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May 12 2009, 7:24 AM EDT
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45 words added
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Change: Bladed WeaponsKnives SwordsMelee WeaponsRanged Weapons GrenadesNormal - Dam\ \Range\ \$\ \Other\ Stun - Dam\ \Range\ \$\ \Other\Flash - Dam\ \Range\ \$\ \Other\Gas - Teargas - Dam\ \Range\ \$\ \Other\Knock-Out - Dam\ \Range\ \$\ \Other\Acid - Dam\ 1* \Range\ \$\ \Other\Special Weaponry
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(Word count: 925)
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May 12 2009, 6:42 AM EDT
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304 words added
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Change: Special Weaponry is as it says in the title, Special Weapons. These weapons range in type, damage, range, and who/how they can be use. Now special weapons may be found, taken/stolen, awarded by GM, or in some cases made. Special Weapons may be enhanced by the characters feats or abilities.
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(Word count: 893)
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May 12 2009, 4:54 AM EDT
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296 words added
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Change: Guns have no restrictions on who can use them. All guns are ranged weaponry and have a limited use. So when they run out of
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(Word count: 618)
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May 5 2009, 3:16 AM EDT
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250 words added
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Change: made or bought from dealers of such items. When using advance weapons no abilities are allowed unless noted other wise. Advance weapons range in the different levels of damage, range, and who can use them. (Now these are just guideline items so if
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(Word count: 353)
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May 5 2009, 2:07 AM EDT
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98 words deleted
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Change: the game. Cost 50 pts. Stake (one use) - on a successful hit a vampire takes BCF damage from a stake. Use of this item will take a free action. A telekinetic may use this item at range of 10. Cost 35 pts.
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(Word count: 107)
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Feb 10 2009, 5:53 PM EST
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158 words added
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Change: power during damage.the game. Cost 50 pts. Stake (one use) - on a successful hit a vampire takes BCF damage from a stake. Use of this item will take a free action. A telekinetic may use this item at range of 10. Cost 35 pts.
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(Word count: 196)
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Dec 14 2008, 4:32 PM EST
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 68)
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May 24 2008, 6:24 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 68)
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May 23 2008, 5:49 PM EDT
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64 words added
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Change: Weaponry is all around you in Clix Campaign, so don't forget to use what is available. Now Weaponry is broken down into four (4) category's,
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(Word count: 68)
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May 23 2008, 5:16 PM EDT
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231 words deleted
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Change: Weaponry is broke down into three groups Melee, Ranged, and Exotic Weaponry. Melee weapons can only be used in close combat situation, Ranged weapons can
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(Word count: 0)
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Apr 24 2008, 3:41 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 231)
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Apr 24 2008, 3:39 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 231)
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Apr 24 2008, 3:38 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 231)
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Apr 24 2008, 3:37 PM EDT
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42 words added
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Change: Melee weapons can only be used in close combat situation, Ranged weapons can be use in ranged or close combat situations and Exotic weapons can be used in any situation. Weapons are either a one time use or until stated
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(Word count: 231)
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Apr 16 2008, 10:08 PM EDT
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39 words added
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Change: Now you can add or adjust these to your likings, these are just some of the item that I've came up with. So feel free to make what you need. *Also I'll be making each one as a individual card
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(Word count: 209)
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Mar 25 2008, 4:28 PM EDT
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31 words added
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Change: Description Bat 1 None 5Spikes - 1 damage + knock-back This item will be rendered useless in 3 attacks.Bucther Knife 1 None 5 NoneThis item may be used anytime. RANGED WEAPONRY NameDamage Requirements Cost Added Bonuses Description EXOTIC WEAPONRY NameDamage Requirements Cost Added Bonuses Description
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(Word count: 174)
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Mar 25 2008, 3:09 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 144)
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Mar 25 2008, 3:06 PM EDT
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27 words added
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Change: the cards will only be available to members of this site. * MELEE WEAPONRY NameDamage Requirements Cost Added Bonuses Description RANGED WEAPONRY NameDamage Requirements Cost Added Bonuses Description EXOTIC WEAPONRY NameDamage Requirements Cost Added Bonuses Description
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(Word count: 144)
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Mar 25 2008, 2:50 PM EDT
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21 words added
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Change: Weaponry is broke down into three groups Melee, Ranged, and Exotic Weaponry. Weapons are either a one time use or anytime.until stated other wise in the description. Some of the weapons may only be used if certain requirements are met. Weapons will have a description, damage, requirements
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(Word count: 117)
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Mar 25 2008, 2:21 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 99)
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