to lift and characters can move normally the next full turn and use ranged attacks the next full turn after that. If you don&amp;#39;t roll 9 or better, next turn you only have to roll an 8, next turn you only have to roll a 7, etc. Super Senses allows full movement but does not help ranged combat.&lt;br&gt;&lt;br&gt;14. &lt;u&gt;Fear of Reprisal&lt;/u&gt;: A master villain who is behind the scenes has hired the villain team. The villain has threatened them with death or worse if they fail against the heroes. All villains gain Willpower for the scenario.&lt;br&gt;&lt;br&gt;15: &lt;u&gt;Machinesmith&lt;/u&gt;: The Machinesmith has made robot duplicates of some or all of the villains. Villain force is still point-appropriate for the scenario. &lt;br&gt;&lt;br&gt;16: Flood&lt;br&gt;&lt;br&gt;17: Ice Storm&lt;br&gt;&lt;br&gt;18: &lt;u&gt;Dirt-ville&lt;/u&gt;: The patrol takes place in a particularly shitty part of town, with lots of random debris. &lt;br&gt;&lt;br&gt;19. &lt;u&gt;Clean-ville&lt;/u&gt;: The patrol takes place in a particularly spiffy part of town, with very little extraneous clutter.&lt;br&gt;&lt;br&gt;20. &lt;u&gt;Land-mines&lt;/u&gt;: The villains have hidden explosives underground at the site of the battle. Every time a grounded character changes position (whether running or being carried and set down), roll 1d12. On a 12, the character has activated a landmine. If the character then leaves that square, the landmine explodes, doing one click of damage.&lt;br&gt;&lt;br&gt;21. &lt;i&gt;Bounty&lt;/i&gt;: The villains facing the heroes are all wanted for a recent atrocity. Therefore, the prestige of capturing these villains is even greater than normal. 1.5 points per 10 points of villains KO&amp;rsquo;ed.&lt;br&gt;&lt;br&gt;22: Start up Criminals - a bunch of low level (&lt;i&gt;Exp/Rookie&lt;/i&gt;) criminals is starting a crime spree. No start up criminal can be over 50 points. &lt;br&gt;&lt;br&gt;23: Difficult Indoor setting:&lt;br&gt;&lt;br&gt;24: &lt;u&gt;Ambush&lt;/u&gt;: villains set up anywhere.&lt;br&gt;&lt;br&gt;25: New Villain Team: Earth movers &amp;ndash; they will suspend you on a barrier.&lt;br&gt;&lt;br&gt;26 New Villain Team: Mirror Masters &amp;ndash; can shoot around blocking terrain within their range. Line of Fire can Always be drawn unless to a stealth character IN hindering terrain.&lt;br&gt;&lt;br&gt;27 New team charges &amp;ndash; 0 rangers have charge. Then a free move.&lt;br&gt;&lt;br&gt;28. &lt;u&gt;Fear Gas&lt;/u&gt;: The villains have subjected the heroes to a powerful neurotoxins playing on human phobias. The heroes find the villains terrifying and can only make close combat attacks if 2 or more heroes are in base-to-base contact with the target (&lt;i&gt;safety in numbers&lt;/i&gt;). If the villains have not been defeated after six rounds, the heroes must begin making morale checks every turn, and will flee on a roll of 5 or 6.&lt;br&gt;&lt;br&gt;29. &lt;u&gt;Suicide Mission&lt;/u&gt;: The villains must thwart the heroes at all costs! Any villains KO&amp;#39;ed will trigger an explosion (&lt;i&gt;they are all wearing the dynamite vests normally reserved for Hostages&lt;/i&gt;) as a dying gesture of defiance. Explosions have a one square radius and do two clicks of unpreventable damage. If a conscious villain is caught in the blast, there is a 50% chance (&lt;i&gt;4 - 6 on d6&lt;/i&gt;) that villain&amp;#39;s vest will also detonate.  &lt;/blockquote&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;font size=&quot;4&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Clix+Campaign+-+The+Alternative+set+of+Rules&quot; target=&quot;_self&quot; title=&quot;Clix Campaign - The Alternative set of Rules&quot;&gt;Clix Campaign - The Alternative set of Rules&lt;/a&gt;&lt;/font&gt;&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Chapter V -  Achievement Points &amp; Prestige and Infamy</title><link>http://clixcampaign.wetpaint.com/page/Chapter+V+-++Achievement+Points+%26+Prestige+and+Infamy</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Chapter+V+-++Achievement+Points+%26+Prestige+and+Infamy</guid><pubDate>Tue, 09 Jun 2009 11:59:02 CDT</pubDate><description>&lt;div align=&quot;center&quot;&gt; 			&lt;/div&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderBottom-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;u&gt;&lt;b&gt;  &lt;/b&gt;&lt;/u&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Achievement Points&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Achievement Points are individual awards to characters on your team. These reflect certain acts of heroism (or despicable acts of evil) that your character has done on an individual basis. You receive Achievement Points, or AP, in the same fashion as you gain H.P&amp;#39;s.&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;1.)&lt;i&gt;If your character defeats another character, he gains 1 AP.&lt;/i&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;2.)&lt;i&gt;If your character defeats his Arch-Enemy, he gains 2 AP.&lt;br&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;3.)&lt;i&gt;If your character is personally responsible for the success of a scenario, he gains 2 AP.&lt;br&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br&gt;But you can also lose AP.&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;1.)&lt;i&gt;If your character is defeated during a scenario, he loses 1 AP.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;2.)&lt;i&gt;If your character is defeated by his Arch-Enemy, he loses 2 AP.&lt;/i&gt;&lt;/blockquote&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;u&gt;&lt;b&gt;  &lt;/b&gt;&lt;/u&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;Maintaining Your Team&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Now that you have a team, you must maintain it. That means, you must maintain morale so your members want to stay a part of your team. The best way to do that is to use all your characters evenly. Don&amp;#39;t favor one member or the rest might get jealous. So what you say? This is why and what can happen.&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;ol&gt;&lt;li&gt;If your Leader reaches 10 AP before anyone on your team gets 1 AP, then the character with no AP quits your team. That character quits over disgust at how the Leader is using his talents and feels unappreciated. You can try and talk him back to your team (&lt;i&gt;using the same Plea of Membership rules as mentioned previous&lt;/i&gt;), but the disgruntled character adds +3 to his Defence. And if you succeed in convincing him to join, you must re-pay the appropriate cost to re-enlist him, as if you were enlisting a brand new member!&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;If a character on your team ever reaches -10 AP, he quits your team in a depressed state. He feels useless and feels he is dragging your team down. To re-convince him, use the same tactics as above, but the penalty is +2 to his Defense, not +3. These characters are also easier for other teams to enlist. Another Hero Team can try and enlist this depressed character with a +2 bonus to their Leaders Attack for a Plea for Membership. The team with the lowest current combined Points Value gets first chance with the highest combined Points Value getting last crack. The depressed character will try and find the weakest team to join in hopes of regaining his confidence.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Once all characters reach 20 AP, things will get tense. If another character (&lt;i&gt;except your Leader&lt;/i&gt;) ever achieves more than 15 AP than another character, a problem will arise. The character with the 15 less AP will grow resentful of the character with the 15 more AP. This character will feel that the greater AP character is showing off and trying to hog the limelight. These two must have a mini-fight to solve their difference. In this argument, the first one to score five (5) clicks of damage to the other wins. Whoever wins stays on the team, perfectly confident that he was right and justified in his actions. Whoever loses will quit the team over personal differences. You can try and re-convince as per the same rules as above, with the penalty being +2 Defence.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;If one of your characters ever scores 15 or more AP than your teams Leader, he will have a lapse of confidence in your Leader. Conduct a fight the same as above. If your Leader wins, reduce the defeated members AP to equal the Leader and the defeated character regains confidence in your Leaders abilities. If your Leader loses, the winning character decides he no longer wants to follow your Leader and quits the team. Re-convincing is as above, with the penalty being a +3 Defence.  &lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;Prestige and Infamy Rating&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;The media of the world often comes into play for super-groups. Some hero teams, such as Marvels Fantastic Four or D.C&amp;#39;s Justice League of America, are popular with the press and the local law enforcement. These kinds of teams are usually given a free rein in handing out their respective forms of justice. Other heroes, such as Marvels X-Men, are looked down upon by the media, and in such cases, the local law is a little more weary.&lt;br&gt;&lt;br&gt;In Clix Campaign, this is called Prestige for the heroes and Infamy for the villains. These don&amp;#39;t necessarily aid you in a way that H.P&amp;#39;s do, but it does affect how the local law enforcement or other minor characters act around you.&lt;br&gt;&lt;br&gt;Here&amp;#39;s how your teams Prestige (&lt;i&gt;or Infamy&lt;/i&gt;) is gained and lost.