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Chapter II - Getting Started
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Sep 22 2009, 12:32 AM EDT |
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Chapter III - Movement & Attacking
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Sep 18 2009, 7:12 AM EDT |
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26 to 3225Recurring Injuries. He suffered a milder combination of niggling wounds that sometimes affect his health more than others. Prior to each scenario, roll
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Other Items
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Jun 12 2009, 6:29 AM EDT |
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25 words deleted
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unless noted otherwise. Below there will be a list of some Chemistry Bottles. Defensive Chemistry Bottles Sonic Speed - Character gains the ability for 2 rounds$200Stealth - ToughnessInvulnerabilitySuper SensesOffensive Chemistry BottlesEnergy Explosion
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NPC's & Others
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Jun 11 2009, 4:18 AM EDT |
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Defense Special:Lighting the fuse: When this character is attacked he dies. 2 turns later he does 2 unavoidable damage to everyone in a range of 8 squares in all directions.Ninjas' Main CharactersReptilePoints: 110 Range: ~ 8 squares Team: No Affiliation # 1 2 3 4
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NPC's & Others
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Jun 11 2009, 3:41 AM EDT |
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Bomb: When this character is given an action he runs to the middle of the field and does 4 unavoidable damage to anyone in a range of 6 squares in all directions. He then dies. Lighting the fuse: When this character is attacked
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NPC's & Others
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Jun 11 2009, 3:33 AM EDT |
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Suicide BomberPoints: 150 Range: ~ 0 squares Team: No Affiliation# 1 2 3 4 5 6 7 8 9 10 11 12 1 1 KO KO KO KO KO KO KO KO KO KO 1 1 KO KO KO KO KO KO KO KO KO KO 0 0
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NPC's & Others
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Jun 11 2009, 3:13 AM EDT |
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There were only format changes (bold, italics, etc.) in this version. See this version for details.
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NPC's & Others
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Jun 11 2009, 3:10 AM EDT |
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Self Destruct:Cyrax halves his range and makes a ranged combat attack against all targets to which he has a clear line of fire. All targets successfully hit take 2 unavoidable damage. After the action is resolved deal Cyrax 1 unavoidable damage.Crimson NinjaScorpionPoints: 84120 Range: ~ ~
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NPC's & Others
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Jun 11 2009, 2:58 AM EDT |
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My Job is to Protect: Body Guard has toughness and defendNinjas'Black NinjaPoints: 80 Range: ~ ~ 6 squares Team: Ninja # 1 2 3 4 5 6 7 8 9 10 11 12 10 10 10 10 9 9 8 KO KO KO KO KO 10 10
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NPC's & Others
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Jun 11 2009, 2:42 AM EDT |
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There were only format changes (bold, italics, etc.) in this version. See this version for details.
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NPC's & Others
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Jun 11 2009, 2:40 AM EDT |
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Gunmen;None; Points: 6. These are hooligans with guns. Since they don't actually have to run up to a superhero to engage him in combat, they can actually present a threat at range. REPORTER # 1 2 3 4 5 6 7 8 9 10 11 12 6 KO KO
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NPC's & Others
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Jun 11 2009, 2:28 AM EDT |
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The Reporter knows no allegiance except to "The Peoples' Right to Know". Often accompanied by a Cameraman (with identical statistics), the Reporter will zoom in
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Feats
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Jun 11 2009, 2:08 AM EDT |
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In order for a character to use an assigned feat, any prerequisites for the feat must be printed on the character’sbase or visible on its combat dial through the stat slot. Combat values can be modified to meet the prerequisites
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Chapter VI - Scenarios & Situations
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Jun 9 2009, 1:01 PM EDT |
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At the beginning of every villain turn in which the portal has not yet been destroyed, roll 1d6. On 1-5, a new monster emerges from
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Chapter V - Achievement Points & Prestige and Infamy
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Jun 9 2009, 12:59 PM EDT |
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Defence,Defense, not +3. These characters are also easier for other teams to enlist. Another Hero Team can try and enlist this depressed character with a
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Chapter V - Achievement Points & Prestige and Infamy
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Jun 9 2009, 12:57 PM EDT |
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There were only format changes (bold, italics, etc.) in this version. See this version for details.
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NPC's & Others
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Jun 3 2009, 5:45 PM EDT |
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Ninjas' Main CharactersReptilePoints: 110 Range: ~ 8 squares Team: No Affiliation # 1 2 3 4 5 6 7 8 9 10 11 12 12 11 10 10 9 9 8 KO KO KO KO KO 10 10 9 9 9 8 9 KO KO KO KO KO
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NPC's & Others
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Jun 2 2009, 4:04 AM EDT |
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68 squares Team: Ninja # 1 2 3 4 5 6 7 8 9 10 11 12 7 6 6 5 4 KO KO KO KO KO KO KO 10 9 8 7 6 KO KO KO KO KO KO KO 15 15 14 13 12 KO KO KO
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NPC's & Others
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Jun 2 2009, 4:03 AM EDT |
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White Ninja GuardPoints: 40 Range: ~ ~ 6 squares Team: Ninja # 1 2 3 4 5 6 7 8 9 10 11 12 7 6 6 5 4 KO KO KO KO KO KO KO 10 9 8 7 6 KO KO KO KO KO KO KO 15
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NPC's & Others
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Jun 2 2009, 3:51 AM EDT |
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There were only format changes (bold, italics, etc.) in this version. See this version for details.
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