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Jun 11 2009, 2:08 AM EDT
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Change: In order for a character to use an assigned feat, any prerequisites for the feat must be printed on the character’sbase or visible on its combat dial through the stat slot. Combat values can be modified to meet the prerequisites
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May 25 2009, 11:37 PM EDT
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Change: until your next turn, your Defense is penalized by -2, and you cannot use damage-evading powers (e.g., Mastermind, Super Senses).Prerequisite:Upkeep:AMBUSHThe character gets +2 to its attack value when it makes a close combat attack while occupying hindering terrain.Prerequisite: Upkeep:AUTOMATIC REGENERATION
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Dec 14 2008, 1:35 AM EST
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Change: time the feats is in use. A prerequisite power or combat value does not need to be visible on a character’s starting click for the character to be assigned the feat, they just need to have it on their Dial. In order for a character
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Dec 14 2008, 1:30 AM EST
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Dec 14 2008, 12:16 AM EST
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Change: Feats represent a character’s special equipment, training, other abilities, or sometimes, just random chance. Some feats require the player to pay an upkeep. Now the upkeep is paid for by using H.P.'s(Hero Points) that you have gained. You are allowed a maximum of fivethree (5)(3) Featsfeats
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Dec 13 2008, 11:41 PM EST
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Change: resolves a successful close combat action using Incapacitate, if the target has only one symbolaction token, as a free action the character andcan immediately make a lowersecond pointclose valuecombat thanattack against the charactertarget, gainwhich agets +1+2 to Def.its and
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(Word count: 1937)
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Jun 16 2008, 2:00 AM EDT
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Change: Once per turn, after the character resolves a successful close combat action using Incapacitate, if the target has only one action token, as a free
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(Word count: 1892)
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Jun 2 2008, 9:09 PM EDT
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Change: At the beginning of your turn, roll one dice. (d6) If the result is a 5-6 then your character can see characters that have "Stealth" like abilities, even if they are normally hidden. This feat can be "Outwitted".IMPROVISED COVERIf you are hit by
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Jun 1 2008, 11:05 PM EDT
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Change: If an enemy makes a close combat attack against you and misses, you may take a out of turn action and "throw" the enemy to
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Jun 1 2008, 10:28 PM EDT
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Change: Select an enemy within your Range, or within half your Speed. (If the latter, the enemy need not be in line of sight, but it
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Jun 1 2008, 12:46 AM EDT
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Change: FORTITUDE The character ignores other characters’ Exploit Weakness and OutwitHAYMAKERYou may make a close combat action targeting a single opposing character. For this action, your Attack is penalized by -1, but Damage is increased by +2. After the action is resolved, you take 1 point of unavilible Damage.
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(Word count: 1480)
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May 23 2008, 11:48 PM EDT
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Change: When feat is activated, the character makes a close combat attack against a targeted enemy. The characters attack value is reduced by 2 for this attack and damage reduced to 0. If attack is successful, the targets damage value is reduced by 2. (Treat negative values as 0)DIVE BOMB
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May 23 2008, 5:57 AM EDT
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Change: Some feats require an upkeep to use them, if this is so then on each use of the feat you must pay the upkeep or
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May 23 2008, 1:44 AM EDT
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Change: You may choose to go Berserk. While Berserk, upon every activation, you rush toward the nearest enemy and engage it in close combat. Your Defense
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May 17 2008, 2:52 AM EDT
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Change: anytime.(Example: Wolverineanytime. FEATTYPE COST DESCRIPTIONUPKEEPAMBUSHSpd.120The character gets +2 to its attack value when it makes a closecombat attack while occupying hindering terrain.5AUTOMATIC REGENERATIONDef.250Once, at the beginning of your turn, this character usesRegeneration as a
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Apr 25 2008, 3:49 PM EDT
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Change: not be reduced below 1.5 BRILLIANT TACTICIANDam.175When the character uses Perplex, it may affect every target friendly character within 10 squares of it that shares a team ability with it. The character must have clear line of fire to each target.10
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(Word count: 139)
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Apr 24 2008, 6:21 PM EDT
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Change: 1 ,1, on a roll of a 4-5 heal 2 , on a roll of a 6 heal 320ARMOUR PIERCINGDam.120Damage dealt by the character may not be reduced below 1.5BRILLIANT TACTICIANDam.175When the character uses Perplex,
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Apr 24 2008, 6:16 PM EDT
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Change: not be reduced below 1.5BRILLIANT TACTICIANDam.175When the character uses Perplex, it may affect every target friendly character within 10 squares of it that shares a team ability with it. The character must have clear line of fire to each target.10
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(Word count: 179)
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Apr 24 2008, 3:02 PM EDT
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Change: Damage (Dam.). You are allowed a maximum of four (4) Feats on one character at anytime. Characters can not have multiples of one (1) type on a character at anytime.(Example: Wolverine FEATTYPE COST DESCRIPTIONUPKEEPAMBUSH Att.120The character gets +2 to its
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(Word count: 123)
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Apr 24 2008, 2:54 PM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 87)
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