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Jun 9 2009, 12:59 PM EDT (current) Deathreaver999 1 word added, 1 word deleted
Jun 9 2009, 12:57 PM EDT Deathreaver999

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Achievement Points

Achievement Points are individual awards to characters on your team. These reflect certain acts of heroism (or despicable acts of evil) that your character has done on an individual basis. You receive Achievement Points, or AP, in the same fashion as you gain H.P's.

1.)If your character defeats another character, he gains 1 AP.

2.)If your character defeats his Arch-Enemy, he gains 2 AP.

3.)If your character is personally responsible for the success of a scenario, he gains 2 AP.

But you can also lose AP.

1.)If your character is defeated during a scenario, he loses 1 AP.

2.)If your character is defeated by his Arch-Enemy, he loses 2 AP.

Maintaining Your Team

Now that you have a team, you must maintain it. That means, you must maintain morale so your members want to stay a part of your team. The best way to do that is to use all your characters evenly. Don't favor one member or the rest might get jealous. So what you say? This is why and what can happen.

  1. If your Leader reaches 10 AP before anyone on your team gets 1 AP, then the character with no AP quits your team. That character quits over disgust at how the Leader is using his talents and feels unappreciated. You can try and talk him back to your team (using the same Plea of Membership rules as mentioned previous), but the disgruntled character adds +3 to his Defence. And if you succeed in convincing him to join, you must re-pay the appropriate cost to re-enlist him, as if you were enlisting a brand new member!

  2. If a character on your team ever reaches -10 AP, he quits your team in a depressed state. He feels useless and feels he is dragging your team down. To re-convince him, use the same tactics as above, but the penalty is +2 to his Defence,Defense, not +3. These characters are also easier for other teams to enlist. Another Hero Team can try and enlist this depressed character with a +2 bonus to their Leaders Attack for a Plea for Membership. The team with the lowest current combined Points Value gets first chance with the highest combined Points Value getting last crack. The depressed character will try and find the weakest team to join in hopes of regaining his confidence.

  3. Once all characters reach 20 AP, things will get tense. If another character (except your Leader) ever achieves more than 15 AP than another character, a problem will arise. The character with the 15 less AP will grow resentful of the character with the 15 more AP. This character will feel that the greater AP character is showing off and trying to hog the limelight. These two must have a mini-fight to solve their difference. In this argument, the first one to score five (5) clicks of damage to the other wins. Whoever wins stays on the team, perfectly confident that he was right and justified in his actions. Whoever loses will quit the team over personal differences. You can try and re-convince as per the same rules as above, with the penalty being +2 Defence.

  4. If one of your characters ever scores 15 or more AP than your teams Leader, he will have a lapse of confidence in your Leader. Conduct a fight the same as above. If your Leader wins, reduce the defeated members AP to equal the Leader and the defeated character regains confidence in your Leaders abilities. If your Leader loses, the winning character decides he no longer wants to follow your Leader and quits the team. Re-convincing is as above, with the penalty being a +3 Defence.


Prestige and Infamy Rating

The media of the world often comes into play for super-groups. Some hero teams, such as Marvels Fantastic Four or D.C's Justice League of America, are popular with the press and the local law enforcement. These kinds of teams are usually given a free rein in handing out their respective forms of justice. Other heroes, such as Marvels X-Men, are looked down upon by the media, and in such cases, the local law is a little more weary.

In Clix Campaign, this is called Prestige for the heroes and Infamy for the villains. These don't necessarily aid you in a way that H.P's do, but it does affect how the local law enforcement or other minor characters act around you.

Here's how your teams Prestige (or Infamy) is gained and lost.

  1. New hero or villain teams start with a Prestige or Infamy Rating (PR or IR) of zero (0). Since you are just starting out, the media doesn't even know you exist yet. But they soon will.

  2. For every mutant on your team, subtract one PR/IR point. Despite the growing acceptance of mutants in society, on a whole it still makes a lot of people feel weird.

  3. If your PR/IR ever drops below zero (into a negative number), it means the media portrays you in an ill-manner. This is a good thing for villain groups, as you want to be feared and despised. For heroes, this makes things a little tougher.