&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;ol&gt;&lt;li&gt;New hero or villain teams start with a Prestige or Infamy Rating (PR or IR) of zero (0). Since you are just starting out, the media doesn&amp;#39;t even know you exist yet. But they soon will.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;For every mutant on your team, subtract one PR/IR point. Despite the growing acceptance of mutants in society, on a whole it still makes a lot of people feel weird.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;If your PR/IR ever drops below zero (&lt;i&gt;into a negative number&lt;/i&gt;), it means the media portrays you in an ill-manner. This is a good thing for villain groups, as you want to be feared and despised. For heroes, this makes things a little tougher.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Here is a chart for Prestige Rating modifiers for Hero teams (&lt;i&gt;all bonus are accumulative&lt;/i&gt;): (&lt;u&gt;&lt;i&gt;See Table Below&lt;/i&gt;&lt;/u&gt;)&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;div align=&quot;left&quot;&gt;&lt;/div&gt;&lt;table align=&quot;right&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Defeating a Villainous Team: + 5&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;&lt;font color=&quot;#000000&quot;&gt;Each Arch-Enemy defeated: + 5&lt;/font&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Victory takes place on City Map: + 1&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;&lt;font color=&quot;#000000&quot;&gt;Winning Scenario: + 5 to + 10 (depending on difficulty)&lt;/font&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Saving innocent bystanders: + 1 per Bystander&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;&lt;font color=&quot;#000000&quot;&gt;Not destroying public property during Scenario: + 2&lt;/font&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Losing to Villain Team: - 5&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;&lt;font color=&quot;#000000&quot;&gt;Killing a Villain: - 10&lt;/font&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Beaten by a team with an Arch-Enemy: -5&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;&lt;font color=&quot;#000000&quot;&gt;Beaten on City Map: - 1&lt;/font&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Losing Scenario: - 5 to 10 (depending on outcome)&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;&lt;font color=&quot;#000000&quot;&gt;Each innocent bystander hurt: - 2&lt;/font&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Destroying public property: - 2&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;blockquote&gt;If your Hero Teams Prestige Rating falls below zero, the team does not become a Villain Team; it simply means the press thinks you are troublemakers and doing more harm than good. Bystanders will fear you and will automatically move 3 squares away from any Hero on your team who lands in an adjacent square. Minor characters (&lt;i&gt;such as S.H.I.E.L.D. Agents or Police&lt;/i&gt;) will not assist your team and may not be hired until your Prestige Rating at least hits zero. If your Prestige Rating ever hits 20 or lower, those Minor Characters are to be played as Neutral characters by those controlling the Villain Team and they will try and apprehend the Heroes for being Vigilantes with no authority (&lt;i&gt;these law enforcement characters will not try and kill Heroes, simply incapacitate to bring in for questioning&lt;/i&gt;). &lt;font color=&quot;#ff0000&quot;&gt;Note&lt;/font&gt;: &lt;font color=&quot;#ffff00&quot;&gt;&lt;u&gt;As long as your Prestige Rating is +41 or more, your team will not be penalized for the destruction of public property. The media has painted such a perfect picture of your Hero Team that local authorities won&amp;#39;t hold you responsible.&lt;/u&gt;&lt;/font&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;blockquote&gt;5. Here is the chart for Infamy Rating modifiers for Villain teams (&lt;i&gt;all bonus are accumulative&lt;/i&gt;): (&lt;u&gt;&lt;i&gt;See Table Below&lt;/i&gt;&lt;/u&gt;)&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt; &lt;div align=&quot;left&quot;&gt;&lt;/div&gt; &lt;table align=&quot;right&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Defeating a Hero Team: - 5&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;i&gt;Each Arch-Enemy defeated: - 5&lt;/i&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Killing a Hero: - 10&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;i&gt;Victory takes place on City Map: - 2&lt;/i&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Winning Scenario: - 5 to - 10 (depending on difficulty)&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;i&gt;Wounding innocent bystanders: - 1 per Bystander&lt;/i&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Destroying public property during Scenario: - 2&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;i&gt;Losing to Hero Team: + 5&lt;/i&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Beaten by a team with an Arch-Enemy: + 5&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;i&gt;Beaten on City Map: + 1&lt;/i&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;100%&quot;&gt;&lt;i&gt;Losing Scenario: + 5 to + 10 (depending on outcome)&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;If your Villain Teams Infamy Rating goes into the positive, the team does not become a Hero Team. It simply means that your Villains are more or less laughed at by the media and not considered a serious threat to society in general. The local authorities will not get involved and figure some Hero Team will come along and take you out. As long as your Infamy Rating is a positive, Minor Characters (&lt;i&gt;Thugs, HYDRA, etc.&lt;/i&gt;) will not assist your team and cannot be hired. These characters will not want to ruin their reputations as evil bad guys by associating with a bunch of bumbling wannabe baddies! If your Infamy Rating stays between 1 and 10, local Police will try and assist Hero Teams in capturing you. From -10 to -20, S.H.I.E.L.D. will get involved and also assist in your capture. From-20 on, you are considered a legitimate Super Threat and authorities will no longer come in to assist Hero Teams (&lt;i&gt;unless specifically hired by that Hero Team&lt;/i&gt;).&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;Prestige and Infamy will also help out your team down the road. Here&amp;#39;s how.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Hero Teams &amp;amp; Prestige&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;When your Hero Team reaches a Prestige Rating of 50, you are entitled to have a Headquarters. Your team has become predominantly well known to the public and the local government has funded the building of a headquarters for your team. When your Prestige Rating hits 100, you may construct a team vehicle for use.&lt;br&gt;&lt;br&gt;If you want to know roughly how well known and respected your team is, (&lt;i&gt;&lt;u&gt;See Table Below&lt;/u&gt;&lt;/i&gt;):&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#adadad&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;Prestige Rating&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#adadad&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;Public Opinion&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;Below zero (0)&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;i&gt;You are considered rogue vigilantes. The general public views your team and their actions with great distrust.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;0 to +20&lt;/font&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;i&gt;Still unknown but those few who know of you treat you with respect.&lt;/i&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;+21 to +40&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;i&gt;You are local celebrities of a sort. You appear periodically in newspapers and on local news but you aren&amp;#39;t well known outside the city.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;+41 to +60&lt;/font&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;i&gt;You are very well respected and loved by your city. You are quite well known throughout the majority of the country, though not to the same regard as your own city.&lt;/i&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;+61 to +80&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;i&gt;You are a country wide phenomenon. Everyone in your country loves you. You are true heroes.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;+81 to +100&lt;/font&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;i&gt;You are known throughout the world as some of Earths mightiest defenders of justice!&lt;/i&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double&quot; width=&quot;19%&quot;&gt;+101 or higher&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;81%&quot;&gt;&lt;i&gt;Your teams exploits have reached the stars. Other worldly beings know of your team and its exploits.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;Villains &amp;amp; Infamy&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Like Hero Teams, Villain Teams gain Headquarters and Vehicles at 50 and 100 Infamy Rating achievements. At these levels, it is assumed the Villains have amassed a small fortune to finance the construction of these items.&lt;br&gt;&lt;br&gt;If you want to know roughly how well known and feared your team is, (&lt;i&gt;&lt;u&gt;See Table Below&lt;/u&gt;&lt;/i&gt;):&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#adadad&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;Infamy Rating&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#adadad&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;Public Opinion&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;Over zero (0)&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;i&gt;The public has no real opinion of you but they sure don&amp;#39;t consider you much of a threat!