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Aside from the figure itself, a character is made up of two main parts, the base and the combat dial.
- The Base
Some characters look the same, but they have different ranks, team designations, or combat dials. Each character’s base is printed with a set symbol that marks it as part of a particular HeroClix set and a collector’s number to differentiate it from other characters that might look similar. Each character’s base also contains specific information relevant to how the character plays within the game.
- The Combat Dial
The combat dial is the rotating disk found under a character’s base. A character’s combat dial displays a set of numbers through the L-shaped stat slot in the character’s base. These numbers indicate how well the character can accomplish certain tasks.Each time one of your characters takes damage during a game, you click—or turn—its combat dial clockwise once for each 1 damage taken. Each time your character is healed of damage during the game, turn its combat dial counterclockwise once for each 1 damage healed.
- Combat Values
Each character has five combat values, as shown in Figure 2. Four of these values are on the combat dial and are visible through the stat slot: speed, attack, defense, and damage. These values usually change when you turn a character’s combat dial. The fifth value is the character’s range for ranged combat attacks; this value is printed on its base. Range does not change as you turn the combat dial. Each value appears next to its respective symbol.- Range Value The number of lightning bolts next to the range value is the number of different targets the character may attack when given one ranged combat attack action.
Any character that possesses the Leadership Power is stripped of this power. The reason is explained in
7. Name your team! Your group is now ready to start patrolling the streets and stopping (or causing) trouble2. A member of your team can carry up to 8 friendly figures when they move by either soaring of hovering.
3. Any line of fire drawn to a member of your Team that passes through hindering terrain, including the square the character occupies, is treated as though it is being drawn through blocking terrain.
4. A member of your Team can use the highest Defense value of any Team member in an adjacent square.
5. A member of your Team can use the highest Attack value of any Team member in an adjacent square.
6. Characters on this team ignore the effects of hindering terrain (including Team Abilities that grant hindering terrain bonuses) on movement and combat.
7. Team members may perform a move action without using one of your actions for the turn. Mark any character that moves this way with an action token.
8. If two Team members are adjacent, the character with the highest Points Value gains the Outwit power. If one of the characters is the Team Leader, he automatically gets it. If that highest character (or Leader) already has Outwit, this Ability has no effect.
9. Team Defense! If two or more team members are adjacent, any character who is victim to an attack (close combat or ranged) may add +2 to their Defense rating.
10. Two Team members occupying adjacent squares can exchange 1 click of damage. Give one member 1 click of damage and give the other member 1 click of healing. This counts as a move action for the member who takes damage, though the character does not move.
11. When two or more members of your Team are adjacent to an opposing character, they can all attack using only one of your actions. Mark any character that attacks this way with an action token.
12. When a member of your Team is defeated, every other member of your Team receives 1 click of healing.
Now in Clix Campaign the turns and actions are different then normal heroclix. Every character gets threeactions each turn. Now they do not have to use all of them or in any special order, unless noted otherwise. The four kinds of actions you may give a character are, Move action, Combat action, Free action, and Power action.
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Deathreaver999 |
Latest page update: made by Deathreaver999
, Sep 22 2009, 12:32 AM EDT
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