  4. Here is a chart for Prestige Rating modifiers for Hero teams (all bonus are accumulative): (See Table Below)

Defeating a Villainous Team: + 5
Each Arch-Enemy defeated: + 5
Victory takes place on City Map: + 1
Winning Scenario: + 5 to + 10 (depending on difficulty)
Saving innocent bystanders: + 1 per Bystander
Not destroying public property during Scenario: + 2
Losing to Villain Team: - 5
Killing a Villain: - 10
Beaten by a team with an Arch-Enemy: -5
Beaten on City Map: - 1
Losing Scenario: - 5 to 10 (depending on outcome)
Each innocent bystander hurt: - 2
Destroying public property: - 2
If your Hero Teams Prestige Rating falls below zero, the team does not become a Villain Team; it simply means the press thinks you are troublemakers and doing more harm than good. Bystanders will fear you and will automatically move 3 squares away from any Hero on your team who lands in an adjacent square. Minor characters (such as S.H.I.E.L.D. Agents or Police) will not assist your team and may not be hired until your Prestige Rating at least hits zero. If your Prestige Rating ever hits 20 or lower, those Minor Characters are to be played as Neutral characters by those controlling the Villain Team and they will try and apprehend the Heroes for being Vigilantes with no authority (these law enforcement characters will not try and kill Heroes, simply incapacitate to bring in for questioning). Note: As long as your Prestige Rating is +41 or more, your team will not be penalized for the destruction of public property. The media has painted such a perfect picture of your Hero Team that local authorities won't hold you responsible.



5. Here is the chart for Infamy Rating modifiers for Villain teams (all bonus are accumulative): (See Table Below)

Defeating a Hero Team: - 5
Each Arch-Enemy defeated: - 5
Killing a Hero: - 10
Victory takes place on City Map: - 2
Winning Scenario: - 5 to - 10 (depending on difficulty)
Wounding innocent bystanders: - 1 per Bystander
Destroying public property during Scenario: - 2
Losing to Hero Team: + 5
Beaten by a team with an Arch-Enemy: + 5
Beaten on City Map: + 1
Losing Scenario: + 5 to + 10 (depending on outcome)
If your Villain Teams Infamy Rating goes into the positive, the team does not become a Hero Team. It simply means that your Villains are more or less laughed at by the media and not considered a serious threat to society in general. The local authorities will not get involved and figure some Hero Team will come along and take you out. As long as your Infamy Rating is a positive, Minor Characters (Thugs, HYDRA, etc.) will not assist your team and cannot be hired. These characters will not want to ruin their reputations as evil bad guys by associating with a bunch of bumbling wannabe baddies! If your Infamy Rating stays between 1 and 10, local Police will try and assist Hero Teams in capturing you. From -10 to -20, S.H.I.E.L.D. will get involved and also assist in your capture. From-20 on, you are considered a legitimate Super Threat and authorities will no longer come in to assist Hero Teams (unless specifically hired by that Hero Team).


Prestige and Infamy will also help out your team down the road. Here's how.


Hero Teams & Prestige

When your Hero Team reaches a Prestige Rating of 50, you are entitled to have a Headquarters. Your team has become predominantly well known to the public and the local government has funded the building of a headquarters for your team. When your Prestige Rating hits 100, you may construct a team vehicle for use.

If you want to know roughly how well known and respected your team is, (See Table Below):

Prestige RatingPublic Opinion
Below zero (0)You are considered rogue vigilantes. The general public views your team and their actions with great distrust.
0 to +20Still unknown but those few who know of you treat you with respect.
+21 to +40You are local celebrities of a sort. You appear periodically in newspapers and on local news but you aren't well known outside the city.
+41 to +60You are very well respected and loved by your city. You are quite well known throughout the majority of the country, though not to the same regard as your own city.
+61 to +80You are a country wide phenomenon. Everyone in your country loves you. You are true heroes.
+81 to +100You are known throughout the world as some of Earths mightiest defenders of justice!
+101 or higherYour teams exploits have reached the stars. Other worldly beings know of your team and its exploits.


Villains & Infamy

Like Hero Teams, Villain Teams gain Headquarters and Vehicles at 50 and 100 Infamy Rating achievements. At these levels, it is assumed the Villains have amassed a small fortune to finance the construction of these items.

If you want to know roughly how well known and feared your team is, (See Table Below):
Infamy RatingPublic Opinion
Over zero (0)The public has no real opinion of you but they sure don't consider you much of a threat!
0 to -20In some neighbourhoods, people are getting very concerned about you, but on a whole, you are still unknown.
-21 to -40Your city has become distressingly aware of your actions and the streets at night are walked in fear. Outside the city, however, you are still hardly known.
-41 to -60You are extremely feared by your city. The local authorities have a special task force just to monitor you. Your nefarious deeds are known to several other cities in the country.
-61 to -80You are a terror to your nation! The whole country is aware of your black presence and you are feared by all!
-81 to -100The entire planet shall tremble at your feet! That's right, bad man, you have reached the level where the entire world has been alerted to your evil ways.
-101 or lowerYour evilness has been noticed by extra terrestrial beings and you have made them weary.

Now on to Chapter VI - Scenarios & Situations

Clix Campaign - The Alternative set of Rules