&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;0 to -20&lt;/font&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;i&gt;&lt;font color=&quot;#000000&quot;&gt;In some neighbourhoods, people are getting very concerned about you, but on a whole, you are still unknown.&lt;/font&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;-21 to -40&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;i&gt;Your city has become distressingly aware of your actions and the streets at night are walked in fear. Outside the city, however, you are still hardly known.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;-41 to -60&lt;/font&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;i&gt;&lt;font color=&quot;#000000&quot;&gt;You are extremely feared by your city. The local authorities have a special task force just to monitor you. Your nefarious deeds are known to several other cities in the country.&lt;/font&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;-61 to -80&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;i&gt;You are a terror to your nation! The whole country is aware of your black presence and you are feared by all!&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;19%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;-81 to -100&lt;/font&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;81%&quot;&gt;&lt;i&gt;&lt;font color=&quot;#000000&quot;&gt;The entire planet shall tremble at your feet! That&amp;#39;s right, bad man, you have reached the level where the entire world has been alerted to your evil ways.&lt;/font&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderTop-double&quot; width=&quot;19%&quot;&gt;-101 or lower&lt;/td&gt;&lt;td class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;81%&quot;&gt;&lt;i&gt;Your evilness has been noticed by extra terrestrial beings and you have made them weary.   &lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;Now on to &lt;u&gt;&lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+VI+-+Scenarios+%26+Situations&quot; target=&quot;_self&quot; title=&quot;Chapter VI - Scenarios &amp; Situations&quot;&gt;Chapter VI - Scenarios &amp;amp; Situations&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Clix+Campaign+-+The+Alternative+set+of+Rules&quot; target=&quot;_self&quot; title=&quot;Clix Campaign - The Alternative set of Rules&quot;&gt;Clix Campaign - The Alternative set of Rules&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;/u&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Chapter IV - Hero Points (HPs) &amp; Advancing (Leveling)</title><link>http://clixcampaign.wetpaint.com/page/Chapter+IV+-+Hero+Points+%28HPs%29+%26+Advancing+%28Leveling%29</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Chapter+IV+-+Hero+Points+%28HPs%29+%26+Advancing+%28Leveling%29</guid><pubDate>Tue, 12 May 2009 08:12:59 CDT</pubDate><description>&lt;br&gt; 			&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;  &lt;font size=&quot;5&quot;&gt;Gaining HPs&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;Hero Points, or HPs, are stock-piled in your Team Reserve. These HPs are used to improve your characters and enlist new members. They are achieved through small scenarios or through longer campaigns, as well as opportunities to gain more.&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;b&gt;1.)&lt;/b&gt;&lt;b&gt;&lt;u&gt;Defeating Characters&lt;/u&gt;&lt;/b&gt;: When you defeat enemy characters, you gain HP&amp;#39;s for your Team Reserve. You gain HP&amp;#39;s equal to half the defeated characters Point Value. For example, Captain Americas team, The Force of Justice, defeats Experienced Sabretooth. Sabretooth is worth 51 points, so The Force of Justice receives 25HPs for their Team Reserve (&lt;i&gt;always round numbers down&lt;/i&gt;). If one of your team members defeats one of his Arch-Enemies, then the team receives HPs equal to the defeated characters full Point Value. So if Force of Justice member Wolverine defeated Sabretooth, the Force would gain 51 HP&amp;#39;s (&lt;i&gt;equal to Sabretooth&amp;#39;s Point Value&lt;/i&gt;) instead of 25.&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;b&gt;2.)&lt;/b&gt;&lt;b&gt;&lt;u&gt;Defeating Enemy Teams&lt;/u&gt;&lt;/b&gt;: If, following a scenario, your team defeated the majority of the opposing team, your team is awarded a 50HPs bonus to add to their Team Reserve. Majority equals the following: (&lt;i&gt;Team of 2: Must defeat both; 3: defeat 2; 4: defeat 3; 5; defeat 3; 6: defeat 4; 7: defeat 5; etc.&lt;/i&gt;)&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;b&gt;3.)&lt;u&gt;Accomplishing Scenario&lt;/u&gt;&lt;/b&gt;: If you are playing a specific scenario, where a goal is set (&lt;i&gt;such as retrieve a certain object, or rescue a specific character&lt;/i&gt;), then you receive bonus HP&amp;#39;s for completion. If your alignment (&lt;i&gt;good or evil&lt;/i&gt;) wins, you receive a bonus of 25HPs to your Team Reserve. If your specific team was responsible for the win (&lt;i&gt;i.e. one of your members retrieves the item, etc.&lt;/i&gt;), then you receive an additional 25HPs (&lt;i&gt;for 50HPs total&lt;/i&gt;) for your Team Reserve.&lt;br&gt;&lt;br&gt;&lt;b&gt;4.)&lt;u&gt;Training Missions&lt;/u&gt;&lt;/b&gt;: You can opt to do mini Training missions to work on your team members abilities. This can be as simple as having your Team Members fight each other in small closed areas, or doing full blown Danger Room style scenarios. You can not try and kill your own team mates (&lt;i&gt;why would you?&lt;/i&gt;) and a KO isn&amp;#39;t considered a KO, merely the end of that training session. All characters who take part in training missions receive &amp;frac14; of their own Points Value (&lt;i&gt;their Points Value multiplied by .25&lt;/i&gt;) to add to your Team Reserve.  &lt;br&gt;&lt;br&gt;&lt;b&gt;5.) &lt;u&gt;Bonus Hero Points&lt;/u&gt;&lt;/b&gt;: You can gain bonus HP&amp;#39;s by doing little task, now these HP&amp;#39;s are determined by the Creator. How to determine the amount is based on how difficult the task is. (&lt;i&gt;Example: Your character / group assist the Local Fire Department put out a fire.+10 HP&amp;#39;s&lt;/i&gt;)&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;Spending Your HPs&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;br&gt;1.) Hero Points:HPs are spent to improve your team/character. This is done to either seek out new members or train existing members to improve their Status Levels. HPs are also used to purchase Feats and other items. &lt;br&gt;&lt;br&gt;2.)Advancing/Leveling: In Clix Campaign the character you choose can advance in levels and fame. To move up to the next Level (&lt;i&gt;i.e. from Rookie to Experienced&lt;/i&gt; ), costs 100 /per level + the Point total on the base of the desired Level.(&lt;i&gt;i.e. so if your character&amp;#39;s points are 47 and you are a Rookie, in order to move to Experienced you must spend, 100 Rk lvl + 100 Exp lvl + 47 Point value on base of character = 247HP&amp;#39;s&lt;/i&gt;)&lt;br&gt;&lt;br&gt;3.) Adding New Members: As your team progresses, you are going to want to add new members to your outfit. To do so costs HPs. But there are several rules one must follow to bring in new members. Also, new characters&lt;br&gt;enlisted are enlisted at their Rookie Level. (See Table Below)&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;544&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#adadad&quot; class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;font color=&quot;#000000&quot;&gt;                                    Recruiting Member Chart&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;1.) Your Leader Must Be At Least Experienced. You cannot approach new members until your Team Leader has upgraded to at least Experienced (&lt;font color=&quot;#0000ff&quot;&gt;&lt;i&gt;Blue&lt;/i&gt;&lt;/font&gt;). Other characters aren&amp;#39;t going to want to join a new group lead by a Rookie!&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderBottom-double WPC-edit-borderTop-double WPC-edit-borderLeft-double WPC-edit-borderRight-double&quot; width=&quot;100%&quot;&gt;2.) You Must Successfully Convince Them To Join! Some characters may not want to join your group! It is up to your Team   Leader to convince them to join. If the desired new characters Points Value is less than your Leaders Point Value, they will automatically join your team. They are impressed enough that they are eager to provide your skills. If the desired characters Point Value is equal to or higher than your Leaders, then they aren&amp;#39;t fully convinced they should join your  team. To convince them, your Leader must make a Plea for Membership roll. This is simply a roll using your Attack versus the desired characters Defence. No powers are to be used. You can spend additional HPs to convince them. For each 50 you spend, you can add one (&lt;i&gt;1&lt;/i&gt;) to your Leaders Attack for this Plea for Membership. &lt;br&gt;&lt;br&gt;For example: Your character wants to try and convincer targeted character to join his new outfit.Your character (&lt;i&gt;who is now Experienced&lt;/i&gt;), is valued at 68. The targeted characters value is at 103, quite a bit higher than your character.Your character&amp;#39;s Attack is 10, versus the targeted character&amp;#39;s Defence of 14.Your character really wants The targeted characters strength for the team, so he spends 50HPs to raise his Attack to 11. He rolls a 7 (&lt;i&gt;4 + 3 on two dice&lt;/i&gt;), making his Plea roll a total of 18 (&lt;i&gt;11 + 7&lt;/i&gt;), which beats the targeted characters Defence of 14. The targeted character agrees to join! &lt;br&gt;&lt;br&gt;Notes on Failing a Plea for Membership: If you fail a roll for a Plea for Membership, your Leader cannot approach that same character again for Membership until your Leader reaches the next Level. So if your character is Experienced and failed his Plea, he wouldn&amp;#39;t be able to approach the targeted character again until your character reached Veteran (&lt;font color=&quot;#ff0000&quot;&gt;&lt;i&gt;Red&lt;/i&gt;&lt;/font&gt;). If your Leader is already at his maximum Level (&lt;i&gt;Veteran or, in some cases, Unique&lt;/i&gt;), then he can not attempt that character again. The desired new member simply has no interest in your group. Note: If a double roll of 1 (&lt;i&gt;a normal Critical Miss&lt;/i&gt;) is ever rolled while attempting a Plea for Membership, your Leader has insulted the desired character. That character will never again be able to be approached for membership and will harbour resentment towards that character and his team. He will never assist that team in a fight!