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| Version | User | Scope of changes |
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| Jun 9 2009, 12:59 PM EDT (current) | Deathreaver999 | 1 word added, 1 word deleted |
| Jun 9 2009, 12:57 PM EDT | Deathreaver999 |
Achievement Points Achievement Points are individual awards to characters on your team. These reflect certain acts of heroism (or despicable acts of evil) that your character has done on an individual basis. You receive Achievement Points, or AP, in the same fashion as you gain H.P's. 1.)If your character defeats another character, he gains 1 AP. 2.)If your character defeats his Arch-Enemy, he gains 2 AP. 3.)If your character is personally responsible for the success of a scenario, he gains 2 AP. But you can also lose AP. 1.)If your character is defeated during a scenario, he loses 1 AP. 2.)If your character is defeated by his Arch-Enemy, he loses 2 AP. |
Maintaining Your Team Now that you have a team, you must maintain it. That means, you must maintain morale so your members want to stay a part of your team. The best way to do that is to use all your characters evenly. Don't favor one member or the rest might get jealous. So what you say? This is why and what can happen.
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Prestige and Infamy Rating The media of the world often comes into play for super-groups. Some hero teams, such as Marvels Fantastic Four or D.C's Justice League of America, are popular with the press and the local law enforcement. These kinds of teams are usually given a free rein in handing out their respective forms of justice. Other heroes, such as Marvels X-Men, are looked down upon by the media, and in such cases, the local law is a little more weary. In Clix Campaign, this is called Prestige for the heroes and Infamy for the villains. These don't necessarily aid you in a way that H.P's do, but it does affect how the local law enforcement or other minor characters act around you. Here's how your teams Prestige (or Infamy) is gained and lost.
If your Hero Teams Prestige Rating falls below zero, the team does not become a Villain Team; it simply means the press thinks you are troublemakers and doing more harm than good. Bystanders will fear you and will automatically move 3 squares away from any Hero on your team who lands in an adjacent square. Minor characters (such as S.H.I.E.L.D. Agents or Police) will not assist your team and may not be hired until your Prestige Rating at least hits zero. If your Prestige Rating ever hits 20 or lower, those Minor Characters are to be played as Neutral characters by those controlling the Villain Team and they will try and apprehend the Heroes for being Vigilantes with no authority (these law enforcement characters will not try and kill Heroes, simply incapacitate to bring in for questioning). Note: As long as your Prestige Rating is +41 or more, your team will not be penalized for the destruction of public property. The media has painted such a perfect picture of your Hero Team that local authorities won't hold you responsible. 5. Here is the chart for Infamy Rating modifiers for Villain teams (all bonus are accumulative): (See Table Below)
Prestige and Infamy will also help out your team down the road. Here's how. Hero Teams & Prestige When your Hero Team reaches a Prestige Rating of 50, you are entitled to have a Headquarters. Your team has become predominantly well known to the public and the local government has funded the building of a headquarters for your team. When your Prestige Rating hits 100, you may construct a team vehicle for use. If you want to know roughly how well known and respected your team is, (See Table Below):
Villains & Infamy Like Hero Teams, Villain Teams gain Headquarters and Vehicles at 50 and 100 Infamy Rating achievements. At these levels, it is assumed the Villains have amassed a small fortune to finance the construction of these items. If you want to know roughly how well known and feared your team is, (See Table Below):
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