These items are stim packs, revive kits, etc, etc...... Now some of these items might only have one use, so be sure to read the description of the item before using it. Below there will be a list of items that can be used through out your clix campaign games.
(Now, if you don't see a item, use your best judgment call on how it can be used.)
- Stim Pack - Heals 1d6
- A Stim Pack takes a free action to use. Stim packs heals a target 1d6 points. Stim pack can only be used once on yourself or others(Friends, Civilians, Hostages, etc....) before rendered useless.
- Cost - $1000
- Revival Kit - Brings back KO'ed Characters to one clix before KO
- Revival Kits takes a free action to use. A revival Kit brings back targeted KO'ed Character to with-in one click before KO'ed. Once this item is used it is rendered useless. Can not be used on self.
- Cost - $2000
- Full Revival Kits - Heals KO'ed character to full power
- Full Revival Kits take a full action to use. Now, a full action is as follows, full action is the only thing that can be done that round. Once this item is used it's rendered useless. Can not be used on self.
- Cost - $5000
- Chemistry Bottles - Add bonuses and powers to user.
- Chemistry Bottles range in what they can do and how long they last. Chemistry Bottles can only be used on self and not other, unless noted otherwise. Below there will be a list of some Chemistry Bottles.
Defensive Chemistry Bottles Sonic Speed - Character gains the ability for 2 rounds$200Stealth - ToughnessInvulnerabilitySuper SensesOffensive Chemistry BottlesEnergy Explosion