&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;100%&quot;&gt;3.) Once you have convinced a new character to join your team, you must now spend equal to his Points Value to secure his membership.&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;100%&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;u&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;*Note*&lt;/font&gt;&lt;/b&gt;&lt;/u&gt;: &lt;/font&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;If you are enlisting a character who has left a previous team, you enlist him at the level he was when he left. Therefore, if an Experienced Wolverine left a team, you enlist him at the Experienced level, not at Rookie.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-double WPC-edit-borderLeft-double WPC-edit-borderRight-double WPC-edit-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;  &lt;font size=&quot;5&quot;&gt;&lt;b&gt;Non-Combat Skills&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;/div&gt;There are some activities that a player will want his character to take that simply aren&amp;#39;t covered under the various powers and abilities - particularly in the intervening time between battles, as the heroes try to gather clues, disable doomsday devices, or track fleeing criminals. &lt;br&gt;&lt;br&gt;Now, each character receives 10 Non-Combat Skill Points at each level. These points may be freely distributed among any of the Skills defined for this campaign. If the player decides not to spend these all at once, they may not be distributed during game play, they must spend this points before or after game play. When advancing your character, each leveled increased will add additional points. Now this points are the same as the start and are used the same way each level.&lt;br&gt;&lt;br&gt;Having at least one point invested in a Non-Combat Skill ensures that the skill may be used. If desired, a player could choose to spend all 10 points in a single skill, thus making the character highly specialized. (He just won&amp;#39;t be good at much else!) It is assumed that all of these Non-Combat Skills represent a competent level of expertise, and not &amp;quot;Everyman Skills&amp;quot;. For instance, within the campaign, it might be assumed that &amp;quot;everybody&amp;quot; can drive a car, or read directions, or figure out how to push the big red shiny candy-like button clearly labeled &amp;quot;Self Destruct&amp;quot; on the evil masterminds doomsday device. There may be exceptions, of course, but that&amp;#39;s for the Creator to figure out. &lt;br&gt;&lt;br&gt;If a character invests a point in a skill, this is something that &amp;quot;Everyman&amp;quot; cannot do. If the character doesn&amp;#39;t have even a point in a skill, then he can&amp;#39;t attempt that task. If he has at least a point in that skill, the Editor may not even require a roll for it, if it&amp;#39;s a relatively &amp;quot;basic&amp;quot; task. But, for those circumstances where success or failure are in question, the player rolls 2d6, adds the numbers together, and adds them to the number of points possessed in that skill. To succeed, the character must beat a difficulty number.&lt;br&gt;&lt;blockquote&gt;&lt;div align=&quot;left&quot;&gt;&lt;br&gt;Difficulty ranges include: &lt;/div&gt;&lt;blockquote&gt;&lt;div align=&quot;left&quot;&gt;&lt;ul&gt;&lt;li&gt; &lt;b&gt;4&lt;/b&gt; - &lt;i&gt;Basic&lt;/i&gt; &lt;/li&gt;&lt;li&gt; &lt;b&gt;8&lt;/b&gt; - &lt;i&gt;Moderate&lt;/i&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;12&lt;/b&gt; - &lt;i&gt;Difficult&lt;/i&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;16&lt;/b&gt; - &lt;i&gt;Heroic&lt;/i&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;20&lt;/b&gt; - &lt;i&gt;Extraordinary&lt;/i&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;24&lt;/b&gt; - &lt;i&gt;Virtually Impossible&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;br&gt;Some simple math reveals that a fully-specialized starting character has no hope of reaching 24. (&lt;i&gt;Maximum roll on 2d6 = 12. 12 + 10 = 22.&lt;/i&gt;) However, &amp;quot;criticals&amp;quot; apply here. A roll of two &amp;quot;ones&amp;quot; is a failure. A roll of two &amp;quot;sixes&amp;quot; is a success. &lt;br&gt;If there arises a situation where a task is truly impossible, then the Creator reserves the right to simply refuse to allow it at all. Even for superheroes, some things &lt;i&gt;are&lt;/i&gt; genuinely impossible. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;b&gt;Non-Combat Skills List&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt; &lt;b&gt;Acting:&lt;/b&gt; Skilled at playing a role, bluffing, faking emotions, keeping a poker face, etc. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Chemistry:&lt;/b&gt; Skilled at testing, identifying, creating and counteracting various chemical substances. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Cooking:&lt;/b&gt; An able chef, able to scrabble together &amp;quot;good eats&amp;quot; from whatever is at hand. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Criminology:&lt;/b&gt; Skilled at police/detective work: spotting/gathering clues, proper procedure, etc. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Computers:&lt;/b&gt; Skilled at repairing, operating, programming, customizing, building and hacking computer systems. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Knowledge: &lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;- Architecture:&lt;/b&gt; General knowledge about buildings and standard means of construction.&lt;/li&gt;&lt;li&gt;&lt;b&gt;- Electronics:&lt;/b&gt; General knowledge of all thing electrical, also applies to making, repairing and use of electronics.&lt;/li&gt;&lt;li&gt;&lt;b&gt;- Extraterrestrial:&lt;/b&gt;General knowledge of the (non-sapient) species of aliens encountered during mankind&amp;#39;s      exploration of the stars, as well as the worlds they live on.&lt;/li&gt;&lt;li&gt;&lt;b&gt;- (Historian):&lt;/b&gt; Pick a period in History or general History; you have a broad knowledge of History. (If you pick a   certain period in history, like &amp;quot;The United States Civil War&amp;quot; - your knowledge will be more generalized to that   period in History.)&lt;/li&gt;&lt;li&gt;&lt;b&gt;- (Nationality):&lt;/b&gt; Pick a country or general area; you have a broad knowledge of that nation&amp;#39;s culture, history,      geography and major language(s). (If you pick a more general area - such as &amp;quot;Europe&amp;quot; instead of &amp;quot;France&amp;quot; or   &amp;quot;Germany&amp;quot; - your knowledge will be more generalized as well.)&lt;/li&gt;&lt;li&gt;&lt;b&gt;- Paranormal:&lt;/b&gt;An extensive knowledge of the Paranormal and other ghostly things.&lt;/li&gt;&lt;li&gt;&lt;b&gt;- Pop Culture:&lt;/b&gt; Movies, music, media personalities - you&amp;#39;re up on who&amp;#39;s who and what&amp;#39;s what.&lt;/li&gt;&lt;li&gt;&lt;b&gt;- Supernatural:&lt;/b&gt; An extensive knowledge of the Supernatural and the unexplained.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt; &lt;b&gt;Mechanics:&lt;/b&gt; Skilled at repairing, maintaining, building and customizing machines. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Music:&lt;/b&gt; Skilled at musical performance. (Pick a favorite instrument type, or whether you&amp;#39;re a vocalist.) &lt;/li&gt;&lt;li&gt; &lt;b&gt;Survival:&lt;/b&gt; Skilled at all things woodsy and rugged - tracking, finding food, getting bearings, etc. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Thievery:&lt;/b&gt; Picking locks, disabling security systems, escaping bindings, palming, picking pockets, etc.   &lt;/li&gt;&lt;/ul&gt;&lt;font color=&quot;#fc5353&quot;&gt;&lt;u&gt;&lt;i&gt;&lt;br&gt;&lt;br&gt;Please note that many of these skills are quite broad. In the real world, you don&amp;#39;t expect that a computer operator necessarily can also hack into a high-security mainframe, can build a custom computer from spare parts, can write his own software, can repair a damaged robot brain, or decrypt an alien database. But in the super heroic world, people fall into convenient archetypes and stereotypes: if you catch wind that someone is a &amp;quot;computer whiz&amp;quot;, you expect that he&amp;#39;ll probably be able to do just about anything concerning computers. The skill selection reflects this.