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Sep 18 2009, 7:12 AM EDT
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Change: 26 to 3225Recurring Injuries. He suffered a milder combination of niggling wounds that sometimes affect his health more than others. Prior to each scenario, roll
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Jun 1 2009, 4:05 AM EDT
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Change: : This character has a special speed power. See this character’s charactercard for more information. ATTACK SUPER POWERS BLADES/CLAWS/FANGS This character can deliver 1 to 6 clicks of damage after a successful Close Combat Attack. (Optional) Give this character a close combat
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May 30 2009, 11:12 PM EDT
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Change: 1612Death. The character died as a result of their wounds. The character is considered dead in your universe and can never be enlisted or used again. 2113Multiple Injuries. The character took quite a beating at the
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May 19 2009, 4:05 AM EDT
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Change: (optional)Give this character a close combat action. Make only one attack roll. If that attack roll result is a 2, all Quake knockback and/or damage
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May 18 2009, 1:29 AM EDT
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Change: If a character is KOd by damage dealt using this power, it is considered to have been KOd by the character that originally dealt the damage. Damage dealt by this power is not an attack.WILLPOWER (OPTIONAL): This: characterCharacter doesis not takeaffected by pushingthe damage.
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May 17 2009, 11:34 PM EDT
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Change: Give this character a power action; halve itsCharacters speed value is halved for thethis action. Move this character up to its replacement speed value and give it one ranged combat action
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May 17 2009, 11:06 PM EDT
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Change: When you give this character a close combat action, it can target a grounded or flying character regardless of the target’s elevation or flight mode.PHASING/TELEPORT (OPTIONAL): Give this: characterCharacter a power action and move it up to its
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May 17 2009, 7:03 AM EDT
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Change: (OPTIONAL): Choose one of the following: (1) Give this character a power action. It automatically breaks away and can move through squares adjacent to opposing
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May 1 2009, 4:14 PM EDT
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Change: Weapons in combatUsing Objects as Weapons Characters with the Super Strength power may pick up an object and use it as a weapon. A character may hold only one object at a time. A character may choose to drop an object again once it is held. If
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May 1 2009, 3:44 PM EDT
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Change: can still make ranged attacks against nonadjacent characters when the hovering character is adjacent to an opposing character. A hovering character may also be the target of a ranged attack by an adjacent nonflying character. Ranged Combat Attacks Targeting Soaring CharactersSoaring characters can draw lines
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Dec 31 2008, 10:41 AM EST
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Change: Squares inside the boundary of a red line are elevated terrain. Elevated terrain is clear, water, hindering, or blocking terrain at a level that is
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Dec 31 2008, 10:19 AM EST
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Change: . A power that deals 0 damage may have that damage modified. It may also deal damage to the target as a result of a critical hit or to the attacker as a result of a critical miss. If the damage is not modified, no damage is dealt.Penetrating damage
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Dec 31 2008, 9:25 AM EST
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Change: terrain—squares inside the boundary of a brown lineterrain consists of areas and objects on the battlefield with the potential to completely impede a character’s actions. Characters can’t move
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Dec 31 2008, 2:19 AM EST
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Change: If a line of fire between two characters on the same elevation crosses the boundary line of hindering terrain, modify the target’s defense value by
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Dec 31 2008, 1:47 AM EST
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Change: A soaring character is dealt knock back damage normally if its knock back path would cross a map edge, but otherwise it is dealt no knock back damage. Close Combat Close combat represents hand-to-hand and melee weapon attacks. Your character must be adjacent to a target and have
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Dec 14 2008, 10:29 PM EST
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Change: The character makes a close combat attack and attempts to capture a target instead of damaging it. When a character is attempting to make a
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Dec 14 2008, 5:06 PM EST
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Change: you make one attack roll for each target. Any target struck takes the attacker’s full damage for that attack type. (Ranged Combat Expert cannot be used to modify damage when making multiple range attacks.) Lines of fire drawn to and from soaring
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Dec 14 2008, 12:54 AM EST
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Change: . A character can draw a line of fire to itself or to the square it occupies. Grounded characters block line of fire only to
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Dec 13 2008, 10:44 PM EST
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Change: Lines of fire drawn to and from soaring characters and nonflying characters or hovering characters ignore hindering terrain and are blocked by giant characters, colossal
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Dec 13 2008, 9:07 PM EST
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Change: . - A hovering character floats near the ground. A hovering character ignores the effects of hindering terrain on movement. Hovering characters may move onto and
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