&lt;/i&gt;&lt;/u&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;Now on to &lt;i&gt;&lt;u&gt;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+V+-++Achievement+Points+%26+Prestige+and+Infamy&quot; target=&quot;_self&quot; title=&quot;Chapter V -  Achievement Points &amp; Prestige and Infamy&quot;&gt;Chapter V -  Achievement Points &amp;amp; Prestige and Infamy&lt;/a&gt;&lt;/b&gt;&lt;/u&gt;&lt;/i&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Clix+Campaign+-+The+Alternative+set+of+Rules&quot; target=&quot;_self&quot; title=&quot;Clix Campaign - The Alternative set of Rules&quot;&gt;Clix Campaign - The Alternative set of Rules&lt;/a&gt;&lt;/font&gt;&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Weaponry</title><link>http://clixcampaign.wetpaint.com/page/Weaponry</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Weaponry</guid><pubDate>Tue, 12 May 2009 06:24:22 CDT</pubDate><description>&lt;div align=&quot;left&quot;&gt;&lt;u&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;&lt;br&gt;Weaponry&lt;/font&gt;&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;font size=&quot;3&quot;&gt;Weaponry is broken down into three categories, basic weaponry, advanced weaponry and special weaponry. &lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;3&quot;&gt;Basic weaponry is broken down into four (4) category&amp;#39;s, the category&amp;#39;s are as follows, Light, Medium, Heavy, and Extreme. Depending on the category, there will be restriction on who and how it can be use. Below there will be description&amp;#39;s of such items. Now with all basic weaponry, comes a limit on how long before item is rendered useless or destroyed. The amount of damage an item can take will be next to the items below.&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ffff00&quot;&gt;(Now these are just guideline items so if you don&amp;#39;t see a items, use your best judgment call on what it should be under and how it can be used.)&lt;/font&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;blockquote&gt;&lt;font size=&quot;3&quot;&gt;Advanced Weaponry is weapons such as guns, grenades, knives, swords, and so on. These items can be&lt;br&gt;&lt;/font&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;font size=&quot;3&quot;&gt;made with the proper skills or bought from stores/dealers of such items. When using advance weapons no abilities are allowed unless noted other wise. Advance weapons range in the different levels of damage, range, and who can use them.&lt;/font&gt; &lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;font color=&quot;#ffff00&quot;&gt;(Now these are just guideline items so if you don&amp;#39;t see a items, use your best judgment call on what it should be under and how it can be used.)&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;3&quot;&gt;Special Weaponry is as it says in the title, Special Weapons. These weapons range in type, damage, range, and who/how they can be use. Now special weapons may be found, taken/stolen, awarded by GM, or in some cases made. Special Weapons may be enhanced by the characters feats or abilities. &lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ffff00&quot;&gt;(Now these are just guideline items so if you don&amp;#39;t see a items, use your best judgment call on what it should be under and how it can be used.)&lt;/font&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;font color=&quot;#ff0000&quot; face=&quot;Impact&quot; size=&quot;2&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;5&quot;&gt;*&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;5&quot;&gt;&lt;u&gt;Weaponry is all around you in Clix Campaign, so don&amp;#39;t forget to use what is available.&lt;/u&gt;&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Basic Weaponry&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;font size=&quot;5&quot;&gt;Light - &lt;font size=&quot;3&quot;&gt;Light weaponry is as follows below. Light weaponry&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt; adds 1 point of damage to an attack. This &lt;/font&gt;&lt;br&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;font size=&quot;3&quot;&gt;damage is avoidable with feats and powers.&lt;/font&gt; &lt;font size=&quot;3&quot;&gt;Light weapons have a range of 5 - or 10 with super strength.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;ol&gt;&lt;li&gt;Chairs (Office,Kitchen, and Lawn)&lt;/li&gt;&lt;li&gt;Computers (laptops and tabletops)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Water Coolers&lt;/li&gt;&lt;li&gt;T.V.&amp;#39;s&lt;/li&gt;&lt;li&gt;Small Tables&lt;/li&gt;&lt;li&gt;Outdoor Trashcan&lt;/li&gt;&lt;li&gt;Small Size Rock/Building Chunk/Earth&lt;/li&gt;&lt;/ol&gt;&lt;font size=&quot;5&quot;&gt;Medium -&lt;/font&gt; &lt;font size=&quot;3&quot;&gt;Medium weaponry is as follow&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;s below. Medium weaponry adds 2 points of damage to an&lt;br&gt;&lt;/font&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;font size=&quot;3&quot;&gt;   attack. This damage is avoidable with feats and powers.&lt;/font&gt; &lt;font size=&quot;3&quot;&gt;Medium weapons have a range of 3 - or 8 with super strength.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;ol&gt;&lt;li&gt;Couch&lt;/li&gt;&lt;li&gt;Table (picnic, kitchen, etc..) &lt;br&gt;&lt;/li&gt;&lt;li&gt;Lazy Boy (Chair)&lt;/li&gt;&lt;li&gt;Cd/DVD Rack&lt;/li&gt;&lt;li&gt;Clothing Rack&lt;/li&gt;&lt;li&gt;Chest&lt;/li&gt;&lt;li&gt;Street Signs (speed limit, Stop, etc...)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Park Bench&lt;/li&gt;&lt;li&gt;Cabinets&lt;/li&gt;&lt;li&gt;Desk&lt;/li&gt;&lt;li&gt;Newspaper Box&lt;/li&gt;&lt;li&gt;Work Bench&lt;br&gt;&lt;/li&gt;&lt;li&gt;Medium Size Rock/Building Chunk/Earth&lt;/li&gt;&lt;/ol&gt;&lt;font size=&quot;5&quot;&gt;Heavy -&lt;/font&gt; &lt;font size=&quot;3&quot;&gt;Heavy weaponry is as follows below. Heavy weaponry adds 3 points of damage to an attack.&lt;br&gt;&lt;/font&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;font size=&quot;3&quot;&gt;This damage is avoidable with feats and powers. Now these will require super strength &lt;/font&gt;&lt;font size=&quot;3&quot;&gt;or telekinesis&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;. &lt;/font&gt;Heavy &lt;font size=&quot;3&quot;&gt;weapons have a range of 6&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;ol&gt;&lt;li&gt;Refrigerator&lt;/li&gt;&lt;li&gt;Stove&lt;/li&gt;&lt;li&gt;Safe&lt;/li&gt;&lt;li&gt;Motorcycles &lt;br&gt;&lt;/li&gt;&lt;li&gt;Outdoor Planters&lt;/li&gt;&lt;li&gt;Small Trees&lt;br&gt;&lt;/li&gt;&lt;li&gt;Phone Booth&lt;/li&gt;&lt;li&gt;Large Size Rock/Building Chunk/Earth&lt;/li&gt;&lt;/ol&gt;&lt;font size=&quot;5&quot;&gt;Extreme -&lt;/font&gt; &lt;font size=&quot;3&quot;&gt;Extreme weaponry is as follows below. Extreme weaponry adds 4 points of damage to an &lt;br&gt;&lt;/font&gt;&lt;blockquote&gt;&lt;blockquote&gt; &lt;font size=&quot;3&quot;&gt;attack. &lt;/font&gt;&lt;font size=&quot;3&quot;&gt;This damage is avoidable with feats and powers. Now these will require &lt;/font&gt;&lt;font size=&quot;3&quot;&gt;super &lt;br&gt; strength or telekinesis. Extreme &lt;/font&gt;&lt;font size=&quot;3&quot;&gt;weapons have a range of 4&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;3&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;ol&gt;&lt;li&gt;Large Trees&lt;/li&gt;&lt;li&gt;Vehicles&lt;/li&gt;&lt;li&gt;Lamp Post&lt;/li&gt;&lt;li&gt;Street Lights&lt;/li&gt;&lt;li&gt;Bus Stop Building&lt;/li&gt;&lt;li&gt;Extreme Size Rock/Building Chunk/Earth&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;font size=&quot;5&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Advance Weaponry&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;blockquote&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;Guns&lt;/font&gt; - &lt;/b&gt;Guns have no restrictions on who can use them. All guns are ranged weaponry and have a limited use. So when they run out of bullets they require reloading by the use of clips or battery packs, reloading takes one free action before they can be used again. Clips and battery packs range in size by how bullets they hold or by how many uses before battery drain. Now when using a gun no feat or abilities can be used unless noted other wise. Damage from a gun maybe avoided or reduced by the use of feats or abilities by targeted character. &lt;br&gt;&lt;blockquote&gt;&lt;br&gt;&lt;b&gt;Semi - Auto &lt;/b&gt;- Semi Auto weaponry can be fired in a normal or burst shot. A normal shot is the trigger being pull once in one action. A burst is the trigger being pulled two time in one action. Now a burst shot will require two attack rolls in one action. &lt;br&gt;&lt;blockquote&gt;&lt;br&gt;&lt;b&gt;Handguns&lt;/b&gt;&lt;br&gt;&lt;ol&gt;&lt;li&gt;Small - Dam\ 1 \Range\ 5 \$\ 150 \Other\&lt;br&gt;&lt;/li&gt;&lt;li&gt;Large - Dam\ 1 \Range\ 6 \$\ 250 \Other\&lt;/li&gt;&lt;li&gt;Lazar - Dam\ 1 \Range\ 7 \$\ 1500 \Other\ &lt;i&gt;This weapon requires a use of a battery pack&lt;/i&gt;.&lt;/li&gt;&lt;li&gt;Stun gun - Dam\ 0&lt;font color=&quot;#ffa500&quot;&gt;*&lt;/font&gt; \Range\ 5 \$\ 2500 \Other\ &lt;i&gt;This weapon requires a use of a battery pack&lt;/i&gt;. &lt;font color=&quot;#ffa500&quot;&gt;*Stuns target for 1 round&lt;/font&gt; &lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;*NOTE*&lt;/font&gt;&lt;/b&gt; &lt;font color=&quot;#ffff00&quot;&gt;target using mind abilities or feats are not affected mentally. &lt;/font&gt;&lt;br&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;div align=&quot;center&quot;&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;b&gt;Rifles&lt;/b&gt;&lt;br&gt;&lt;ol&gt;&lt;li&gt;Shotgun - Dam\ 2 \Range\ &lt;b&gt;&lt;font color=&quot;#00ff00&quot;&gt;* &lt;/font&gt;&lt;/b&gt;&lt;font color=&quot;#00ff00&quot;&gt;&lt;font color=&quot;#ffffff&quot;&gt;\&lt;/font&gt;&lt;/font&gt;$\ 300 \Other\ Shotguns can&amp;#39;t be fired in burst mode &lt;font color=&quot;#00ff00&quot;&gt;&lt;b&gt;*&lt;/b&gt;Range is 1x3x3 or 1x2x3 all target also in this range get hit as well&lt;/font&gt;. &lt;i&gt;Diagram below&lt;/i&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23191919&amp;color2=%23474747&quot; height=&quot;143&quot; width=&quot;346&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;b&gt; X&lt;/b&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0015&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt; &lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;b&gt;X&lt;/b&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;8%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;Hunting - Dam\ 2 \Range\ 10 \$\ 450 \Other\&lt;/li&gt;&lt;li&gt;Sporting - Dam\ 2 \Range\ 8 \$\ 550 \Other\&lt;/li&gt;&lt;li&gt;Military - Dam\ 2 \Range\ 10 \$\ 1500 \Other\&lt;/li&gt;&lt;li&gt;Lazar - Dam\ 2 \Range\ 8 \$\ 2500 \Other\ &lt;i&gt;This weapon requires a use of a battery pack&lt;/i&gt;.&lt;br&gt;&lt;/li&gt;&lt;li&gt;Freeze - Dam\ 0&lt;font color=&quot;#3abde8&quot;&gt;*&lt;/font&gt; \Range\ 7 \$\ 3500 \Other\&lt;font color=&quot;#3abde8&quot;&gt; &lt;/font&gt;&lt;i&gt;This weapon requires a use of a battery pack&lt;/i&gt;.&lt;font color=&quot;#3abde8&quot;&gt; *Target is frozen for 1-3 rounds. 1d6 \1-2\ 1 \3-4\ 2 \5-6\ 3&lt;/font&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;b&gt;Full - Auto&lt;/b&gt;&lt;br&gt;&lt;blockquote&gt;&lt;br&gt;&lt;b&gt;Handguns&lt;/b&gt;&lt;br&gt;&lt;ol&gt;&lt;li&gt;&lt;br&gt;&lt;/li&gt;&lt;/ol&gt;&lt;b&gt;Rifles&lt;/b&gt;&lt;br&gt;&lt;ol&gt;&lt;li&gt;&lt;br&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;Bladed Weapons&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;b&gt;Knives &lt;/b&gt;&lt;br&gt;&lt;ol&gt;&lt;li&gt;&lt;br&gt;&lt;/li&gt;&lt;/ol&gt;&lt;b&gt;Swords&lt;/b&gt;&lt;br&gt;&lt;ol&gt;&lt;li&gt;&lt;br&gt;&lt;/li&gt;&lt;/ol&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;Melee Weapons&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;Ranged Weapons&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;blockquote&gt;&lt;br&gt;&lt;b&gt;Grenades&lt;/b&gt;&lt;br&gt;&lt;ol&gt;&lt;li&gt;Normal - Dam\ \Range\ \$\ \Other\ &lt;br&gt;&lt;/li&gt;&lt;li&gt;Stun - Dam\ \Range\ \$\ \Other\&lt;/li&gt;&lt;li&gt;Flash - Dam\ \Range\ \$\ \Other\&lt;/li&gt;&lt;li&gt;Gas - &lt;br&gt;&lt;ul&gt;&lt;li&gt;Teargas - Dam\ \Range\ \$\ \Other\&lt;/li&gt;&lt;li&gt;Knock-Out - Dam\ \Range\ \$\ \Other\&lt;/li&gt;&lt;li&gt;Acid - Dam\ &lt;font color=&quot;#00ff00&quot;&gt;1*&lt;/font&gt; \Range\ \$\ \Other\&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font size=&quot;5&quot;&gt;Special Weaponry&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Clix Campaign - The Alternative set of Rules</title><link>http://clixcampaign.wetpaint.com/page/Clix+Campaign+-+The+Alternative+set+of+Rules</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Clix+Campaign+-+The+Alternative+set+of+Rules</guid><pubDate>Sat, 02 May 2009 04:24:17 CDT</pubDate><description>&lt;font size=&quot;5&quot;&gt;  &lt;/font&gt;&lt;br&gt; &lt;br&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;173&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#383838&quot; class=&quot;WPC-edit-borderTop-solid2px WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderBottom-solid2px&quot; width=&quot;100%&quot;&gt;&lt;b&gt;&lt;font color=&quot;#ffffff&quot; face=&quot;Garamond&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;4&quot;&gt;Hello, I&amp;#39;m Deathreaver999 (&lt;u&gt;&lt;i&gt;Michael Flanagan&lt;/i&gt;&lt;/u&gt;) and welcome to Clix Campaign - The Alternative set of Rules home page! I&amp;#39;m a big fan of the WizKids clix&amp;#39;s and always wanted a different set of rules, so thats where this site and idea came from. Also as you can tell buy the picture below that I like to play on a 3-D map. All terrain seen in these picture are products of WorldWorksGames. Now on to what this site is all about!&lt;br&gt;&lt;br&gt;This site is about alternative rules for use with the Heroclixs and Horrorclixs. These rules are for a campaign style of play. Now in campaign style of play your character will advance in power as well in fame or misfortune. So have fun and relive plots from the comics!!! Take your character from nobody to somebody in your own world!! So I hope you enjoy the content on this site as well as the effort that went it not this. Feel free to join us here and become a member.&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;  &lt;br&gt;        &lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;1&quot;&gt;            *Note all products in the pictures above are products of and copyrighted.*&lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.wizkidsgames.com/wk_home.asp&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; Wizkids&lt;/a&gt;(The Clixs), &lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.worldworksgames.com/store/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;WorldWorkGames&lt;/a&gt;(The Cardstock Models), &lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.maisto.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Maisto&lt;/a&gt;(Diecast Cars)&lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;i&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;table align=&quot;left&quot; cellpadding=&quot;20&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;549&quot; width=&quot;333&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#878787&quot; class=&quot;WPC-edit-borderTop-solid2px WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderBottom-solid2px&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/&quot; target=&quot;_self&quot;&gt;&lt;font size=&quot;3&quot;&gt;Clix Campaign - The Alternative set of Rules&lt;/font&gt;&lt;/a&gt;&lt;/font&gt;&lt;/div&gt;&lt;/div&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;br&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Campaign+Rules&quot; target=&quot;_self&quot;&gt;Campaign Rules&lt;/a&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;  &lt;/font&gt;&lt;blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+I+-+%22The+Creator%22&quot; target=&quot;_self&quot;&gt;Chapter I - &amp;quot;The Creator&amp;quot;&lt;/a&gt;&lt;/font&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;   &lt;/font&gt;&lt;blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+II+-+Getting+Started&quot; target=&quot;_self&quot;&gt;Chapter II - Getting Started&lt;/a&gt;&lt;/font&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;  &lt;/font&gt;&lt;blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+III+-+Movement+&amp;+Attacking&quot; target=&quot;_self&quot;&gt;Chapter III - Movement &amp;amp; Attacking&lt;/a&gt;&lt;/font&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;  &lt;/font&gt;&lt;blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+IV+-+Hero+Points+%28HPs%29+%26+Advancing+%28Leveling%29&quot; target=&quot;_self&quot;&gt;Chapter IV - Hero Points (HPs) &amp;amp; Advancing (Leveling)&lt;/a&gt;  &lt;/font&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+V+-++Achievement+Points+%26+Prestige+and+Infamy&quot; target=&quot;_self&quot;&gt;Chapter V - &lt;/a&gt;&lt;/font&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+V+-++Achievement+Points+%26+Prestige+and+Infamy&quot; target=&quot;_self&quot;&gt;&lt;font size=&quot;3&quot;&gt;  Achievement Points &amp;amp;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;Prestige and Infamy&lt;/font&gt; 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size=&quot;3&quot;&gt;  &lt;/font&gt;&lt;blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Armor+&amp;+Equipment&quot; target=&quot;_self&quot;&gt;Armor &amp;amp; Equipment&lt;/a&gt;&lt;/font&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;  &lt;/font&gt;&lt;blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Other+Items&quot; target=&quot;_self&quot;&gt;Other Items&lt;/a&gt;&lt;/font&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Feats+and+Bonuses&quot; target=&quot;_self&quot;&gt;Feats and Bonuses&lt;/a&gt;&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;  &lt;/font&gt;&lt;blockquote&gt;&lt;font face=&quot;Arial&quot; 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size=&quot;3&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/photos&quot; target=&quot;_self&quot;&gt;Photo Gallery&lt;/a&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;u&gt;&lt;i&gt; &lt;br&gt;&lt;/i&gt;&lt;/u&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;1&quot;&gt;*Note all products in the pictures above are products of and copyrighted.*&lt;br&gt; &lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.wizkidsgames.com/wk_home.asp&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Wizkids&lt;/a&gt;(The Clixs), &lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.worldworksgames.com/store/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;WorldWorkGames&lt;/a&gt;(The Cardstock Models), &lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.maisto.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Maisto&lt;/a&gt;(Diecast Cars)&lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;5&quot;&gt; &lt;object data=&quot;http://widget.wetpaintserv.us/wiki/clixcampaign/page/Clix+Campaign+-+The+Alternative+set+of+Rules/widget/modulerecentsiteactivity/wetpaint-site-activity-widget&quot; flashvars=&quot;HOST=attached-wapi.wetpaint.com&amp;NAMESPACE=clixcampaign&amp;STATIC_HOST=static.wetpaint.com&quot; height=&quot;278&quot; id=&quot;WPC-MODULE11241256251016&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;278&quot;&gt;&lt;param name=&quot;codebase&quot; value=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9&quot;&gt;&lt;param name=&quot;classid&quot; value=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://widget.wetpaintserv.us/wiki/clixcampaign/page/Clix+Campaign+-+The+Alternative+set+of+Rules/widget/modulerecentsiteactivity/wetpaint-site-activity-widget&quot;&gt;&lt;param name=&quot;flashvars&quot; value=&quot;HOST=attached-wapi.wetpaint.com&amp;NAMESPACE=clixcampaign&amp;STATIC_HOST=static.wetpaint.com&quot;&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/object&gt;&lt;br&gt;*NOTE*&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;5&quot;&gt; &lt;br&gt;&lt;/font&gt;&lt;font color=&quot;#ffff00&quot; size=&quot;2&quot;&gt;&lt;i&gt; These rules are not affiliated or sponsored by Wizkids. &lt;br&gt; All Hero and Horror Clixs are copyright by Wizkids. &lt;br&gt; These are alternative rules for use with&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;i&gt; Hero and &lt;br&gt; Horror Clixs&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;br&gt; &lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;1&quot;&gt;  *Note all products in the pictures above are products of and copyrighted.*&lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.wizkidsgames.com/wk_home.asp&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Wizkids&lt;/a&gt;(The Clixs),&lt;br&gt;                 &lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.worldworksgames.com/store/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;WorldWorkGames&lt;/a&gt;(The Cardstock Models), &lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.maisto.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Maisto&lt;/a&gt;(Diecast Cars)&lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;br&gt; &lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;i&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;object data=&quot;http://widget.wetpaintserv.us/wiki/clixcampaign/page/Clix+Campaign+-+The+Alternative+set+of+Rules/widget/modulenewmemberspotlight/wetpaint-new-member-widget&quot; flashvars=&quot;memberCount=8&amp;displayStyle=grid&amp;STATIC_HOST=static.wetpaint.com&amp;NAMESPACE=clixcampaign&amp;HOST=attached-wapi.wetpaint.com&quot; height=&quot;505&quot; id=&quot;WPC-MODULE21241256251017&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;505&quot;&gt;&lt;param name=&quot;codebase&quot; value=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9&quot;&gt;&lt;param name=&quot;classid&quot; value=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://widget.wetpaintserv.us/wiki/clixcampaign/page/Clix+Campaign+-+The+Alternative+set+of+Rules/widget/modulenewmemberspotlight/wetpaint-new-member-widget&quot;&gt;&lt;param name=&quot;flashvars&quot; value=&quot;memberCount=8&amp;displayStyle=grid&amp;STATIC_HOST=static.wetpaint.com&amp;NAMESPACE=clixcampaign&amp;HOST=attached-wapi.wetpaint.com&quot;&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/object&gt;&lt;br&gt;LINKS &lt;br&gt;                                  &lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.wizkidsgames.com/heroclix&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; &lt;/a&gt;&lt;/font&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.wizkidsgames.com/horrorclix/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; &lt;/a&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.hcrealms.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; &lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.worldworksgames.com/store/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; &lt;/a&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://clixcampaign.wetpaint.comhttp://www.itswickedfun.net/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; &lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;div class=&quot;ring_show_source_code_div&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Bonuses</title><link>http://clixcampaign.wetpaint.com/page/Bonuses</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Bonuses</guid><pubDate>Tue, 10 Feb 2009 16:20:41 CST</pubDate><description>&lt;div align=&quot;left&quot;&gt;&lt;blockquote&gt; 			Bonuses do not need to be purchased in order(i.e. you don&amp;#39;t need to have Rookie Lvl 1 in order to purchase &lt;br&gt;&lt;/blockquote&gt;Rookie Lvl 2, but you can not go back in buy purchase Rookie Lvl 1 if you purchased Rookie Lvl 2 first. So in other words, no purchasing in reverse order unless stated by the GM), but by purchasing them all, they will give your character added bonuses and advantages. Also a character can only purchase from the level that the character is.(&lt;i&gt;i.e. If you are a Rookie - you can&amp;#39;t purchase anything from Experienced or Veteran, or your character is Experienced - you can&amp;#39;t purchase anything from Rookie or Veteran&lt;/i&gt;) Now bonuses will vary in the amount of HPs needed to the next level. (See Table Below)&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;1st&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;2nd&lt;/font&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;3rd&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderRight-solid2px WPC-edit-borderLeft-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;4th&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; colspan=&quot;1&quot; rowspan=&quot;2&quot; width=&quot;20%&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;font color=&quot;#ffff00&quot;&gt;Rookie&lt;/font&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;25 HPs&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;50 HPs&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;75 HPs&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderRight-solid2px WPC-edit-borderLeft-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;100 HPs&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;i&gt;Character gains +1 to its movement&lt;/i&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;i&gt;Character gains +1 to its defence&lt;/i&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;i&gt;Character gains +1 to its attack&lt;/i&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;20%&quot;&gt;&lt;i&gt;Character gains an extra attack&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; colspan=&quot;1&quot; rowspan=&quot;2&quot; width=&quot;20%&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Experienced&lt;/font&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;50 HPs&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;100 HPs&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;150 HPs&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderRight-solid2px WPC-edit-borderLeft-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;200 HPs&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;i&gt;&lt;i&gt;Character gains +2 to its movement&lt;/i&gt;&lt;/i&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;i&gt;Character gains +2 to its defence&lt;/i&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;20%&quot;&gt;&lt;i&gt;&lt;i&gt;Character gains +2 to its attack&lt;/i&gt;&lt;/i&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;20%&quot;&gt;&lt;i&gt;&lt;i&gt;Character gains +1 to defence against ranged attacks&lt;/i&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; colspan=&quot;1&quot; rowspan=&quot;2&quot; width=&quot;20%&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Veteran&lt;/font&gt;&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;100 HPs&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;200 HPs&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;300 HPs&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderRight-solid2px WPC-edit-borderLeft-solid2px WPC-edit-borderTop-double WPC-edit-borderBottom-double&quot; width=&quot;20%&quot;&gt;&lt;b&gt;&lt;i&gt;400 HPs&lt;br&gt;&lt;/i&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double WPC-edit-borderLeft-double WPC-edit-borderTop-double&quot; width=&quot;20%&quot;&gt;&lt;i&gt;&lt;i&gt;Character gains bonus feat&lt;font color=&quot;#ffa500&quot;&gt;*&lt;/font&gt;&lt;/i&gt;&lt;/i&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-double WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double&quot; width=&quot;20%&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;i&gt;Character gains +2 to its range&lt;/i&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;i&gt;*&lt;/i&gt;&lt;/font&gt; &lt;/font&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-double WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double&quot; width=&quot;20%&quot;&gt;&lt;i&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;3&quot;&gt;Character gains damage resistance -1&lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;/td&gt;&lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-double WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px WPC-edit-borderTop-double&quot; width=&quot;20%&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;i&gt;&lt;font size=&quot;3&quot;&gt;&lt;i&gt;Character gains +1 to its damage&lt;/i&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;font color=&quot;#ffa500&quot;&gt;* Bonus feat can be any feat worth 150 HPs &amp;amp; below&lt;/font&gt;&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;i&gt;&lt;font size=&quot;4&quot;&gt;&lt;font size=&quot;3&quot;&gt;* &lt;/font&gt;&lt;font size=&quot;3&quot;&gt;If character has no ranged attack, then they gain a range attack of 4&lt;/font&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Campaign Glossary</title><link>http://clixcampaign.wetpaint.com/page/Campaign+Glossary</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Campaign+Glossary</guid><pubDate>Sun, 14 Dec 2008 20:07:56 CST</pubDate><description>There is no abstract available for this page revision.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Feats and Bonuses</title><link>http://clixcampaign.wetpaint.com/page/Feats+and+Bonuses</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Feats+and+Bonuses</guid><pubDate>Sat, 13 Dec 2008 23:56:45 CST</pubDate><description> 			&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;193&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double wp-borderLeft-double wp-borderTop-double&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;center&quot;&gt;&lt;font color=&quot;#ffffff&quot;&gt;&lt;u&gt;&lt;font face=&quot;Arial&quot; size=&quot;5&quot;&gt;&lt;b&gt;                    &lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Feats&quot; target=&quot;_self&quot;&gt;FEATS&lt;/a&gt;&lt;font size=&quot;4&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/u&gt;&lt;/font&gt;&lt;/div&gt;Feats in Clix Campaign are used in a different manner then they are used in the official rules. Clix Campaign Feats stay with the character and may be used anytime as long as the upkeep is paid. Feats can be used in conjunction with any other of the characters abilities or powers. To gain feats you acquire them with Hero Points (H.P.&amp;#39;s) you have gained in your adventures.&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;*Note*&lt;/font&gt;&lt;/b&gt;&lt;/font&gt; &lt;font color=&quot;#ffff00&quot;&gt;Most Feats are taken from the official game &lt;i&gt;HEROCLIXS&lt;font size=&quot;1&quot;&gt;TM&lt;/font&gt;&lt;/i&gt;. They have been modified for use with the clix &lt;br&gt;&lt;/font&gt;&lt;div align=&quot;left&quot;&gt;&lt;font color=&quot;#ffff00&quot;&gt;campaign. Any other Feats on here are all custom Feats found on the Web modified for use with clix campaign.&lt;br&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;140&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderBottom-double WPC-edit-borderRight-double wp-borderLeft-double wp-borderTop-double&quot; width=&quot;100%&quot;&gt;&lt;div align=&quot;center&quot;&gt;                   &lt;u&gt;&lt;font color=&quot;#ffffff&quot; face=&quot;Arial&quot; size=&quot;5&quot;&gt;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Bonuses&quot; target=&quot;_self&quot;&gt;BONUSES / ENHANCEMENTS&lt;/a&gt;&lt;font size=&quot;4&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/u&gt;&lt;/div&gt;Bonuses are a one-time use item that may be acquired during game play, as well as before and after. Enhancements are a item that last longer then one round, they too may be acquired during game play, as well as before and after. Bonuses / Enhancements can be use in conjunction with any item, ability, and/or power the character posses. Bonuses / Enhancements can also be added as extras by &amp;quot;The Creator&amp;quot; for a job/deed done well. An example of a Bonus would be as follows -Character gains toughness for 1 round. An example of a Enhancement would be as follows - Character gains a +1 on Damage and Attack and -1 to defence, do to Rage, for the total of 4 rounds&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Clix+Campaign+-+The+Alternative+set+of+Rules&quot; target=&quot;_self&quot; title=&quot;Clix Campaign - The Alternative set of Rules&quot;&gt;Clix Campaign - The Alternative set of Rules&lt;/a&gt;&lt;/font&gt;&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Campaign Rules</title><link>http://clixcampaign.wetpaint.com/page/Campaign+Rules</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Campaign+Rules</guid><pubDate>Mon, 08 Dec 2008 15:43:37 CST</pubDate><description> 			&lt;font size=&quot;4&quot;&gt; &lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;72&quot; width=&quot;100%&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-double wp-borderLeft-double wp-borderRight-double wp-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;font size=&quot;4&quot;&gt;&lt;font size=&quot;3&quot;&gt;These are rules for a rpg type hero/horrorclix. You&amp;#39;ll be able to have player advance in stats and also take them on many different adventures.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;4&quot;&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-border-all&quot; width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#858585&quot; class=&quot;WPC-edit-borderRight-double wp-borderLeft-double wp-borderTop-double wp-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+I+-+%22The+Creator%22&quot; target=&quot;_self&quot;&gt;&lt;font size=&quot;3&quot;&gt; Chapter I - &amp;quot;The Creator&amp;quot;&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#858585&quot; class=&quot;WPC-edit-borderRight-double wp-borderLeft-double wp-borderTop-double wp-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+II+-+Getting+Started&quot; target=&quot;_self&quot;&gt;&lt;font size=&quot;3&quot;&gt;Chapter II - Getting Started&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#858585&quot; class=&quot;WPC-edit-borderRight-double wp-borderLeft-double wp-borderTop-double wp-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+III+-+Movement+%26+Attacking&quot; target=&quot;_self&quot;&gt;&lt;font size=&quot;3&quot;&gt;Chapter III - Movement &amp;amp; Attacking&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#858585&quot; class=&quot;WPC-edit-borderRight-double wp-borderLeft-double wp-borderTop-double wp-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+IV+-+Hero+Points+%28HPs%29+%26+Advancing+%28Leveling%29&quot; target=&quot;_self&quot;&gt;&lt;font size=&quot;3&quot;&gt;Chapter IV - Hero Points (HPs) &amp;amp; Advancing (Leveling)&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#858585&quot; class=&quot;WPC-edit-borderRight-double wp-borderLeft-double wp-borderTop-double wp-borderBottom-double&quot; width=&quot;100%&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+V+-++Achievement+Points+%26+Prestige+and+Infamy&quot; target=&quot;_self&quot;&gt;&lt;font size=&quot;3&quot;&gt;Chapter V -  Achievement Points &amp;amp; Prestige and Infamy&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#858585&quot; class=&quot;WPC-edit-borderBottom-double wp-borderRight-double wp-borderLeft-double wp-borderTop-double&quot; width=&quot;100%&quot;&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+VI+-+Scenarios+%26+Situations&quot; target=&quot;_self&quot;&gt;&lt;font size=&quot;3&quot;&gt; Chapter VI - Scenarios &amp;amp; Situations&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/font&gt;&lt;font size=&quot;4&quot;&gt;&lt;br&gt;&lt;u&gt;&lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Clix+Campaign+-+The+Alternative+set+of+Rules&quot; target=&quot;_self&quot; title=&quot;Clix Campaign - The Alternative set of Rules&quot;&gt;Clix Campaign - The Alternative set of Rules&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Chapter I - &quot;The Creator&quot;</title><link>http://clixcampaign.wetpaint.com/page/Chapter+I+-+%22The+Creator%22</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Chapter+I+-+%22The+Creator%22</guid><pubDate>Mon, 08 Dec 2008 14:15:56 CST</pubDate><description> 			 &lt;br&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;3&quot;&gt; When starting a Campaign you will need at least two people to start a game, but you can have any amount you want after two. Now one of the people will be,&amp;quot;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Campaign+Glossary&quot; target=&quot;_self&quot;&gt;&lt;u&gt;&lt;i&gt;The Creator&lt;/i&gt;&lt;/u&gt;&lt;/a&gt;&lt;/b&gt;&amp;quot; and as many others as you like as players.&lt;br&gt;&lt;br&gt; Now, &amp;quot;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Campaign+Glossary&quot; target=&quot;_self&quot;&gt;&lt;u&gt;&lt;i&gt;The Creator&amp;#39;s&lt;/i&gt;&lt;/u&gt;&lt;/a&gt;&lt;/b&gt;&amp;quot; role will be to create and come up with different scenarios, along with the world the others will be playing in. Now depending on the side/ or clix the the player chooses will ultimately choose the side that you as &amp;quot;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Campaign+Glossary&quot; target=&quot;_self&quot;&gt;&lt;u&gt;&lt;i&gt;The Creator&lt;/i&gt;&lt;/u&gt;&lt;/a&gt;&lt;/b&gt;&amp;quot; will play. With this this decided you will be able to think up scenarios to put the player up against. &lt;br&gt;&lt;br&gt; Also before you start a campaign as &amp;quot;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Campaign+Glossary&quot; target=&quot;_self&quot;&gt;&lt;u&gt;&lt;i&gt;The Creator&lt;/i&gt;&lt;/u&gt;&lt;/a&gt;&lt;/b&gt;&amp;quot; , you might wanna brush up on you comic book history. This would help with ideas for scenarios and game boards.as in the comic book world , but is not needed. (Because like in the comic world, any thing is possible with a little imagination!)&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;4&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;Now on to &lt;u&gt;&lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Chapter+II+-+Getting+Started&quot; target=&quot;_self&quot; title=&quot;Chapter II - Getting Started&quot;&gt;Chapter II - Getting Started&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://clixcampaign.wetpaint.com/page/Clix+Campaign+-+The+Alternative+set+of+Rules&quot; target=&quot;_self&quot; title=&quot;Clix Campaign - The Alternative set of Rules&quot;&gt;Clix Campaign - The Alternative set of Rules&lt;/a&gt;&lt;br&gt;&lt;/b&gt;&lt;/i&gt;&lt;/u&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Armor &amp; Equipment</title><link>http://clixcampaign.wetpaint.com/page/Armor+%26+Equipment</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Armor+%26+Equipment</guid><pubDate>Thu, 27 Mar 2008 21:35:43 CDT</pubDate><description>Armor is broken down into three different categories, Shields, Body Armor, Armored Suits. Armor works on a damage absorption bases before render useless or stated otherwise in the description. This system is called D.B.D. (Damage Before Destroyed) Below there will be a list of different armor that can be used. &lt;br&gt;&lt;br&gt;Shields&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Items and Equipment</title><link>http://clixcampaign.wetpaint.com/page/Items+and+Equipment</link><author>Deathreaver999</author><guid isPermaLink="false">http://clixcampaign.wetpaint.com/page/Items+and+Equipment</guid><pubDate>Sat, 15 Mar 2008 04:16:02 CDT</pubDate><description>There is no abstract available for this page revision.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item></channel></rss>